Home    LittleBigPlanet 2 - 3 - Vita - Karting    LittleBigPlanet 2    [LBP2] Help!
#1

Points going to random players for some reason

Archive: 5 posts


So I have a system where you use a sackbot and when it does a move by pressing a button it activates 'X' tag which 'X' sensor uses to activate points once.

It works there but some other moves, with the exact same logic and 'X' tag that goes to the same 'X' sensor, will throw the points out to a different player that has a totally different sensor.


When I look at the logic, it makes no sense that it does this and it is haulting a project I've been working on since the game's release, so any help is appreciated!
2011-07-25 04:13:00

Author:
Unknown User


You're losing the player data at some point. Best bet is to just use the DCS output (center) into an AND with whatever gives the points as the final step before the point giver. This will ensure that you are giving points to the correct player.2011-07-25 05:59:00

Author:
SSTAGG1
Posts: 1136


You're not giving me enough info. Everything should be working, but there's something you haven't showed us which could be the problem with your logic. An image of the logic would certainly help.2011-07-25 20:01:00

Author:
BIGGamerer
Posts: 182


Heres some more info:

Its a game where one sackbot attacks, activates the defending sackbot's 'damage' chip, and then recieves points from it. Each button, like square, has UP square Down square and JUST square moves. So, on the damage chip, theres logic for each move, and a "X" tag is on each move's chip and gives the same amount of points( 30 for all square attacks, 40 for triangle, etc ).

Scenerio:

Sackbot A used an attack which hits Sackbot B.
Sackbot B then activates 'X' tag.
"X" sensor is ON Sackbot A. It is plugged into a Scorer.
Boom, 30 points for the player in Sackbot A's controllinator.

Sackbot A then uses a different attack and the chain goes on again.
Another "X" tag is activated on Sackbot B.( not the same one that activated the first time, but its the same color and label ).
"X" sensor on Sackbot A, the SAME one that activated before, is activated again.
Boom, 30 points goes to a different player in a different controllinator.


I have tried putting the "X" sensr on the controllinator itself but it still does this. And when im in create mode by myself and theres one person attacking, the points that get given to other layers will appear on the Sackbot instead of the controllinator and with a different color.


BTW the scorer is set to emit once and Just you.
2011-07-26 04:44:00

Author:
Unknown User


yeah, like STTAG1 said, output of the sensor needs to go through an AND gate which is on the controllinator, then the output of the AND gate goes to the score giver, simple. Not really2011-07-26 04:54:00

Author:
luckray
Posts: 71


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.