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#1

Sinner's Redemption

Archive: 41 posts


As from the description, this is basically a platformer with a moderate-to-high difficulty.

I tried to put a story here, and they will be conveyed through some of the characters you meet inside the game.

I also created my first boss and hope you guys enjoy beating it. I warn you though, it is challenging.

Comments, feedback, and thoughts considering anything about the level are all greatly appreciated. And it will be of course, reciprocated. Just tell me what level you want feedback on.
http://lbp.me/v/3hcswv

Here's some pictures of the level:

http://i8.lbp.me/img/ft/b28aba236cb7ffbfb903d72b2eb089a297ab39c5.jpg

http://i9.lbp.me/img/ft/b397ca4d13b655aa3902112d6e70797852ae400f.jpg

http://if.lbp.me/img/ft/4efa586281998c213fab0279bcb33dbda8320b2e.jpg

http://i9.lbp.me/img/ft/b39d4a261afee1bd242e28d730f2fb64da4c5265.jpg

http://i4.lbp.me/img/ft/e946bb5906299f4f5350eb9580cf87adb9a96487.jpg

EDIT: Added some videos

Trailer Video: (kudos, thanks, and credits to koltonaugust)


http://www.youtube.com/watch?v=4m1iRmKopN4

Gameplay Video: (kudos, thanks, and credits to Memodrix)


http://www.youtube.com/watch?v=Wp7UARO1gMY

Thanks again Memodrix for not including the boss and the ending.
2011-07-18 13:46:00

Author:
romancrisis
Posts: 138


Update: Added some photos of the level.2011-07-18 15:53:00

Author:
romancrisis
Posts: 138


Ill be sure to give it a go when i get an Internet Connection. ( I know how hard it is promoting LBP1 levels )2011-07-19 06:27:00

Author:
Unknown User


I liked the way it was planned out, and the mechanics of it all, but during parts where the spawn point is in or right next to gas, I got stuck in a series of deaths, whereas every time I respawned I would get killed immediately, untill the platform was past all of the gas. I had been following the other platforms above but I missed one. Overall I like the level, especially the part with the red wheels.2011-07-20 05:04:00

Author:
Toxicital
Posts: 37


Thank you very much for that feedback.

Do you think I should lower the speed of the moving hands or make it pause to give some breathing space. I could also just make the spawn point to infinite but that would make that part way too easy, you could just basically drop the controller and let the boat ride reach the end.

By the way, were you able to beat the boss? Because that too was particularly difficult.

Well thanks again, Im going to try and improve those parts.
2011-07-20 05:16:00

Author:
romancrisis
Posts: 138


The boss was easy once I got past the dying part. I took a while to realize that using the springs wasn't helping, since whenever I dropped down to one I died. Other than that, it was easy.
I'm not sure about the hands part though. A little breathing space might help, or a tad more light up where the grabbable parts are. That's where I missed, since I couldn't see what it was.
2011-07-20 05:27:00

Author:
Toxicital
Posts: 37


I thought I made the boss hard, lol. As for the springs, you could actually time it with his breath to dodge it, and get a huge boost upwards.

As for the boat area, increasing the light from the boat might actually be a very good idea. Thank you for that.
2011-07-20 05:35:00

Author:
romancrisis
Posts: 138


Some updates on the level:
-the normal checkpoints of difficult areas were changed to infinite checkpoints
-fixed and added some dialogue from some characters
-changed the color of the gas inside the skeleton (it looks better with red)

I had a problem before when playing it from LBP2, the level was unbeatable as certain events didn't trigger the way they are supposed to. But thanks from the people in the help section, I was able to edit it from LBP1 and then playtest it in LBP2. The method was cumbersome and time consuming but it finally worked.

So now it is completely beatable when playing from LBP2. (although there are still graphical differences between the two, especially the color of the deadly gas)
2011-07-20 16:37:00

Author:
romancrisis
Posts: 138


I finally had enough time to play it all the way through. I had a great time playing it, many of the elements you had were nothing I had seen before which gave it a newness (I don't think that is really a word). The only glitches I came across, were the issue with respawning in the gas during that elevator ride up, and the boat left without me the first time I played it. The two parts I liked the best were the series of platforms that spawned platforms that dropped to the level below you, and the "guts" of the creature you enter near the end. Like I said before, like nothing I have seen before.

