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#1

"All of type" tags and tag sensors

Archive: 8 posts


I was thinking it would be useful to be able to assign a tag/tag sensor to recognise "all of type". For example, when I'm creating a level, I may have 50 different green tags, all with different names. This may be for player 1. Player 2's tags may be blue, with the same names. It would be nice to set a tag or tag sensor to recognise "All green tags", or "All tags named Bob" for example. If there already is this option then I'm a big idiot for not noticing it and I will palm my face very hard...... but I'm fairly certain that no option exists.2011-07-26 15:23:00

Author:
Ali_Star
Posts: 4085


Kind of like, a label and colour search?
I guess that would be a little bit more of a convenience, although if you wanted a tag sensor to recognise any colour you could just have eight sensors wired to an OR gate. And wouldn't having 'sense all labels named Bob' basically be a sensor sensing only 'Bob' label?
2011-07-26 16:39:00

Author:
Denim360
Posts: 482


Kind of like, a label and colour search?
I guess that would be a little bit more of a convenience, although if you wanted a tag sensor to recognise any colour you could just have eight sensors wired to an OR gate. And wouldn't having 'sense all labels named Bob' basically be a sensor sensing only 'Bob' label?

OK, so with the recognising names point, there's only 8 choices, due to the 8 colours. But what if you want to recognise all green tags, and you have over 100 of them all with different names? You don't really want a 100-sized OR gate!
2011-07-26 20:04:00

Author:
Ali_Star
Posts: 4085


Why would you need to sense 100 different objects?2011-07-26 23:22:00

Author:
koltonaugust
Posts: 1382


I had exact same idea it would increse value of object oriented logic in LBP, well i don't want ot still credit for you since you birnf this out now but you could post this to GetSatisfaction page?


Why would you need to sense 100 different objects?

Thats just an example it's space saving thing, since for example you can have tag with label "player" and you want to use color to define which, but to detect any player you would need to or gate 4 diffrent tag sensors or place another tag defining player on all player objects
2011-07-26 23:23:00

Author:
Shadowriver
Posts: 3991


It is useful, but like shadowriver said, but luckily, you could go around lack of this feature during the design phase by adding a separate tag. However, I'm all for such wizardry.

Speaking about useability enhancements, it would be nice if we had an activator tag, and an activator tag sensor, where you would change the activator tag radius to activate the sensors, instead of setting the radius in the target sensors, which could be useful when you want to set a range that would activate something in multiple objects, but you just would need to modify a single tag.
2011-07-27 08:16:00

Author:
hesido
Posts: 166


Why would you need to sense 100 different objects?

I dunno.... for sacks and giggles perhaps?

In my Sackleships level, I had over 200 different tag names.


I had exact same idea it would increse value of object oriented logic in LBP, well i don't want ot still credit for you since you birnf this out now but you could post this to GetSatisfaction page?



Thats just an example it's space saving thing, since for example you can have tag with label "player" and you want to use color to define which, but to detect any player you would need to or gate 4 diffrent tag sensors or place another tag defining player on all player objects

Yeah, I mean it's just a small tweak that would improve accessability. It's not game changing, but it might be handy. I don't mind someone else posting it on GetSatisfaction.


It is useful, but like shadowriver said, but luckily, you could go around lack of this feature during the design phase by adding a separate tag. However, I'm all for such wizardry.

Speaking about useability enhancements, it would be nice if we had an activator tag, and an activator tag sensor, where you would change the activator tag radius to activate the sensors, instead of setting the radius in the target sensors, which could be useful when you want to set a range that would activate something in multiple objects, but you just would need to modify a single tag.

I'm not quite sure what you're getting at here... oh wait... maybe I do. I dunno

I think in this situation, I have a tag which activates a sensor, which in turn activates another tag.

I guess, tags could be interchangeable. They could have an input and an output, and could be set to be either a receiver or a sender.
2011-07-27 11:29:00

Author:
Ali_Star
Posts: 4085


Why would you need to sense 100 different objects?

For a BIG level perhaps....?
2011-07-27 13:54:00

Author:
zzmorg82
Posts: 948


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