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#1
Button Prompts in Description?
Archive: 4 posts
Ok, I've searched everywhere; Google, these forums, pretty much everywhere I could think of and I can't seem to find an answer. I've been trying to figure out how I can put button prompts into a description or dialogue to make it easier for players to know what I'm referring to. I am making a Sackbot level where you control a vampire and I would like to make the X, Circle, Square, and Triangle buttons show up in some dialogue but I can't figure out how. Here's an example of what I'm talking about. http://lbp.me/v/wmwkgm On the compute it just shows up as a square but in the game it appears as the button prompts. I also tried copying the level onto my moon and editing the text to see what they did but all that it showed was an an underscore. "_" Please help if you know how to do this!! It's not too important but it would make my level look more "professional" and simpler. Thanks | 2011-07-25 03:15:00 Author: Unknown User |
Here you go! Shadowriver's thread (discovery): https://lbpcentral.lbp-hub.com/index.php?t=52162-Hidden-control-icons-and-custom-unicode-symbols-in-text Text Symbols guide (wiki.lbpcentral.com): http://wiki.lbpcentral.com/Community:Text_symbols | 2011-07-25 03:26:00 Author: Unknown User |
Shadowriver has a nice tutorial. http://lbp.me/v/ynkm65 Beat to it | 2011-07-25 03:26:00 Author: Zero10100 Posts: 385 |
Thank you so much guys! This is exactly what I needed. I kept on searching "Button prompts in text" since I didn't know what to call them even though it was as simple as "symbols" lol. I'm new to these forums and am still getting used to it so sorry for the sort of "noobish" question. Thanks | 2011-07-25 03:58:00 Author: Unknown User |
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