Look forward to your next level!
2011-07-20 22:17:00

Author:
CommToad
Posts: 82


Hola ok so I tried your level and it's really good for platforming and gameplay.

Im starting to think you really like hell?
The gas problem with the elevator happened to me but it wasn't that bad. It's also very long, which isn't bad but some people might not want to finish (just saying, I know how annoying it is to get told something that is really outlandish).
Your characters always seem like they have some sort of backstory, and I like story elements so thats a plus.

Everything was basically really good! The only real con was the elevator..but I wouldn't know how to fix it. Sorry

also,
It wasn't that difficult to begin with, but I had nooo idea what to do where you're grabbing the giant balls (...) and going from one to another as they swing (I should say circles) and then theres a rotating bolt with two pistons. Maybe I'm missing something really obvious?
2011-07-21 02:18:00

Author:
kuppokid
Posts: 79


Thank you very much for your feedback, CommToad.

As for the elevator section, I already changed it to an infinite checkpoint as to avoid completely draining out the lives of the players when they get stuck in a death gas loop. But Im still thinking of improving it either by slowing up the elevator or by widening the safe gap.

What did you think about the boss part? Some said it was too difficult and some said it was too easy.
2011-07-21 02:20:00

Author:
romancrisis
Posts: 138


kuppokid, did you play it in LBP2? Because it has that weird glitch where it makes the huge rotating circle invisible for some reason. If your playing in LBP1, that wouldn't happen, but from LBP2, there is that random factor of glitching in that place. I tried it a couple of times from LBP2 and sometimes it works properly, and the other times it glitches. Still thinking of a way to fix this glitch, but I still don't know what makes it invisible in the first place. Gonna have to try and study the new LBP2 mechanics.

I see that you also had a problem with the elevator section. I'll try to find a remedy for that.

Anyways, thank you for that comment.
2011-07-21 02:29:00

Author:
romancrisis
Posts: 138


Anybody who has not tried it yet: I highly recommend you play it! It is very unique in its own way. (Of course it can use improvements, but romancrisis is doing that as suggestions are added) The puzzles are unique and the level is certainly a refreshing one to play. It delivers in terms of visuals and gameplay, and it is certainly not a waste of time.2011-07-21 04:18:00

Author:
xRystar
Posts: 39


Wow, xRystar, that is greatly appreciated. It feels great that you had fun with my level.
As for the problems, I'm still trying to figure out that elevator section and hopefully make that section less frustrating(from cheap deaths).
2011-07-21 08:37:00

Author:
romancrisis
Posts: 138


Thank you very much for your feedback, CommToad.

As for the elevator section, I already changed it to an infinite checkpoint as to avoid completely draining out the lives of the players when they get stuck in a death gas loop. But Im still thinking of improving it either by slowing up the elevator or by widening the safe gap.

What did you think about the boss part? Some said it was too difficult and some said it was too easy.

For me, an "old man with poor hand-to-eye coordination" the boss fight was difficult enough. I noticed the change on the elevator between plays, and if I remember right, the switch to control the elevator is in the middle? If that is the case then maybe move it to one side so players have one less obstacle. Too bad there isn't a sensor for poison gas. Maybe you could build in the logic to keep it from respawning is bad places. Since it probably my feeble memory remembering it that way I suggest slowing the elevator down a little, not much though.
2011-07-21 12:08:00

Author:
CommToad
Posts: 82


For me, an "old man with poor hand-to-eye coordination" the boss fight was difficult enough. I noticed the change on the elevator between plays, and if I remember right, the switch to control the elevator is in the middle? If that is the case then maybe move it to one side so players have one less obstacle. Too bad there isn't a sensor for poison gas. Maybe you could build in the logic to keep it from respawning is bad places. Since it probably my feeble memory remembering it that way I suggest slowing the elevator down a little, not much though.

