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How can I deathless-teleport up to four players?

Archive: 12 posts


I've searched the forum and all I can find are tutorials that will teleport only 1 player at a time... I have an idea but I highly doubt it will work and I don't have 3 other people to help me test it. Does anyone know how to do this, and if so could you please explain? Thanks!2011-07-22 16:54:00

Author:
melomaniac
Posts: 51


Mabye use sackbots instead.....?2011-07-22 16:57:00

Author:
zzmorg82
Posts: 948


Emit 4 Controlinators together. Set them to auto enter, high range and wire the active(in the middle) output into the eject input.2011-07-22 17:19:00

Author:
Zero10100
Posts: 385


I put the idea I had in my head together which is essentially this:

Emitter poops out a piece of invisible hologram. The hologram has 4 controlinators at the range of 5,000 which are set to auto-enter. There is also a microchip with a tag sensor labeled "teleport", and a follower at max speed which follows "teleport". The tag sensor is set to eject all 4 controlinators, then activate a time for 0.1 seconds that activates a destroyer that kills the hologram. Anyway, once emitted, it speeds over to the tag which is labeled "teleport", ejects everyone, then the hologram is destroyed.

It has worked well for me so far, but I have not testes it with more than just myself. Still, thanks for your suggestions.
2011-07-22 17:59:00

Author:
melomaniac
Posts: 51


https://lbpcentral.lbp-hub.com/index.php?t=52880-Multi-player-Deathless-Teleporter-Demonstration

I ised the same setup as you've done, worked fine with four.
2011-07-22 18:01:00

Author:
julesyjules
Posts: 1156


I just ended up making this.
http://img814.imageshack.us/img814/5175/lbpdeathlessteleporter.png
2011-07-23 20:28:00

Author:
melomaniac
Posts: 51


no need of a destroyer if you give it a lifespan
The teleport chips from the Creator's Toolkit are great. I even told them they could mute the sound so they did it. It won't mute correctly if you use it twice in a row fast yet.
2011-07-23 21:18:00

Author:
Unknown User


If you want, you can add me, I've made a perfect one that I'm happy to give you 2011-07-23 21:59:00

Author:
Bang126
Posts: 157


no need of a destroyer if you give it a lifespan
I don't know why I let simple things like that slip by me... I think on it too hard I guess.


If you want, you can add me, I've made a perfect one that I'm happy to give you
Send a request. I don't need the teleporter since the one I have is fine (plus there's the satisfaction that I made it all from scratch), but I'm always looking for others to play with.
2011-07-23 22:55:00

Author:
melomaniac
Posts: 51


^added you 2011-07-23 23:19:00

Author:
Bang126
Posts: 157


I don't know why I let simple things like that slip by me... I think on it too hard I guess.

You could also wire the "Activated" output into the ejector like I said. That way you would need no logic at all.
2011-07-23 23:26:00

Author:
Zero10100
Posts: 385


no need of a destroyer if you give it a lifespan
The teleport chips from the Creator's Toolkit are great. I even told them they could mute the sound so they did it. It won't mute correctly if you use it twice in a row fast yet.

I've seen players mention the "Creator's Toolkit" but I still have no idea what exactly it is and where I would get it. Anyone care to enlighten me, please?
2011-07-24 02:13:00

Author:
Unknown User


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