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Fire Down Below

Archive: 4 posts


Hello,

I just published my first level, titled "Fire Down Below"

The level is actually a rush job, which many of your might notice, as it took around 5 hours to complete and get out. It's a hell based level. It contains Satan in two different forms. Blah blah blah, check it out and tell me what you think PLEASE I BEG YOU!!! How can I improve it??

Take care

UltraNative
2008-12-15 19:10:00

Author:
UltraNative
Posts: 59


You made a level in 5 hours? Did you fill the thermometer?

RUNNING COMMENTARY:

Generally, you don't want the plain background floor to show. It doesn't look terrible, but I would change the floor to stone.

The spikes where the "666" is at is very annoying. The only way to get past it is to jump into the 666 thing and then back out. Why not give a little more space between the spikes for the player to shift back.

Add a checkpoint before you jump on the moving...thing.

Add a checkpoint after the spinning wheel.

The spinning wheel has seaweed that blocks the view of the flaming blocks. It's annoying.

There is too much stuff from the story levels. Try being more unique and come up with stuff yourself.

I liked the "U WILL DIE" thing. Could you make it "YOU" instead of "U" though?

The mini boss is annoying because it's hard to get on the other side of him.

The Snake boss was pretty cool although you should have another checkpoint after those flaming pits.

The windmill flinged me on top of your background lol. Make the background out of paper thin block to prevent that. Actually, you put in bubbles so you must've planned it.

I pulled the level and tried to go back, got killed by a ghost, and went ALL the way back to the part before the flaming pits and the Snake boss. I died more and didn't restart after I lost my lives.

This level is really hard and really uncreative. Some parts are fun, but it's only because of Mm's objects. You should try to create your own objects based on their ideas because you can make them fit any theme you want.
2008-12-15 19:58:00

Author:
Voltiare
Posts: 646


*picks up ball and goes home*



jk, i kinda figured all of that above. i guess i wanted it to be hard........but hey it's a first try so........i will learn from my mistake and sit down and make another (after i play 50 other people lvls)

btw, i wanted u to jump in the 666 hole, only way to do it i think

i will try to be more creative next time, made this level WELL before i got online and seen some of these other.....masterpieces
2008-12-15 22:35:00

Author:
UltraNative
Posts: 59


*picks up ball and goes home*



jk, i kinda figured all of that above. i guess i wanted it to be hard........but hey it's a first try so........i will learn from my mistake and sit down and make another (after i play 50 other people lvls)

btw, i wanted u to jump in the 666 hole, only way to do it i think

i will try to be more creative next time, made this level WELL before i got online and seen some of these other.....masterpiecesYeah, I was harsh lol.

The biggest lessons would be:

1) Make your objects. It just looks lazy if you use Mm's objects. They made those collectible so people could learn how they work.
2) Add more checkpoints. Having long stretches of hard obstacles without checkpoints doesn't make it more satisfying. It just makes it more frustrating. Breaking up the obstacles with checkpoints gives players more chances to overcome the obstacles, but it doesn't make them any less hard.
3) Playtest your level to see if things play like you want.
4) Create some sort of story.
2008-12-15 23:02:00

Author:
Voltiare
Posts: 646


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