So for the boss, do you suggest I lower the difficulty or retain it?
As for the elevator, Im trying to make the breathing space alot bigger as to avoid dying in loops.
2011-07-21 16:50:00

Author:
romancrisis
Posts: 138


Major changes in the level:
-made all checkpoints infinite as to avoid frustration
-edited the elevator section going up, and now, the breathing space is alot bigger which avoids any cheap death loops
-had a design overhaul of the second part of the large skeleton (inside his intestines), below are the pics of it:

http://i1.lbp.me/img/ft/ab18072abe5fdfaf6603fd13817252d3b313e14a.jpg

http://i5.lbp.me/img/ft/5e5cb8e221c2ed76adbe19934c58405516dc0534.jpg

-as for the playability in LBP2, i fixed the part where the rotating wheels go invisible. Tried it a couple of times and it seems to work perfectly.

Thanks for those who gave feedback about the level's bugs and glitches. And so far, most, if not all, of it are fixed.

Though, if you guys still encounter some, please comment about it so I can address those issues.
2011-07-22 04:06:00

Author:
romancrisis
Posts: 138


I liked the level, was pretty good with the going inside a giant living thing and the boss fight, difficult, but not too difficult to find it frustrating, which is great. Oh btw after I sacrificed myself I only got to read the first dialogue. Maybe in some parts the level lacked some detail or decoration, but maybe I'm just being to nitpicky.

Try my Morph Temple 1: Intro (https://lbpcentral.lbp-hub.com/index.php?t=60412-Morph-Temple) and give me advice please
2011-07-22 22:08:00

Author:
Unknown User


Played your level and enjoyed it. Not much to point out that others haven't already. My suggestion for the rising hands at the beginning (nice concept, btw) is to have the check point hovering over the boat (and over the highest platform) rather than in the boat, as you'll land on a safe platform, instead of dying in a loop. However, I don't know if your level design allows you to do this.

At the first switch on the first wench platform, I would suggest changing the direction of the switch. I kept flicking it when trying to jump over it, to continue forward. This is extremely minor, but I thought I'd make that observation.

At the sleeping skull head, I was able to reach the switch that releases the back three columns, without having to shove the boulder into his mouth, however, this didn't cause any problems being able to get past this part.

Another minor suggestion: inside the guts part of the level, I suggest adding the "slime" continuous sound (from Monster Pack) to make it seem a little more...um, gutsy. And in the spinning circles (not the maze ones), maybe add some bones and "food" bits inside to roll around, to look like food being digested.

Boss battle: The first time I played it, I died a million times over. The second time I played it, I died twice and had defeated him in about a minute or so.

NOTE: I played this using LBP1

If you want to return feedback, You can play my level - Terminator: Future Wars (https://lbpcentral.lbp-hub.com/index.php?t=59882-Terminator-Future-Wars&p=892948#post892948)
2011-07-22 23:07:00

Author:
Unknown User


Nyckolaz, thank you for insights. I guess I should slow down his flight upwards so you could read the three speech bubbles (although the following 2 speech bubbles are fairly short). As for the details and decoration in my level, you are completely right. I need to put up some decorations here and there to make it more visually appealing.

Although there are some problems hampering me from decorating my level:
1) I'm terrible at putting up designs( the moment I add some, I usually end up making it more ugly)
2) My thermo is about to burst and I had to cut down not only on the decorations, but also on score bubbles (as you may have noticed they were only a meager amount of them)
3) I think less is more in this level as this is like a "journey through hell"

Anyways, thank you for your insights and I will try to follow your suggestions (hope to God my thermo stays intact).


HockeySteve, as for the rising hands part, I actually contemplated on that before but I had a hard time properly implementing it. But your the first to comment that I put it up there, so I'm going to give it another shot and try to put that checkpoint above.

For the winch platform, thank you for pointing those out and will do the changes as soon as I can.

As for the sleeping head section, I noticed it before but it seemed too minor to change as usually players would just simply roll the rock first, as it is already right in their face. But for pointing those out, it means I didn't get to convince you right away to roll the boulder. I'll try to adjust this as well.

