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#1

How can I make sackbots act like a statue?

Archive: 6 posts


In various levels, such as Comph's Wizard level, there are sackbots which appear to be completely still, even removing the standard idle animation of breathing. I was just wondering how I might achieve this affect, as it could be very useful in the future.2011-07-26 14:40:00

Author:
FlipMeister
Posts: 631


Change the sackbot's animation style to Avalon and it will stand completely still when neutral. 2011-07-26 14:42:00

Author:
Plasmavore
Posts: 1913


Ara...flippy...you noticed that in Comph's level, but haven't checked out his tutorials?

Actually...that came out way snarkier than i intended, sorry...but, what i want to say is he mentions that little trick and Entropy knows how much other really useful stuff, so they're really worth checking out. i think LBP2torials on youtube should get you the lot?

(as an aside...i think i mentioned it in-game, but, Fondue Falls is awsome...and rage-inducing....and awesome. Good job)
2011-07-26 14:49:00

Author:
waffleking23
Posts: 535


I'm not so active sackbot user, but i got act behavior chip from leklack that makes saclbot stale, didn't care much to figure how exacly this works... but it works

If you desperate we could do LittleBigInvite shere
2011-07-26 16:03:00

Author:
Shadowriver
Posts: 3991


Like plasmavore said, choose Avalon and set his behaviour chip to "act", but don't record any actions.

2011-07-26 16:24:00

Author:
Frogmeister
Posts: 236


Like evryone else said, choose avalon.2011-07-26 19:27:00

Author:
zzmorg82
Posts: 948


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