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Hints of the next Mm game

Archive: 19 posts


But don't get too excited - it's still at the nucleus stage of development.
savepsplbp -

The next game from LittleBigPlanet developer Media Molecule will be "risky and experimental, according to art director Kareem Ettouney.

But it may be a bit early to get your hopes up, as the studio's next project is still at the nucleus stage of its life.

"What we do is very much a continuation of our experimental... [approach]," said Ettouney, speaking to VideoGamer.com at the Develop Conference in Brighton this week.

"We like risks, we like experimentation, we like to try to impress ourselves, and each other. Without going into [specifics], because we're still very much at a nucleus stage, what we do at this stage is we just put our development hats on, and produce and draw and make prototypes, think and look at the world around us and respond to that.

"Our house style is definitely in the risk-creative sort of place. We like to push that boundary all the time."

Ettouney says we can expect Media Molecule's attitude to carry over to the game itself, whatever it turns out to be.

"Yeah, [it will be] risky and experimental. I think the game medium is just the tip of the iceberg. We are in a time when the tools have got much better, the technology has got much better, the machines are much more powerful, so at last we can stop talking about Polygons.

"We really are now close to a period where the expressive personal element of the creator is coming out, even more than in LittleBigPlanet. So we want to just continue on that trajectory and see what happens."

Ettouney appeared at this week's Develop conference alongside fellow Media Molecule founders Mark Healey and Alex Evans. The trio have expressed a desire to move away from the LittleBigPlanet franchise, drawing comparisons with parents saying goodbye as a child leaves home for the first time.

During the conference Evans revealed how an early project from the trio almost robbed the world of Portal.

http://www.videogamer.com/news/next_media_molecule_game_to_be_risky_and_experimen tal.html
2011-07-22 23:09:00

Author:
jump_button
Posts: 1014


So basically...
they said nothing besides it may be a creative game?
ohwell~ most likely will be over a year before we get real info on what they are working on... *mew
2011-07-22 23:26:00

Author:
Lord-Dreamerz
Posts: 4261


Hm, so they're risking it all, huh? Apparently, it'll stretch the creative boundaries even further than LBP did. Even though it's still at it's smallest stage, I can't wait to see how that turns out. I hope it's okay. You know, not too much like LBP.2011-07-22 23:40:00

Author:
Sackpapoi
Posts: 1195


So...they're still throwing paper balls at each other that have ideas on them and doodling on notebook paper as "concept art".

Although it's sounds like any game that's coming from them is going to be very interesting.
2011-07-22 23:57:00

Author:
warlord_evil
Posts: 4193


Very interesting. So I think it's safe to assume this will be another play create share game. I love LBP games, but it is very much a game at odds with itself. It's the most powerful game creation tool on the console market, but it's wrapped in a cute, colorful package that is highly appealing to children. It has a very polarized audience. On one end you have adults and teens putting a lot of work into these great creations that are unnoticed and unappeciated by an audience of children at the other end who just want to dodge bombs and run through simple obstacle courses.

The risk, I think, is to make a play create share game exclusively for adults. Make something that is more generic in style to allow the audience to give their creations their own signature style. You can do this in LBP to a point, but it's not enough. It's still very much LBP for the most part. They might lose a lot of sales by losing the child audience and that's a risky thing to do, but I think we'll get a better game as a result.
2011-07-23 06:52:00

Author:
Reef1978
Posts: 527


So...they're still throwing paper balls at each other that have ideas on them and doodling on notebook paper as "concept art".

Imagined them doing this, realized they probably would do this just for fun, then lmao'd.


Hoping for another game where you create stuff, but im sure anything they make will be genius.
2011-07-23 07:51:00

Author:
Bremnen
Posts: 1800


3D creative game. Make an actual 3rd person or 1st person shooter. That would be AWESOME.2011-07-23 08:24:00

Author:
GreatWhite000
Posts: 673


Not quite sure what they're doing yet, but as we know, if it's Mm, it'll be awesome.2011-07-23 10:19:00

Author:
Matimoo
Posts: 1027


The Situation So Far....


http://img801.imageshack.us/img801/9392/1302225297720.jpg
Hmm... once again Media Molecule has proven themselves to be an admiral opponent in shrouding their projects in total mystery. I better alert the guys at the site to see if we can crack this "Da Vinci code".

http://img832.imageshack.us/img832/8467/130990817320.jpg
OH GAWD DANGIT! WHY DID WE TELL THEM THAT? EFFIN FLIP WITH ALL THE CAPITAL LETTERS!
2011-07-23 10:33:00

Author:
CyberSora
Posts: 5551


How did they nearly rob the world of Portal?2011-07-23 10:46:00

Author:
Macnme
Posts: 1970


How did they nearly rob the world of Portal?

this (http://www.gamasutra.com/view/news/35973/Develop_LittleBigPlanet_Was_Originally_FreeToPlay_ Reveals_Media_Molecule.php)

“In 2005 we were all working in the same room at Lionhead doing R&D to work out what the next studio project was going to be,” revealed Evans. “We worked up a demo for a game called The Room, using clay tubes and portals. We even demoed the game at GDC that year. Valve was interested in hiring us at that time. I often wonder whether, had Valve hired us to work for them, whether they would have still hired the Narbacular Drop team [the team who made the original Portal demo].”
2011-07-23 10:58:00

Author:
jump_button
Posts: 1014


From what I've got in my head, It'll be a full 3D space creative game.

