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#1

Tools officially hate me -_-'

Archive: 23 posts


Yeah, tools in LBP hate me. I do everything right (well, at least I think I'm doing everything right) but they just don't work. eg. I put a Motor Bolt on each of two platforms. I tweak them, blablabla, but they don't ROTATE. They flipping wobble about.

Pistons: I hate them with a passion So, I attatch two pistons to each side of a platform so it can be a lift. I then glue a 3-way switch to it aswell (more on that soon) so you can control the lift... But nooooooo; the lift has to swing about and slam into the darn platform above; even though I set both of them to be stiff.

Switches: switches, switches, switches... Okay, so I glue a switch to the supposed-to-be lift. I select "switch to play mode" to play test it and guess what!? The lever is glued down onto the platform.

So, yeah. Tools hate me
2008-12-17 10:15:00

Author:
Unknown User


Well heres my method of attaching pistons, in case it help

Enable grid mode.

Select piston tool.

before placing piston, hit square to enter tweak menu.

set the piston to stiff.

Now all pistons that you place will be stiff.

I know this should not be different from setting them to stiff after they have be placed. I find that the orientation of the piston can still get changed between placing the piston and setting it to stiff, even if you have pause on.
2008-12-17 10:43:00

Author:
staticvoid
Posts: 37


Well heres my method of attaching pistons, in case it help

Enable grid mode.

Select piston tool.

before placing piston, hit square to enter tweak menu.

set the piston to stiff.

Now all pistons that you place will be stiff.

I know this should not be different from setting them to stiff after they have be placed. I find that the orientation of the piston can still get changed between placing the piston and setting it to stiff, even if you have pause on.
Hm, thanks for that... I'll try it out later
2008-12-17 10:56:00

Author:
Unknown User


My biggest mistake is placing a switch or piston then pressing tweak while you still have the tool selected. All you do is tweak the tool your about to place and not the one you have already placed. I always place the switch or piston and then go back and select the selector tool to select it then tweak it. Always seems to work for me anyway.2008-12-17 11:04:00

Author:
wexfordian
Posts: 1904


My biggest mistake is placing a switch or piston then pressing tweak while you still have the tool selected. All you do is tweak the tool your about to place and not the one you have already placed. I always place the switch or piston and then go back and select the selector tool to select it then tweak it. Always seems to work for me anyway.
Hm, I remember doing that on several occasions but I fixed it afterwards.
2008-12-17 11:43:00

Author:
Unknown User


it also sounds like you hate the tools xD2008-12-17 12:21:00

Author:
Thee-Flash
Posts: 3154


I'm a tool, and I don't hate you.. LOL.

Erm, you're going wrong somewhere.
2008-12-17 12:27:00

Author:
DrunkMiffy
Posts: 2758


Well, I use to be absolutely horrible and slow at creating things, with everything going wrong all the time for no reason.

I think it's just shear practice, experience and determination that allows me to do things quickly and smoothly now though. Keep at it and you should find yourself getting better.
2008-12-17 12:46:00

Author:
Elbee23
Posts: 1280


it also sounds like you hate the tools xD
They started it!


I'm a tool, and I don't hate you.. LOL.

Erm, you're going wrong somewhere.
xD I don't think I'm going wrong... I mean, I did some of the tutorials again just to make sure I was doing everything right and, technically, I was. I don't get how I can do it in the tutorials and not creating a level normally.


Well, I use to be absolutely horrible and slow at creating things, with everything going wrong all the time for no reason.

I think it's just sheer practice, experience and determination that allows me to do things quickly and smoothly now though. Keep at it and you should find yourself getting better
But that's the thing, I do keep at it but the results are varied. Another example of the tools acting up is this: I place a sensor on a platform. I connect the wire to a piston and set the sensor to directional. Everything works perfectly.

I enter another level, start creating and I do the same thing... Now it says I can't even connect the darn sensor to the piston. I honestly don't get what I'm doing wrong.
2008-12-17 12:57:00

Author:
Unknown User


Well, I use to be absolutely horrible and slow at creating things, with everything going wrong all the time for no reason.

I think it's just shear practice, experience and determination that allows me to do things quickly and smoothly now though. Keep at it and you should find yourself getting better.

Yeah I agree, it's just trial and error really.

I think with the learning curve that is going on within the creators is going to lead to some crazy levels in the future. I mean, were already seeing levels on the same quallity as MM. As we get better at actually using the tools it will become less about how to create it and more about what to create.