As for the guts part, is that slime sound from the monster pack as in DLC, or is it alrady in-game. I would love to do that but if its from the DLC, sadly I don't have it (along with the MGS and Potc pack for that matter). Those food bits rolling around his stomach seems to be a very good idea, although Im a bit worried about my thermo. Still love this suggestion though

Alright, thank you very much for the very insightful feedbacks about my level. Will try to follow those suggestions, and hopefully address all of them.
Of course, I will return the favor and feedback on both of your level. Thank you again.
2011-07-23 00:29:00

Author:
romancrisis
Posts: 138


As for the sleeping head section, I noticed it before but it seemed too minor to change as usually players would just simply roll the rock first, as it is already right in their face. But for pointing those out, it means I didn't get to convince you right away to roll the boulder. I'll try to adjust this as well.

I'm a pretty cautious player when advancing in levels, which seems to be fairly rare in the LBP community,


As for the guts part, is that slime sound from the monster pack as in DLC, or is it alrady in-game.

Yeah, it's in the Monster Pack. I thought you had it, as I thought the bat wings on billy were from there, but I guess not. That DLC is good to have if you like making this type of level, but don't buy it just to get that sound (although, I really like the sounds in it.

EDIT: I actually found a slime sound in the "Monsters" sound object (it's the blue one), that might be in the regular game
2011-07-23 00:52:00

Author:
Unknown User


I tried searching for my thread, and was pleasantly surprised to see it the Cool Levels section. Thank you guys.

Anyways, back to topic. I guess I'll just use the in-game slime sounds instead. As for the bat wings on billy, they were actually stickers from the Wedding theme (if I remember correctly) and just made them into thin layer wings.
2011-07-23 02:10:00

Author:
romancrisis
Posts: 138


I'll play the level again next time I'm on. I'll let you know how it goes. 2011-07-23 06:48:00

Author:
Toxicital
Posts: 37


Thank you for that Toxicital.

As for level updates, I tried to follow some suggestions:
1) In the ending, I slowed down the flight up of Billy so you could read his speech bubbles.
2) In the area with the winch platform, I changed the direction of the switch(may still change as to effectiveness)
3) Added the slime sound (and I really liked it, thanks hockeysteve) in the stomach part.
2011-07-23 09:50:00

Author:
romancrisis
Posts: 138


I went right the first time so I didn't notice any difference with Billy. I didn't really notice the second change. Did you remove red gas from around the intestines? It might just be me but I thought there was more.2011-07-23 15:50:00

Author:
Toxicital
Posts: 37


The area with the intestines before was all just red gas, there were no boundaries and such. Did you see the pics up there? Those were the changes. I added some layers of sponge material to the sides and retained the red gas only within the boundaries.

Well anyway, thanks for checking it again. Appreciate it.
2011-07-23 22:17:00

Author:
romancrisis
Posts: 138


Sorry for posting feedback so late, but here it is.

I really enjoyed playing your level. Loved the fact that you created a dark atmosphere without it being eerie, and still have some space for a little humor here and there. The playability was nice, there were no extremely frustrating parts, nor there were too easy parts. I just have to say though, I got a bit lost before the boss fight, and I really didn't know where to go. Also, the boss battle was good, but he seems to attack the same place too often for some reason, though it's really nothing bad. Overall, very good level

BTW, thanks for your feedback on my level
2011-07-25 12:43:00

Author:
Unknown User


At first I wasn't expectinganything good because I had high expectations from playing LBP2.
But it went on to really entertain me especially with the humor.
My favorite line was:
How to have succesful bachelor Party, by Proffesor X. xD

I see the time and care you put into this level, and its rare to find good levels get published in LBP1, so thanks for sharing your talent!
I can't wait to see what you come up with in LBP2
2011-07-25 19:05:00

Author:
Crazed Creator
Posts: 177


Hey good level, even when it's a LBP1 It is quite good, and the beggining it's hilarious. You should make a LBP2 level . Keep the good work.2011-07-26 01:16:00

Author:
TUL10
Posts: 61


Thank you guys for those positive feedbacks and it's great that you find some parts of it funny (as it was hopefully intended).

Major update. This level has now vids thanks to koltonaugust and Memodrix. God bless their souls.

