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#1

Emitter accuracy

Archive: 3 posts


Just a simple accuracy setting like the one on the creatinator. It would be a really useful for making custom guns and adding a certain amount of randomness when emitting other objects. Of course the default would be 100% accurate to avoid breaking anything.2011-07-27 16:04:00

Author:
Megafig
Posts: 52


that'd be nice.
I would make great for emitting asteroids in a space level.
2011-07-27 21:45:00

Author:
fighterwindplus
Posts: 403


You'd also want to specify the range to make sure the Emitter isn't spawing objects just anywhere in the level. For example, you can have a range of 20, and if you set the Emitter accuracy to 0, it will generate an object anywhere within the radius. On the other hand, if you set the accuracy to 50, it will emit objects up to halfway to the radius.

Also, how about a revamp of the trajectory? Instead of determining the trajectory by the generation point's place in relation to the Emitter, you simply set a point for the object to generate then set the angle, speed, and rotation. One arrow leads from the Emitter to where it's generating the selected object, and a second one sprouts from the first to indicate which direction the object will travel once it's emitted.
2011-07-28 07:28:00

Author:
Brandon
Posts: 106


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