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#1

versus level score logic help

Archive: 5 posts


hello
im having some trouble with the score logic. im trying to make it so that the game knows which player killed which while knowing how they died so it can reward the apropite amount of points.

the logic im using is or gates, and gates, tags and tag sensors. so it knows if player 1 killed player 3 player 2 wont get rewarded. the problem is that when player 1 kills player 3 the level thinks that player 3 kills player 1.

id also like to rig it to hologram meterial so i can have the game display the stunt and points.

thanks in advance!
2011-07-22 03:06:00

Author:
Unknown User


I had this problem with my LBPC2 level so I just make the players lose points instead of gaining.2011-07-22 03:49:00

Author:
Zero10100
Posts: 385


If you're having trouble working out signal ownership, you can place Controlinators (http://wiki.lbpcentral.com/Controlinator) set to "Receive" on your projectiles, and another on your vehicle set to "Transmit". Make sure all players' projectiles have a pair of Controlinators on different frequencies.

You can then connect the receiving Controlinator's Active output via AND gates to all the things on your projectile, including your Score Givers (http://wiki.lbpcentral.com/Score_Giver). This should provide the signal ownership required to attribute score to individual players.
2011-07-22 11:00:00

Author:
Holguin86
Posts: 875


would that work with enviromentel kills as well?2011-07-22 22:34:00

Author:
Unknown User


If you're having trouble working out signal ownership, you can place Controlinators (http://wiki.lbpcentral.com/Controlinator) set to "Receive" on your projectiles, and another on your vehicle set to "Transmit". Make sure all players' projectiles have a pair of Controlinators on different frequencies.

You can then connect the receiving Controlinator's Active output via AND gates to all the things on your projectile, including your Score Givers (http://wiki.lbpcentral.com/Score_Giver). This should provide the signal ownership required to attribute score to individual players.

That is absolute genius! You just saved me a lot of brain squeezing.
2011-07-22 23:29:00

Author:
Epicurean Dreamer
Posts: 224


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