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LBP early development history

Archive: 4 posts


Eurogamer.net published article with some LBP early development history:


Phil Harrison, then president of Sony Worldwide Studios, wanted LittleBigPlanet to be free-to-play, downloadable and to adopt a brand new business model.

That was at the end of 2005/early 2006 - nearly a year before PlayStation 3 was first released.

"In that initial 45 minute that turned into three hour pitch, which was at the end of 2005, beginning of 2006, Phil said all sorts of buzz words which we still haven't hit," revealed Alex Evans, co-founder of LBP developer Media Molecule, speaking on stage at the Develop Conference with Harrison and MM colleagues Mark Healy and Kareem Ettouney.

"[He] said it should be free to play, it should have a new business model, it should be downloadable, it should do DLC, it should do user-generated content. Phil was basically raising the bar on what we were pitching."

Full article you can find here - http://www.eurogamer.net/articles/2011-07-20-sony-wanted-littlebigplanet-free-to-play
2011-07-21 09:10:00

Author:
Domik12
Posts: 838


I want the shotgun as a dlc. How cool would that be.2011-07-21 09:56:00

Author:
craigmond
Posts: 2426


A great read, thanks for the link!2011-07-21 16:10:00

Author:
Lockstitch
Posts: 415


I like it dude, thanks!!!2011-07-21 16:56:00

Author:
zzmorg82
Posts: 948


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