Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
New Tools
Archive: 6 posts
I have two ideas for some new tools in LittleBigPlanet 2! 1: A Trigger Editor. A tool that would work like the Corner Editor, but it edits the Trigger area of Tag sensors, Player sensors, etc. You could make the Trigger area any shape you want! No more circles! :hero: My second idea is a add-on to the Tag. In my idea, there would be a option in the Tag Menu. When you turn this option on, the whole object, that the tag is on, will act as one big tag. This would be useful when you want to sense when a fairly large object, such as a space ship or a submarine, enters an area. These two tools would improve the LittleBigPlanet 2 creating system greatly, in my opinion. | 2011-07-19 01:48:00 Author: Tileno Posts: 81 |
although both of these tools would be rather usefull. it also has the glitchy/ laggy downside of having to deal with over complex shapes. also there are allreay ways around this. but still i would not complain if they added it! | 2011-07-19 11:28:00 Author: dragonights Posts: 209 |
You can actually use a combination of Hologram, Tag Keys and Impact Sensors to rather easily achieve both these things already EDIT: I do think they are good suggestions (although not new), but until we have such tools, you can use the wonderful Hologram to create a work-around. | 2011-07-19 13:57:00 Author: Slaeden-Bob Posts: 605 |
You can actually use a combination of Hologram, Tag Keys and Impact Sensors to rather easily achieve both these things already . Yes, I use holograms aswell so they do make an excellent sensor. | 2011-07-19 15:40:00 Author: zzmorg82 Posts: 948 |
You can actually use a combination of Hologram, Tag Keys and Impact Sensors to rather easily achieve both these things already Thanks for the Info! I didn't know you could do that. I've figured it out! You can use an impact sensor to include touching, and then it can sense holograms. | 2011-07-19 18:47:00 Author: Tileno Posts: 81 |
It seems that almost all of LBP2's shortcomings can be fixed within its own tools. (I kinda contradicted myself but you get the point.) | 2011-07-26 04:51:00 Author: BIGGamerer Posts: 182 |
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