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Big Bang.
Archive: 4 posts
I'm so full of questions tonight . Anway, In my level I want to simulate the Big Bang. I have a small piece of hologram down, and I want it to grow a little bit then explode. The explosion releasing more hologram, that cools down and turns to about 30%. Any suggestions? | 2011-07-16 11:33:00 Author: Captain_Dinosaur Posts: 214 |
Hmm, well if you want it to be physically accurate, for the first period of the big bang you wouldn't be able to see anything since it was so dense it was opaque to light. The first time at which light could travel through space was what we see today as the cosmic microwave background radiation. I have my science hat on because the big bang is not really the same as any explosion. | 2011-07-16 12:24:00 Author: thor Posts: 388 |
Difficult. But theres a saying in LBP (at least that i use) "Nothing is Impossible. It's just pretty **** hard." I'd say different pieces of circular hologram with a hole in the middle, each piece bigger than the other, to give a growing effect. With a selector hooked up to them all (1 to 1, 2 to 2, etc), and a timer set to 0.5 wired up to loop and reset. If this is all too puzzling, i can make it for you. Invite Me. | 2011-07-16 12:29:00 Author: BeaversLikeWood Posts: 119 |
Could you not use a closeness setting. So you have you piece of hologram invisible then on a sequencer as it gets closer to the tag or whatever the hologram gets brighter then when it passes it it gets dimmer. | 2011-07-16 12:33:00 Author: craigmond Posts: 2426 |
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