Oh and don't curse the tools! Every time you do a little sackboy dies!
2008-12-17 12:58:00

Author:
wexfordian
Posts: 1904


I hate Using the glue, ALWAYS glues to the wrong thing, even though I do use Directional Glueing(Spelling?)
I End up just using bolts, since the theme of my current level really works well with bolts.
EG. I have a Viz. Gearbox 'attached' to my elevetor, and a bunch of Bolts around the outside. Looks Great.
2008-12-17 16:29:00

Author:
DRT99
Posts: 431


Yeah, practice makes the pain go away. My first level took me like 20 hours to complete, and its complete crap. Now I'm building (what I think) are really well put together levels with some complex features in the same amount of time. I'm still learning all the tricks of the trade, but soon, as long as your patient, things will begin to fall into place.

Note: some switches don't work directionally or as one-shots I believe. Just make it work with a different switch if at all possible.
2008-12-18 00:12:00

Author:
Neverynnal
Posts: 374


I get the feeling that ALL of create mode hates me.
I was working on my level right? Almost done.... got two areas left, saved, played with a friend.....
BOOM.
Global Glue Glitch.
Finish Ungluing and Fixing Most the level.....
BOOM.
No more glue.



EPIC FAIL!!
I swiched to play mode, just for fun, and EVERYTHING started collapsing, looked EPIC!
2008-12-18 01:12:00

Author:
DRT99
Posts: 431


Avoid the gluing problem by seperating your level into different sections the best you can with dark matter. I haven't pinpointed exactly what triggers the ungluing bombshell but you can at least minimalize the effects this way.2008-12-18 02:02:00

Author:
Neverynnal
Posts: 374


Avoid the gluing problem by seperating your level into different sections the best you can with dark matter. I haven't pinpointed exactly what triggers the ungluing bombshell but you can at least minimalize the effects this way.

When you have an object, say a wall, ad you smear towards it instead of away.

Say you wnat to make your wall longer. If you start to the right and build that chunk, then smear to the left fusing the two chunks together, you actually are fusing the wrong way.

What then happens is all of your wall turns into that chunk, and everythign that was glued to it becomes unglued.

Thus, when adding onto an object like a wall, start within it and smear outwards.
2008-12-18 02:20:00

Author:
lionhart180
Posts: 200


the WHOLE level though. Glue recall?2008-12-18 16:20:00

Author:
DRT99
Posts: 431


Lol. I approve this thread. It makes me laugh (i.e. not the problems people are having, I feel for you, but some of the comments are good fun!)

You know pistons have been a bother for me too in the past, I figured my way around the problems though for the most part. And yea using the grid as much as possible when trying to do precise work such as building an "elevator" is definitely a good practice to keep.

Also avoiding gluing as mush as sackably possible is a good way to keep things together If you play through my HAWK Lair, you'll notice metal panels I put in the front layer to hide some inner workings and just for decoration otherwhere. I bolted them rather than gluing, which I liked esthetically but also did to avoid causing problems with all the stuff behind those panels. Another thing that I did for the first time in that level, was to use dark matter on almost every big piece of land and I seperated everything into section, adding a new one as I progressed making the level. So if something went wrong (and they did once in a while) I only had one section to worry about at a time. I also used dark matter to keep up all the "wiring" in the front layer and also the background layer, almost nothing is glued together in that level, and it worked out great, causing me the fewest problems while making a level so far!
2008-12-18 18:16:00

Author:
KAPBAM
Posts: 1348


Yeah, like KAPBAM, in my latest level, all the decorative layers are being held up by blobs of dark matter.

Although instead of ungluing things, I tend to cut them away from the other thing.
2008-12-18 19:49:00

Author:
DrunkMiffy
Posts: 2758


the WHOLE level though. Glue recall?

Yes, if for example the whole level consists of a back wall, when it unglues, the floor it was glued to ungles, and it's a chain reaction cause under that stress of falling stuffs, the floor can't hold it and other things unglue, causing it all to start falling apart...
2008-12-18 20:50:00

Author:
lionhart180
Posts: 200


....so it's a bad idea to hold everything up with one teeny bit of dark matter?2008-12-18 21:31:00

Author:
DRT99
Posts: 431


....so it's a bad idea to hold everything up with one teeny bit of dark matter?

Yus, I'd suggest using them here and there, so if one thing unglues you can just rewind twice and correct your mistake.
2008-12-18 22:04:00

Author:
lionhart180
Posts: 200


Another gluing titbit. If push towards the object your gluing to it will highlight to show you what your gluing to.

I have noticed that if you push firmly into another object it can highlight multiple objects and some that are not directly in contact, but if you push gently (just a little nudge on the stick) then it will only highlight the touching object.

Gluing seems to be a dark art could do with a tutorial on just gluing.
2008-12-19 10:25:00

Author:
staticvoid
Posts: 37


Gluing seems to be a dark art could do with a tutorial on just gluing.

Hmmmm... I can't seem to think of any good ways of turning it into another Dr. Spongehead "How to" level off the top of my head. All the points have been already covered in this thread and it's mainly through personal experience people learn about this and how to deal with it. :blush:
2008-12-19 14:01:00

Author:
Elbee23
Posts: 1280


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