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Thermo impact of wired vs. wireless logic
Archive: 9 posts
I'm working on a chunk of my level right now that has like three selectors each with five ports, wired to 15 different things. What I'm wondering is, is it better for my thermometer to make all of this wireless? In this specific instance there's no real benefit to making it wireless other than potentially lowering the thermo, and maybe from making the area not look like a cobweb of electrical wires while in create mode. I'm a little concerned about using tags willy-nilly just because I don't want to run out of usable labels. I'm only looking at about 30 right now and I believe 100 is the limit, but I also have a pretty long ways to go yet. | 2011-07-19 01:51:00 Author: Speed Racer Posts: 156 |
I personally prefer Wireless logic myself; It may take a long time to get right, but when you do it's worth it. But to answer your questions: - No, as far as I know, it uses more thermo as you are using more switchs. Never really bothered to check. - Depending on what your making, wireless logic can help a lot w/ thermo management. Generally (due to the fact you don't have to worry about signals being TOO lost in translation. This means you can emit HUGE amounts of level w/o having to worry about wire signals. Emitings Lowers general thermo an extreme amount. Thus, allowing more detail and more "stuff" in your levels. However: This all depend on WHAT your making. If it's something where NOTHING can be emited (logic wise in the enviroment) Then use Wired. If you CAN emit large portions of logic and can do so w/o impeding gameplay. DO IT! (wireless) That's my 2 cents. My recent level I'm making would be Thermo hell if I didn't emit. Just saying | 2011-07-19 05:32:00 Author: a_mailbox Posts: 416 |
Yeah, in general I've been using tags and tag sensors for all the reasons you listed. I didn't here just because all of this is going to be emitted as a unit, and is only going to need to interact with itself, not any other piece of the level. If the position of some of the things in the logic here wasn't important it would all be on the same microchip. | 2011-07-19 10:44:00 Author: Speed Racer Posts: 156 |
Yeah a_mailbox is right wirless logic uses more thermo. I had a level were i updated it to use wireless logic and ended up with a whole bar of thermo more so reverted back to wired. If your logic is in chips it helps on thermo. I place all my player sensors and the things they are conected to in chips now. Wireless is best though but not for thermo. | 2011-07-19 11:10:00 Author: Lordwarblade Posts: 761 |
You can have more than 100 tag labels. Way more. The menu to select them from is limited to display 100, but you can always type them in manually. That is another good reason to use and memorize a naming convention for your tags, or write them down somewhere. | 2011-07-19 12:30:00 Author: Antikris Posts: 1340 |
Alright then, good to know! | 2011-07-19 13:13:00 Author: Speed Racer Posts: 156 |
There was a similar (https://lbpcentral.lbp-hub.com/index.php?t=59511-Less-Thermo-intensive-signaling-is-it-possible) thread recently... I have pasted some information that is only from me messing around. ...after a quick (and extraordinarily scientific) test I will say that wireless seems to use substantially less thermo (remember; when I say substantial I'm talking on a logic scale, so its, pretty small...). I set up 40 basic logic components wired across to another microchip and had 10 of them in a stage. A battery on one chip a transmitter tag on the other. All up 400 circuits (with 800) logic components = about a half full bulb of the thermo (by bulb I mean before the the first line). If I twisted the chips/moved them around It didn't matter how the wires were pathed it stayed the same. Opening the circuit boards effectively doubled the thermo hit (we're still talking about below the first line, but pushing it). Turning off the chips (with a selector) didn't effect thermo. Neither did setting the wiring to invisible. Replacing the setup with wireless added another piece to the logic with the receiver. This time the battery and transmitter were on one chip the receiver on the other. (again 400 of them, but now 1200 components)... Which is where it started to get interesting... as I deleted each wire that ran to the edge of the MC and replaced it with the tag the thermo progressively dropped. The same setup used about half the thermo of the wired version. BUT the interesting part is it uses much, much more when it is all open... I was expecting about a 1/3 more (the extra logic component), but it may have been slightly more (hard to tell) but it did get above the first line and close to the second. so I'm not sure... but I'd say that the range does have some thermo to it. However, moving the sensors in and out of range had no impact on thermo. The only other interesting things I found is that maybe (a big maybe), just maybe a tag (set to on) uses more thermo than a battery (at 100%) when on an open microchip. This was before adding the sensors, so this was interesting, as the tags themselves not track range, but maybe the colour selection costs thermo. Aaaand the other thing is that chips with heaps of outgoing wires to another chip benefit from being placed side by side on another microchip, but it still just isn't as good a wireless. So basic conclusion its the outgoing wire ports on your logic that most impacts the thermo. Hiding wires has seemingly no effect, but hiding the microchips inside other chips so the outgoing ports are not visible does help a little. Wireless seems to be the most efficient when INSIDE a microchip. Switching off a chip has no effect on thermo. So rtm223, the master of logic is right, like usual! If you have a cycling light with 10 outputs on the MC making this wireless and having the sensors visible (in create mode) is worse than just having the wires coming out of the chip. It looks as if it all comes down to what needs to be rendered and a larger MC with outgoing ports needs more graphics. SO make sure you always tighten up those graphics before you finish a level. I want to add that this was pretty interesting and I may delve deeper into it but it was a pretty casual test to begin with. I'm sure there are others that can prove me wrong on most points but hopefully others can confirm my findings? I am yet to really look into this more but from what I found in this simple test was that wireless used less thermo, contrary to Lordwarblade's findings. But my test was with all the same colour Tag, that had no name. I din't think about it too much but it makes sense that the more tag colours/names in a 'real-worl' level would give Lordwarblade's results. If using wireless is it best to use the same colour tags and unique names or multiple colours reusing generic names? Hmmm... something I really want to test out when I have a boring afternoon to while away! I would say that regardless of wired or wireless try and use signals for more than one purpose. I'm in the a_mailbox camp of building wireless to allow for emitting, and I naturally don't like having wires stretch very far from the source. I especially try to make objects self-contained so that if I clone or emit I don't disconnect any wiring. | 2011-07-19 13:33:00 Author: Mr_Fusion Posts: 1799 |
Yeah, I've definitely been very adamant about making my level as modular as possible thus far. This is the first time I've hardwired anything | 2011-07-19 15:27:00 Author: Speed Racer Posts: 156 |
I would pefer wireless myself cause it would make it easier to copy 2 or more things and not mess up. | 2011-07-19 15:50:00 Author: zzmorg82 Posts: 948 |
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