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Topdown Fortress 2! (BETA) (An innovative level)

Archive: 5 posts


Hey whats up

A couple of weeks ago, i made a level called Topdown Fortress. It was a great succes, and received great rating.
Now, im here with part 2! It toke me 3 weeks to make, 4 / 5 hours a day.

Its still not completed though, as its still in BETA stage.
But i need some feedback on what to improve before i go on

Whats new in part 2?
- Classes
- More stuff to build
- More zombie-types
- Improved point system
- Improved visuals
- You unlock new buildings as you progress to the waves.

I know lots of levels which look amazing, and toke them months to create it. But in my opinion, most of them totally forgot to make their levels fun (Ofcourse, im not pointing at everyone )
Im totally focussed on the fun factor. I dont care if my level looks like an atari game

Have fun
Ofcourse, i will drop feedback on your levels too (Because its on F4F ofcourse
http://lbp.me/v/34rdvc
2011-07-27 16:45:00

Author:
DoomeDx
Posts: 132


Just played this now and it was pretty good i really liked the addition of new classes.

The gameplay was just as good as the first one as was the points system. I am happy my points werent spent when my buildings a defences didn't build
The mines were a nice touch but i though they should be a little stronger to kill at least two zombies a time instead of one.

I tested this as recon and the soldier both worked great the different classes means replay value.
I thought the placeable trrets died a little too easy though for there price as i never kept one alive long enough to really know if it was worth the price.

The new buildings and extras you got once a round was completed was a very nice touch made me want to keep surviving just to see what i would get next.

I went for an explore up to the top of the map to take the fight to the enemy and noticed that i could see the red area and emiters where the zombies spawn. Not really something that needs changing i suppose but i did think it really needed to be hidden or for there to be a way to prevent the player getting there as i did plant mines at te emitters so that every time they spawned they got blown up.

Overall an improvement on the first level.

For F4F i have made a new zombie horde level http://lbp.me/v/31ktb2. It is only a beta right now and i don't actually have a level thread for it so could you please leave feedback here https://lbpcentral.lbp-hub.com/index.php?t=59931-Deadville-Infection-a-highly-detailed-top-down-zombie-shooter
I mainly want to know if it should be a vs level or a timed level where you have to score a certain amount of points to win. Or if you have any other ideas what it should be and what would be fun.
2011-07-27 20:28:00

Author:
Lordwarblade
Posts: 761


Sounds really fun! I will look at it soon!2011-07-27 20:37:00

Author:
piggabling
Posts: 2979


Just played this now and it was pretty good i really liked the addition of new classes.

The gameplay was just as good as the first one as was the points system. I am happy my points werent spent when my buildings a defences didn't build
The mines were a nice touch but i though they should be a little stronger to kill at least two zombies a time instead of one.

I tested this as recon and the soldier both worked great the different classes means replay value.
I thought the placeable trrets died a little too easy though for there price as i never kept one alive long enough to really know if it was worth the price.

The new buildings and extras you got once a round was completed was a very nice touch made me want to keep surviving just to see what i would get next.

I went for an explore up to the top of the map to take the fight to the enemy and noticed that i could see the red area and emiters where the zombies spawn. Not really something that needs changing i suppose but i did think it really needed to be hidden or for there to be a way to prevent the player getting there as i did plant mines at te emitters so that every time they spawned they got blown up.

Overall an improvement on the first level.

For F4F i have made a new zombie horde level http://lbp.me/v/31ktb2. It is only a beta right now and i don't actually have a level thread for it so could you please leave feedback here https://lbpcentral.lbp-hub.com/index.php?t=59931-Deadville-Infection-a-highly-detailed-top-down-zombie-shooter
I mainly want to know if it should be a vs level or a timed level where you have to score a certain amount of points to win. Or if you have any other ideas what it should be and what would be fun.

What? You can see the emitters? What a shame, gotta fix that. Sorry i get used to seeing emitters and such in the editor. so i dont see them ingame anymore lol.

Thanks for the review, great to hear!
Remember though, its a beta. more is coming

Adding in a medic class too !
2011-07-27 20:40:00

Author:
DoomeDx
Posts: 132


Just played it. Looks way better then the first one
Maybe add more classes?
2011-07-28 11:04:00

Author:
Unknown User


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