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#1

.:Electric Factory:.

Archive: 7 posts


Wow, I am so happy to see this project finaly finished. We wasted so much time to this with my friend Seveni_7 and I really hope you will like and it will get even some plays because, we really did make this a long time.

And btw, i can't be playing for few days any levels, so I will give feedback after wednesday when I can get back to my Ps3 (I will get here with my laptop).
http://lbp.me/v/0df4ck

//Silly me forgot to thank nk827 for his awesome music. Made boss battle much better than it would been. Oops i should not have told that .
2011-07-24 11:46:00

Author:
Lakera-13
Posts: 85


in the queue2011-07-24 13:46:00

Author:
biorogue
Posts: 8424


I do like the style of the level, even though it feels just a tidbit out of place. That's about it for the positive points, I'm afraid.

This level is certainly not easy. I don't know if it's just me, but I found it just impossible to complete and I quit halfway. It's okay to make levels hard, but they should at least remain playable. The electrifying arms just make this level a living to pass through and I never managed to get past the part behind the grill because I kept dying over and over again. I'm sure you didn't want the level to become very frustrating to play and luckily there is a way to fix it. Get rid of the electrifying arms. I mean, really, they're just a nuisance in an otherwise perfectly fine looking level. It's just a shame to let all of your hard work lead to nothing but frustration with the players who play it.

So, in short, try to make your level easier so that other players can get through it while dying only a couple of times.

If you have the time, why don't you play and review my level:
LBP.me: http://lbp.me/v/2sznf3
Thread: https://lbpcentral.lbp-hub.com/index.php?t=59483-Tubular-Bells-Mike-Oldfield
2011-07-25 20:09:00

Author:
DoodVogeltje
Posts: 81


I know that level is hard. Original idea was to make it very hard, but not frustrating. Well i didn't manage to do that. So I am updating this level in future a lot and making it much easier. + I really don't know what you mean with electric arms, but if you really mean first level's final part, then you are just in start of total frustration.

To me when i tried the level i did it very well until the end that is too boring to play. Boss will be fixed to be much less boring.

(queued your level )
2011-07-27 22:15:00

Author:
Lakera-13
Posts: 85


I meant the arms that go up and down that electrify every time they touch a ball. You need to grapple them with your grapple hook and swing your way across, which is really hard, considering the way it moves. It's really odd how to use momentum with this to jump further.

Another idea is to add a lot more checkpoints. That way you can preserve the difficulty, but people get less frustrated because they don't have to start all the way back again.
2011-07-27 23:46:00

Author:
DoodVogeltje
Posts: 81


Qeued it up. I'll try to leave my feedback later today

As for F4F would you mind taking a look at my 'Wooden Works: Part 1' which you see in my signature?

EDIT:
I played the level, and I quite enjoyed though there were a few parts that frustrated me.

Pros:
-Unique design
-Some good platforming segments
-Well made story story, not much, but its easy to grasp
-FANTASTIC, very well made music!
-Unique boss battle

Cons:
-Frustrating at some points
(Here are places that I found most frustrating:
http://i1.lbp.me/img/fl/c8169e8ea90e500d37a79786199f941ce9d033f8.jpg
^^Maybe get rid of the top electric part
http://i7.lbp.me/img/fl/b9714bad69bde1579a35dda4d957062c339e5386.jpg
^^Behind the fence unplazmify it, it got very annoying when I used the Grapple.

-VERY long, took me about an hour to complete part 1. Maybe split it into 2 parts since you have 4 level links
-Boss battle was extremely repetive and frustrating, maybe lower the health or make it easier somehow.

Other than that, good job!
http://ic.lbp.me/img/fl/a8cc649bdcbdbaaa553fba142264fcd59bc8aa52.jpg
2011-07-28 00:39:00

Author:
Crazed Creator
Posts: 177


Thank you very much . It makes me always happy when person gives positive and negative feedback so thank you.

And i can tell that it is very hard to add more checkpoints in part 1. There is them almost in every corner and i don't like checkpoints that can drop you straigly to death (which is probably thing you would complain too...).

Sad if i really have to take away the plasma when it touches the balls, because that was so original idea.... Well, it looks pretty good without it too. And btw. part 2's frustrating parts are mostly fixed and part 2 should be much much easier to complete.

I was surprised you told me that part 1 took from you about hour. To me it starts to look pretty fast and easy, there is not really much platforming, but i will see what i can do.
2011-07-28 07:58:00

Author:
Lakera-13
Posts: 85


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