Home    LBP Showcase / Reviews / Recommendations    Level Showcase
#1

Chronicles of the Adventures of Super Chicken

Archive: 14 posts


Quite the mouthful huh. Basically, this is the remastered version of the first level I created. It is also the first in a level series in which you must help Super Chicken, the protagonist, defeat the villianous Hoodoo.
In this level, Hoodoo is attacking the city of Chikitopolis. You must save the citizens by reaching the top of a military tower and activating the Chicken Signal. This will call Super Chicken to the town and (conveniently) temporarily strip Hoodoo of his immense power.
This is more of a visual introductory rather than platforming centered level. However, at the time this level was created, I greatly improved on my visual presentation. Hope you enjoy.

Update 2/12/2012
In the last few weeks I have made some (hopefully) final changes to the cave sequence, slightly adjusted the cameras throughout the level, and reworked much of the logic networks. Most recently, I have made several changes and additions to the bunker sequence. I have gone over everything from where you enter the bunker to the end of the level to make it clear what the player has to do, adds a better look (at least in my opinion) and frees up some thermo.

Update 1/17/2012
Made major change in how to leave cave area as well as some other minor tweaks. Also changed the last few buildings in the city.

Update 1/3/2012
Made water tower look better/cleaner. Made many changes with updated logic networks, mainly to acomplish the same tasks with simplified controls. Other minor tweaks.

Update 12/12/2011
Revamped surface moutain area. This was the last of my planned visual redo's. However, I'm still running though it.

Update 10/25/2011
Completed revamping the cave sequence. Any future updates in the cave should be minor tweaks. Thanks again everyone who gave feedback on that area.

Update 10/16/2011
Second layer of cave sequence minor visual redo. New minor gameplay element added to replace transition between floors.

Update 9/10/2011
Completed remastering of first level of cave sequence, including making new text for the title at the beginning.
Removed score bubbles from throughout the level.

Update 8/13/2011
Adjusted visual and gameplay elements of cave sequence. Thanks Uncuddly

UPDATE 8/1/2011
Fixed various bugs including broken elevator. Thanks Commtoad

http://i1226.photobucket.com/albums/ee406/xxMATEOSxx/LBP/CASC1Pic1.jpg

http://i1226.photobucket.com/albums/ee406/xxMATEOSxx/LBP/CASC1Pic2.jpg

http://i1226.photobucket.com/albums/ee406/xxMATEOSxx/LBP/CASC1Pic3.jpg

Part 2 also available to play.

http://lbp.me/v/tpdm-2
2011-07-26 02:40:00

Author:
xxMATEOSxx
Posts: 1787


I played your level today, and all was going well until near the end. After placing the sticker to activate the laser I couldn't get off the roof. Wasn't able to finish it or see Super Chicken.2011-07-30 01:20:00

Author:
CommToad
Posts: 82


Oh, your supposed to grab the handle of signal to move it toward sky. How can super chicken come if the lights pointed towards the ground? I'll make camera to zoom in on it to make clear. Thanks for letting me now, I wonder how many others couldn't finish because of that.2011-07-30 17:54:00

Author:
xxMATEOSxx
Posts: 1787


Thanks for letting me know. I don't think I tried that. I thought it was the laser to weaken the bad dude. I'll play it again for sure.2011-07-30 22:53:00

Author:
CommToad
Posts: 82


I thought it was the laser to weaken the bad dude
It's both in this case. You'll see next time. Thanks for the input. Have fun
2011-07-30 23:52:00

Author:
xxMATEOSxx
Posts: 1787


Tried it again. When I got to the elevator, the save point went up, but the elevator didn't go anywhere. I noticed it bahaved oddly when I tried to get into it. Maybe part of it is stuck to the wall?2011-07-31 13:08:00

Author:
CommToad
Posts: 82


Shoot. Thats my bad. When I tested my editing I accidently activated the part that drops the elveator when you reach the top. I must have forgotten to not save that... Sigh. I'll fix2011-07-31 19:51:00