Literally, each 'New Game' will begin with nothing, except a marker of X, Y & Z. You can then shape, paint and finely detail 3D structures into that world, and set what is done and where. Basically a game engine, simplified, within a game.


Again, that's just what I'm thinking.
2011-07-23 13:15:00

Author:
Nurolight
Posts: 918


From what I've got in my head, It'll be a full 3D space creative game.

Literally, each 'New Game' will begin with nothing, except a marker of X, Y & Z. You can then shape, paint and finely detail 3D structures into that world, and set what is done and where. Basically a game engine, simplified, within a game.


Again, that's just what I'm thinking.

**MediaMolecule just took Dymus from his home** A 3D creation game would be interesting. Instead of people trying to create the "3D Camera Glitch," people will be wanting a 2D sackboy level! Maybe the character will start out as a Sackbaby and as you get better you gain the options to turn into a Sackboy then Sackman.
2011-07-23 15:11:00

Author:
WoodburyRaider
Posts: 1651


Very interesting. So I think it's safe to assume this will be another play create share game. I love LBP games, but it is very much a game at odds with itself. It's the most powerful game creation tool on the console market, but it's wrapped in a cute, colorful package that is highly appealing to children. It has a very polarized audience. On one end you have adults and teens putting a lot of work into these great creations that are unnoticed and unappeciated by an audience of children at the other end who just want to dodge bombs and run through simple obstacle courses.

The risk, I think, is to make a play create share game exclusively for adults. Make something that is more generic in style to allow the audience to give their creations their own signature style. You can do this in LBP to a point, but it's not enough. It's still very much LBP for the most part. They might lose a lot of sales by losing the child audience and that's a risky thing to do, but I think we'll get a better game as a result.

I've never thought of it that way even though it's so clear. I totally agree
I don't see how they could really do this though because Sackboy/girl is so likable of a character to play as and with more of an adult title, I don't know how they could make a likable and mature character to be spending hours with.... Just thoughts...
2011-07-23 15:57:00

Author:
kuppokid
Posts: 79


I don't think the game will be adult oriented in any sense of the word. Everything about MM's culture, from their web site, to the pics of their offices, to their expressed fondness for cake, seems to thrive off a love of things that are fun for all ages. I also don't think the game will center around an unrestrictive 3D create kit. They have made statements in the past to the effect that they felt the layers of LBP actually helped creators keep from getting bogged down in the complexities of realizing a fully 3D world, and that that was the preferable way to go. Besides, anything remotely like "LBP 3D" would be a less impressive leap as compared to some entirely fresh amazing new concept, and if we've learned anything from this OP, it's that they like to be impressive.

I do think that they might feel some urge to do something to push the Play/Create/Share genre, both internally and perhaps with aggressive encouragement by Sony. And I think the impressive end of that spectrum would involve creating whole worlds in some fashion. Perhaps in a generative way. But I think it's hard to say much beyond that. Except that I'm also thinking it's a launch title for the PS4, designed to overwhelmingly dazzle us with a glorious spectacle of fluid animation and detailed graphics and showcase whatever other innovations the PS4 brings.
2011-07-29 22:41:00

Author:
LittleBigDave
Posts: 324


Looks pretty interesting. Theres still no way to uncover what theyre working on here, but Im sure we will find out sooner or later. At least we know that they havent left out the creative aspect of their games. Cant wait to see whats next! 2011-07-30 23:02:00

Author:
grayspence
Posts: 1990


I'm going to make a crazy guess and say the game will be more organic than LBP, with an emphasis on creating natural environments and growing life using a simplified DNA system. However, there will also be a technological side to the game that allows you to build machines, construct buildings, and create robots, to grant you the full spectrum of natural and technological settings. You can create anything from a swords and sorcery kingdom populated by elves and dwarves to a futuristic sci-fi space station with robots and aliens. The game will also feature more sophisticated scripting tools than LBP thanks to a large collection of AI variables.

One big difference between this and LBP is that the game will be altogether more grown up than LBP was. The ability to create your own assets means T and M rated levels will be possible, and that means there will be a rating system for the online community. As a result, levels will have to be screened by an official playtester when you apply for the level to be published. On the upside, you can create preview videos of your levels so players get a taste of what they're about to play.

The "story" mode of the game will cover major archtypes and genres that the new game will make possible, as well as provide ready-made assets that you can insert into your own levels or simply examine to learn some programming tricks. However, the story may not be a traditional story with a single protagonist. Think of it more as a collection of games each with its own unique hero and story.
2011-08-06 22:06:00

Author:
Brandon
Posts: 106


I am thinking something similar to minecraft, but focused more on fre form creating... IDK. They are a mature company, I see them making a more adult game than LBP. You know?2011-08-06 22:12:00

Author:
poorjack
Posts: 1806


I hope they don't lose that awesome style.
I'd really love to see how it translates into another type of game.
2011-08-07 03:28:00

Author:
Sack-Jake
Posts: 1153


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