Trailer video: (credits to koltonaugust)


http://www.youtube.com/watch?v=4m1iRmKopN4

Gameplay video: (credits to Memodrix)


http://www.youtube.com/watch?v=Wp7UARO1gMY
2011-07-26 14:53:00

Author:
romancrisis
Posts: 138


This was a fun level. The theme was good and I didn't have any bad issues. The part in the stomach of that thing, there's a maze in which you have to press a button, then find your way to the second button... I don't know if you intended this but the innards of that circle were invisible and the center had a "!" like the thermo was full. That part was pretty annoying. Other than that, great job. I'll probably play again sometime for the second ending.2011-07-30 00:04:00

Author:
melomaniac
Posts: 51


The level was very interesting and it kept giving me the urge to complete it! The design was nice and the level looked like hard work! So, overall it was excellent! I hope you get more plays!2011-07-30 00:08:00

Author:
Unknown User


@melomaniac. First of thanks for that feedback. Appreciate it.

I tried the level after you played it, and I didn't encounter that invisible issue in the stomach area. But this is the problem with playing it in LBP2, there are some random bugs about. Sometimes I play my level in my LBP2 and have a smooth ride till the end, but sometimes, those glitches do show up.

I'm sorry for these glitches that ruin the experience but I did try to reduce them as much as possible (editing in LBP1 then checking in LBP2 if it's working).

Now my biggest problem in the level is the thermo. In LBP1, the thermo is just about to burst, but when I checked it in LBP2, my level is already overheating. So I?m guessing this is the biggest issue in my level. I already removed tons of score bubbles, decorations, and lights just to lower it some more but to no avail.

Sorry again for these frustrating glitches but I?m still thinking of ways to fix them. Thanks for your time.

@Twinsanity. I?m glad you did check out my level and had fun with it. It's also great you didn?t have any hiccups along the way.

I do hope it gets more plays. It is odd really, I check my thread and it has 400+ views but my actual play count is 100+. Do they just view it and then decide it's not worth checking out? That makes me sad as I already added some description, pictures, and even videos (thanks to Memodrix and koltonaugust).

But I guess I?ll just have to appreciate the fact that some people actually played it.
2011-07-30 04:28:00

Author:
romancrisis
Posts: 138


Played it, liked it! Its always interesting to play dark levels such as these. The platforming was well done and I encountered no bugs or any kind of glitches. Being a LBP1 level, Sinners Redemption is great! i liked guts guts part the most. Hey since you like horror levels, I invite you to play Endless Nightmare 1 (Remake). Its a horror level I made with lot's of dedication for the horror level fans. 2011-07-30 23:54:00

Author:
NeonSudagatz
Posts: 75


It's great to see this level represented here. I had a chance to play it last week and I did another run tonight to see the other ending. As said previously, it's very nicely done. The bowels remain an especially entertaining section.

A few details to consider:
-There is a small typo in Billy's text at the top of the elevator. He says "Ah, your here." instead of "you're here."
-On my previous playthrough I didn't push the rock into the guy's teeth because it seemed mean and I thought it might influence the ending. Skipping that event doesn't hurt anything but maybe you want to make it unskippable.
-The bowel loop that swings in a giant arc has a tendency to deposit Sackboy on the ledge in front of the next loop instead of inside it. It's safe there and easy to grab onto the loop and ride it again, but is it intended that Sackboy can survive that failed transition? It seems like you'd want to kill him if he misses that shot.

Again, good work here. Looking forward to the next one!
2011-08-01 02:23:00

Author:
Uncuddly
Posts: 237


Very good level. You're really making some good levels, I played your dreamscape as well, and that was good too.

The only real comment I have is that the elevator sequence is too easy. The big one? With the infinite checkpoint and the gas? You can practically stand there and get killed by the gas and get instantly respawned by the checkpoint as the elevator goes up. Which means that's not really a platforming element, because there's no point of avoiding the gas. Maybe you could make an infinite checkpoint at the bottom of the elevator and make the elevator disappear and respawn whenever you die? That way you have to start all over if you die.

Also the two-way switch is a bit in the way if you're going to avoid stuff, like the gas. That's actually a general problem throughout the level. The two-way switches are often in the way of doing the stuff you're supposed to, like jumping from a platform to another, and avoiding the gas. I understand if it's a bit hard to do anything about it in this level, but try to keep it in mind in the future.

