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#1

Flying enemies

Archive: 3 posts


Well as the title says, how do I make flying enemies?
I already have everything laid out for the rest of the level, but one species of monster in the level must fly towards me to attack, think of the floating skulls in Castlevania, not a hovering enemy a flying one.
2011-07-29 03:43:00

Author:
Unknown User


Seems to me you'll want:

- a Gravity Tweaker
- a Follower

Create your monster with whatever material you like, make sure it's all glued together, and add the Gravity Tweaker.
Set the Gravity Tweaker to 0%. it'll now float in one spot unless you touch it, then it'll float off like it's in space.
Add the Follower next, and set it to Follow Player. Now when a player is nearby, it'll float toward the player.

Done!
2011-07-29 05:22:00

Author:
Unknown User


hi there.
Just as an idea for you. If you want to make an enemy that guards an area or item, here's how-
Place a tag on the item or area you want to guard and label it say ,'trasure'. (if you want it to be an area, you could just put this tag on a small piece of invibile holographic material).
next put a chip on the enemy. On this microchip place a PLAYER SENSOR. set its min. range to 0.0 and its max. range to whatever you want for it to be sensed by the player.
Next place 2 FOLLOWERS. Wire a connection from the player sensor directly into the first follower. Set this followers tweaks to- Speed 2.0, range 50.0, Acceleration 100)
Also, from the player sensor, wire a second connection into a NOT GATE, and wire this not gate into the second Follower.
On the second follower set its tweaks to- Speen 4.0, Range 50.0, Acceleration 100, and also FOLLOW TAG- treasure)

So when the player is out of range, the Not Gate is active and the enemy will have the second follower active- the one that follows the 'treasure' tag.
But when the player comes in range, the first follower is activated and the enemy will slowly follow the player, untill the player moves out of range- at which point, the enemy goes back to following the treasure tag
2011-07-29 19:08:00

Author:
Sean88
Posts: 662


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