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3D Sackboy
Archive: 20 posts
a 3D sackboy ready to be textured, rigged, then animated! I did this in Maya to practice modelling for an upcoming assignment at uni ^^ http://i.imgur.com/Bp0lE.jpg I hate the hands | 2011-07-25 13:25:00 Author: Alismuffin Posts: 1328 |
Aw! It looks great and cute. I really see that u hated the hands, but they aren't bad, just try to smooth them more. | 2011-07-26 01:04:00 Author: ViniciusBR11 Posts: 546 |
It looks great! just add a sackboy texture too it and its fine. Oh and can you send me a .3ds file of the model. | 2011-07-27 03:38:00 Author: 1111dav9 Posts: 97 |
thanks guys ^^ Can I give you a .obj file 1111dav9 ? Also, Newest model: http://i.imgur.com/B8rDn.jpg | 2011-07-27 08:49:00 Author: Alismuffin Posts: 1328 |
Wow! these are nice! You're really good at this xD | 2011-07-27 11:00:00 Author: Unknown User |
Those both look amazing! Especially Sackboy, he looks so cute =). I bet both of them would look completely great when finished. Even now, they're impressive XD | 2011-07-27 11:07:00 Author: Phalaina Posts: 181 |
Thank you ^^ I don't know how to rig or texture yet though >.< http://i.imgur.com/OIGyS.jpg | 2011-07-27 12:26:00 Author: Alismuffin Posts: 1328 |
Lol. This was my favorite course in college! I love 3d. I did a piggy for my rigging and animation exam. | 2011-07-27 13:37:00 Author: poorjack Posts: 1806 |
What software did you use? | 2011-07-27 23:57:00 Author: Alismuffin Posts: 1328 |
What software did you use? Yes, What Software DID you use? | 2011-08-04 04:01:00 Author: Phazerz123 Posts: 440 |
Wow, these are amazing! Your sackboys hands aren't that bad, and your Goofy is cool | 2011-08-04 04:09:00 Author: TheMonkeyBlade Posts: 687 |
Yes, What Software DID you use? Looks like maya and mudbox to me... That, or blender. At least goofy looks like he was made in mudbox. | 2011-08-04 13:39:00 Author: poorjack Posts: 1806 |
It was made in Maya only c: I definitely need to re-do sackboy at some point | 2011-08-04 14:10:00 Author: Alismuffin Posts: 1328 |
Ah. Did you use the sculpting feature in Maya for goofy? That's what made him look like a Mudbox project. the way his hat slopes up from his head. And that there are no seams I can see on his hat/head border, or with his eyes. When you rig this, I would recommend making his hat, head, and eyes all be separate objects parented to the head, that way you can rig eye movement. Basically, make the hat permanently attached to the top of his head, but still a separate object. It makes skinning and texturing less of a chore. EDIT: Trust me... I am a film student, and I learned this the hard way in my fx courses. | 2011-08-04 14:21:00 Author: poorjack Posts: 1806 |
Nope I just used the vertex editor and the other basic geometry editors Yup the hat and eyes are already seperate pieces but parented to his body Im yet to find a good texturing or rigging tut >.< | 2011-08-04 20:24:00 Author: Alismuffin Posts: 1328 |
looks good aslis muffin! Wasnt there someone not too long ago who got a sackboy that looked as good as yours animated and stuff? forgot the thread... | 2011-08-05 04:51:00 Author: Ricky-III Posts: 732 |
Yep and it danced right Ricky? | 2011-08-05 07:42:00 Author: Alismuffin Posts: 1328 |
my tut cost $500 or so. It was called "Intro to 3D modeling and animation" at my university | 2011-08-05 10:04:00 Author: poorjack Posts: 1806 |
I'm lucky my lecturer is friends with the guy from 3DBUZZ so we got some tuts for free ^^ | 2011-08-07 07:43:00 Author: Alismuffin Posts: 1328 |
thanks guys ^^ Can I give you a .obj file 1111dav9 ? Also, Newest model: http://i.imgur.com/B8rDn.jpg Sure. a .obj file will work. | 2011-08-11 02:41:00 Author: 1111dav9 Posts: 97 |
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