Back to the elevator again. Maybe you could make an automatic elevator, that goes up to the top, stays there for a bit, dissolves and starts over? That way, you don't need to have a switch there.

Played both endings and liked both of them! It would be cool if you could make two sequels, one for each ending or something. And then you have to play both endings to get access to the two other levels.
2011-08-01 12:33:00

Author:
Unknown User


@NeonSudagatz. I also tried your horror levels and it was amazing. The scares were well placed, the puzzles were done right, and the story got me hooked. It was a thrilling ride.

@Uncuddly. Thank you for pointing that typo and now it's fixed. As for pushing the boulder to the skeleton's teeth, I'll try to make it unskippable as I do intend the players to try and wake him up, instead of just going through him. And for that bowels area, it was actually all deadly gas before, but it seemed to annoy most players so I just adjusted it to sponge material so they won't die if they fail the transition.

@Kanefan. Thank you for also checking out my other level and posting on it.

In the elevator area, it's ironic really, if you just read the earlier posts about that area, they said that it was too hard before and so I adjusted it, and now, there is alot of breathing space between the deadly gases. It was even a double life checkpoint before. So I guess I should balance the difficulty to cater both to experienced and causal gamers.

And for the two-way switches, I'll definitely keep them in mind for any future levels that I might create.

It was great that you liked the endings and as for the sequel, Im actually planning to create one but not for this level (at least, not right now) but for my Dreamscape level. The sequel is suppose to follow the Real world ending and I'll add some more plot there. Hope you also check it out.

Well, thanks again for all the feedbacks. They are all very helpful and are greatly appreciated.
2011-08-02 14:30:00

Author:
romancrisis
Posts: 138


Hai! I did it! I played the level!

Very interesting and a sudden turn based on your last level "Dreamscape"
a very dark atmosphere and deep meaning of the level. The objects and music went with the theme.
A fair amount of humor spread here and there....the level I give a 4/5

The Boss was a little diffucult and dare I say "annoying" but hey It was good.
If you want me to test another level I'd be glad to!http://i2.lbp.me/img/ft/382d53138484db3084c46b0877c37372be943c13.jpg A pic of me and my pal testing the level, I'm the skeleton with the GREEN tounge
2011-08-03 19:36:00

Author:
GreenGhost28
Posts: 85


Hmm... there's me ready to give a full feedback for you and everybody's basically said exactly what I was going to say lol!

The major issues I had at the time of playthrough were the glithced respawn (which you seem to have addressed) and the LBP1 in LBP2 issues (also addressed...) so kudos to you for taking constructive feedback!

The parts I liked about the level - your introduction, with the books, was a lovely touch - made me giggle... which is strange in a level about hell but nonetheless good XD The visual style you have is obviously developing nicely - there's a real charm about your designs that draw the viewer in. I think, in time and with practice, you will become one of the more talented creators out there - Your ideas are good and your writing is also imaginative - this is the best start you can ask for.

As for our conversation, what will make you grow as a creator is exactly this - taking on board what people say and using it to improve. You're already doing that, so you're well on your way

Sorry I couldn't be more constructive - feel a bit deflated now everyone's already said everything... lol!
2011-08-07 20:51:00

Author:
rialrees
Posts: 1015


I've played your level as promised and I must say that i'm impressed! This level have a very clean and artistic Design. And the fact that this is LBP1 level makes it even more incredible! Overall it's a Awesome level.
Also, as I wrote in a review in the game, I think I've found a bug. Just read my review and look at the picture i uploaded
2011-08-08 10:29:00

Author:
AcAnimate
Posts: 174


Just played this level and all I can really say is that it is awesome! Especially liked the part with the 3 platforms and the switches, where you first drop down some small platforms and then you drop the actual platforms with the switches. Also nice how the switches do something else down there, great mechanics. Can't even figure out how you did that right now.

Boss fight was also pretty cool, not really hard though. Or maybe it's just me, playing hard levels all the time.
2011-08-20 16:44:00

Author:
Firehuntah
Posts: 75


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