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=Army Men=: Base Assault

Archive: 6 posts


Please play my plastic army man level, inspired by the 3DO Army Men games. It took me about a month to finish.
First you charge the enemy with a platoon of Green allies and kill a few Tan guys. Then you get past a bunker, infiltrate the enemy base by using their password (a switch trigger), and destroy the enemy's machine that makes more tan guys. Then you find a wounded Green soldier and must escort him past obstacles to a helicopter. Then you steal an enemy tank and run over like 20 tan soldiers until your tank blows up and you get to the finish.

Sorry, I don't have any pictures.

http://lbp.me/v/3vz9w7
http://lbp.me/v/3vz9w7
2011-07-26 01:46:00

Author:
Unknown User


After playing this level I found a few good and bad aspects. I'll just post them in the order that they appear.

First, and possibly my least favorite thing about the level, is the camera angle for the first fight after the marching soldiers are killed. You used a constant bombardment of explosives that keep the player from moving foward but the shooters are out of sight. While it is still easy enough to ill them by just shooting at random above the explosions, it ruins some of the enjoyment in the gameplay. I suggest moving the camera to the right to place the targets wihin sight.

Including an injured buddy you have to save is an excellent addition to make your level more unique. This is something simple but you don't always see it in levels like this. I always like it when creators add small extras like that. However, if you fail to save him, it becomes impossible to complete the level. O.k. this is fine, but the fact that you don't find out until you reach the helioptor without anything to call attention to it is kind of a letdown. At least make the pilot say something about it or just have the level end when he dies. Otherwise you could make it possible to finish the level without him but deprive the player of extra points or something. Either way is good, but it shouldn't be ignored.

Finally, I thought the helicopter and tanks both looked very good. They were posibly the best visuals in the entire level. The only thing I would change about the tank is to add details to make it look more textured than a pure tan tank. Maybe add some brown camo pattern on it. Or, if you dont mind cutting it into several pieces glued together to make it look like armored plates rather than one solid sheet. It definitely looks good as it is but small additions like that wouldn't hurt. Well, cutting it up could have difficulties depending on how its done but it might be worth testing.

That's about it. The core of the level is fine, your premise and overall sequence of events made for an enjoyable gameplay experience. This is a good level to continue building from.
2011-07-26 04:25:00

Author:
xxMATEOSxx
Posts: 1787


Thanks for the feedback.

The idea at the beginning is that the player will jump on top of/over the army men which will allow the machine gunner to be seen on the right of the screen.

About the rescue part: I had some trouble thinking of what to do if the army man is dropped off the edge or is squished by those firey barriers. What I DID do is set a 180-degree magnetic switch trigger at the bottom of the "gas pits" so that if the army man fell in the pit, then the switch would activate a speech bubble saying "MISSION FAILED; the escortee is dead," and a sound effect playing the "task failed" sound. Also, if the army man was squished by the barriers, he would scream a death scream and the "task failed" sound would play (on destruction). However, I didn't think I could do anything else about it.

You suggested having the level end when the army man dies. Is this possible? Because that would be nice. Or how about this: can I save the army man as an object (including all the switches on him), and then output him one at a time with an emitter so that he respawns if he dies? Would this still activate all the magnetic switch keys connected to him (the ones that activate the speech bubbles and sound effects and the helicopter's piston)?
2011-07-26 06:48:00

Author:
Unknown User


If you wanted him to respawn it would be better if he had keys attached to him so that you wouldn't have to worry about where the switces are moving around. The only problem is you would have to have those switches along the entire path and the emitters at every checkpoint to respawn him. You could make the radius for the mag switches take up a large radus set for inverted and when he dies they'll activate to respawn him. To use multiple of them you could use an offscreen logic switch like this
key---switch---key
______ I
______key
with each line being a piston set for directional with the various mag switches along the path moving them in or out. You might need a lot of these though depending on how much is supposed to happen when he dies and how long the path is. I never dropped him into the gas but the sounds did go off when he got crushed by fire wall. At the time I figured I'd lose out on extras so I continued on my merry way. That's what prompted my comment on that.

As for ending the level when he dies, you could again use a series of mag switchs along the path like above with the same logic. But when he dies you could have the previous checkpoints be destroyed and then gas kill the player. The only thing is if people are at a checkpoint when he dies, then it will look bad if they see it cushed.
I'll get back on that one if you want.
Oh I know, have an offscreen checkpoint that activates when the guy dies and crush that one instead of the ones in the actual level.
Looking over this post, I noticed I'm suggesting a lot of work for something that didn't even bother me that much. Oh well, I already wrote it. Keep in mind it's really not that important, either way it ended up being a solid level.
2011-07-26 18:59:00

Author:
xxMATEOSxx
Posts: 1787


I'm loving this level. Nice concept and overall done nicely.
Pros
-Overall theme and concept work well together.
-Enjoyable and optional side mission.
-A degree of difficulty implemented.
Cons
-At the beginning hard to see what's going on.
-You're just given a gun and told to shoot. Instructions?

Other than that it's awesome.

Try my Levels:
"Epic Maze"
http://www.lbpcentral.com/forums/sho...0709-Epic-Maze
http://lbp.me/v/31gs7s

"******ed to Hell (Easy Mode)"
http://www.lbpcentral.com/forums/sho...ell-(easy-mode)
http://lbp.me/v/0q51y0
2011-07-29 10:00:00

Author:
Unknown User


Thanks. Yeah, I changed it so that rescuing the army man gives you a ton of points but you can still get through the level without it. I'm more concerned with making the level playable for people so people can experience it and less concerned with making it challenging.2011-08-17 19:46:00

Author:
Unknown User


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