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Damed to Hell (easy mode)

Archive: 4 posts


I've worked on this level for about a week (the hard version). I posted the level as "Judgement" which was too hard for some. The easy version has no prizes, but if you beat the hard version there are prizes as well as an Ace prize.

This is so much easier than the hard version. I've changed the name of both levels and made of couple tweaks recently.

Please any feedback, constuctive critisizm is welcome.

I think this may be one of the HARDEST levels in LBP. I know it's not the hardest but it's up there and the hard version is very hard. I still haven't aced it myself.

The easy version has all but one infinite checkpoints.

ENJOY!
http://lbp.me/v/0q51y0
2011-07-27 22:38:00

Author:
Unknown User


Hi, Just played your level and heres my feedback:

+Nice design, lots of fire etc
- I like the idea of having a level thats not ridiculously easy however...

- I'll be honest, I quit playing after the glass slide bit because i just couldn't do it and respawning before those squishy spikes was insult to injury. The main thing holding this level back is the difficulty (and I know this is the point) as the majority of LBP players will quit after dying on the same bit 5 times in a row (believe me, I tried more!)
- Being picky but spelling mistake at start, should be outweigh!
- More checkpoints
- Less deaths that you can do nothing about the first time round, try using camera angles so you get a chance to jump out of the way of spikes ets

For F4F please play my snake game https://lbpcentral.lbp-hub.com/index.php?t=60164-Snake-v0.1
2011-07-27 23:12:00

Author:
turnipeater
Posts: 83


Hint: don't slide to fast. Constant jumping slows you down. Jump backwards. If you thought this was hard, then don't even try to hard level.2011-07-27 23:39:00

Author:
Unknown User


Well I gave up after the glass bit, I know the level is made to be Hard, but the lack of checkpoints makes it more frustrating than challenging. You could include more checkpoints, and make it in phases. Because after dying in the slide, having to do it all the way isn't right. To be hard and challenging it doesn't have to lack checkpoints.

It's cool if its hard, you struggle against something and surpass it, but you die then because you don't know whats coming and all the way since the beginning kills the motivation.
2011-07-30 04:05:00

Author:
Unknown User


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