Author:
xxMATEOSxx
Posts: 1787


One of my friends calls it the butterfly effect. Ran into that so many times on my level designs.2011-07-31 23:24:00

Author:
CommToad
Posts: 82


The events in this level are quite entertaining, I was pleasantly surprised by the appearance of the bus and the cinematic aspects of the elevator. The jumps in the opening cave require some pretty surefooted positioning. Some players might be put off by having a limited checkpoint there, especially since the rest of the level is much more about presentation than platforming. If somebody runs out of lives in the cave they may never try again to see what the level is really about.

Some of the cave terrain is a bit square-ish for a cave. A little more poking and prodding with the corner editor will make a big difference on the aesthetic side of things.

I liked the fish, by the way!
2011-08-04 02:33:00

Author:
Uncuddly
Posts: 237


The jumps in the opening cave require some pretty surefooted positioning.

Word! Another weird thing about that part is that when I play it in LBP2 it is much darker and harder to see where I am jumping.
2011-08-04 03:30:00

Author:
CommToad
Posts: 82


Another weird thing about that part is that when I play it in LBP2 it is much darker and harder to see where I am jumping.
I do have it get darker as you progress deeper in the cave, maybe it is amplified by the better graphics of LBP2.


Some of the cave terrain is a bit square-ish for a cave. A little more poking and prodding with the corner editor will make a big difference on the aesthetic side of things.
This is someting I noticed when I was fixing other stuff as well. I definitely intend to fix that up a bit. As for the jumping difficulty, I should be able to make an easy fix for that, just corner edit the platforms a little higher/longer. Didn't relaize they would be so difficult.


I liked the fish, by the way!
Ha. Thanks, I enjoyed making it randomly.
2011-08-05 18:41:00

Author:
xxMATEOSxx
Posts: 1787


I got a chance to play and finish your level this morning. I like the way Hoodoo was affected by the beam. I also tried the original version and like this one much better. You did a great job redesigning it. Keep up the good work.2011-08-06 04:07:00

Author:
CommToad
Posts: 82


Hey all. Ok, I know you all have been dying to know. With the release of Chronicles 2, is Part 1 finshed? The answer is...NO! I am about to start updating the level to meet some of my more current standards. This is not the same as making a new level(like this one already is versus my first creation). Instead I will be expanding on what is already in place. This will be slower in coming because I am focusing on CASC 3 when I play and life when I'm not. I have already adjusted the visuals for the start of the level and (finally) the lighting for the cave. Other than this, I will only update here after I have completed an entire section but upgrades will happen continuously, over time. So be sure to check it out and I'm still up for any suggestions for improvements. There, you can all breath a sigh of relief, everyones favorite obscure super hero will have continuously growing levels as long as I grow as a creator. Happy playing.2011-08-29 02:29:00

Author:
xxMATEOSxx
Posts: 1787


So the editing process on this has finished. Basically, many of the changes were behind the scenes involving the logic I used while everything else is logged in the level description. In essence, it's the same level but feel free to try again if you've already played to see how it has improved, or try it for the first time if you'd like. I still look foward to any feedback players may have.

On a final note regarding this level, I've finally had a chance to play it on LBP2 for myself. I can see how some parts are very dark and how some of the effects, mainly involving fire, are lost. I've decided to just leave it as it is for LBP1 purposes because that was the intended format to begin with. I apologize to anyone who plays on
LBP2.

On a related note, I'll eventually start a similar editing process for CASC 2 so any feedback in that level would also be appreciated. Also, I finally made some good headway on CASC 3...and then picked up classes again, lost momentum, and am back to more tinkering with ideas than anything else.
Thanks for the time and I foward to checking out everyones LBP2 levels. Glad to be less behind on the times.
2012-02-17 17:07:00

Author:
xxMATEOSxx
Posts: 1787


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.