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#1

Entered a locked level without a key?

Archive: 19 posts


Someone was able to get into one of my locked levels without me giving the key to him/her, but how is that possible? I've never given that particular level's key to anyone. Period. I've even asked the person who got in, but they didn't really know how it wasn't locked for them (or perhaps they were lying to me). What sort of glitch could allow someone to do that? Is there a way to prevent it from happening again?2011-07-16 08:40:00

Author:
Qrii_Nakari
Posts: 204


they used dive in most likely...
it sometimes can let people in to locked levels from what I understand...
make sure in any impotent locked level you have make the player spawn In a a box they can't get out of...
*mew
2011-07-16 08:54:00

Author:
Lord-Dreamerz
Posts: 4261


If you have ever given a key to a level and then publish a new level over the same spot and lock it I am to understand that the key will still work.

I think I read it on the wiki awhile back that a key is given a location ID like a GPS coordinate and this means that it's for anything that sits on that location in the future.
2011-07-16 10:48:00

Author:
Mr_Fusion
Posts: 1799


Makeing level sub-level might be more effective then, but then if you want shere access you will need a lock room which is less protective 2011-07-16 15:08:00

Author:
Shadowriver
Posts: 3991


Thank you, guys. It sounds like a Dive-In was most likely the case, but the person never said. I'll definitely keep these suggestions in mind for any future locked levels I want to keep. I was afraid that someone had performed some sort of god glitch or something and somehow stole the key from me, despite having never played with me. ^^;2011-07-19 03:28:00

Author:
Qrii_Nakari
Posts: 204


they used dive in most likely...
it sometimes can let people in to locked levels from what I understand...
That was an issue, but it was patched ages ago in LBP1; this has to be something entirely different or the old glitch somehow resurfaced.
2011-07-19 03:33:00

Author:
warlord_evil
Posts: 4193


I think the problem it with lbp itself not you since remember people can dive into your pod y not locked levels I think LBP2 shoulda come out t=later this year. there is to much bugs with lbp2 atm I think im perfering without more features and having a clean game instead of having more features and more bugs.2011-07-19 06:18:00

Author:
WESFUN
Posts: 1336


This might be the problem: http://getsatisfaction.com/littlebigplanet/topics/accessing_locked_levels2011-07-22 04:37:00

Author:
warlord_evil
Posts: 4193


Yep, i was just talking to Tyler_Stewart and a couple of my friends have been victims. Again his psn is shockattack.

He apparently is going into mainly storage levels, including steve_big_guns, where he then played the storage level 5 times.
i suspect it is not dive in, no one gets that many storage levels through dive in.
2011-07-22 05:00:00

Author:
BIG_C_23
Posts: 71


hi guys, some friend of mine let me notice that an user wich psn id is SHOCKATTACK can play all the level you have published on you earth, even if them are lockes, hope this will be solved.
for sure he is not the only guy who can do this. excuse me if this kind of glitch was already knew but was new for me and i thought was the right thing advise the community. bye, Riki.
2011-07-23 08:10:00

Author:
Unknown User


This can be pretty bad for people trying to have an uploaded version of their beta levels (regardless of reason), but I do see a way to keep the glitchers a way. Just simply have the level as a sub-level instead of a locked level. If you want to distribute a way for people to go in it, have a regular level published that holds an emitter that emits the level link, and trigger this emitter to activate how you want (sticker switch which you give the sticker to, safe code, etc) This way these glitchers and not even overlord glitchers (which i hear is back ) from getting into your levels2011-07-23 08:21:00

Author:
JKthree
Posts: 1125


This way these glitchers and not even overlord glitchers (which i hear is back ) from getting into your levels

Why do people use that glitch even though they're putting the playablility of their game at risk?!

How would someone get into a locked level?!Could this person be a hacker who hacked the key to your level into their inventory???

1. Hacker
2. Glitcher
3. Hole in game code abuser
4. MM fwend
5. NPC added to completley make people mad by playing locked levels and will cause the community to collapse by this
6. He unlocked the power of pie

These are the things he could be to have been able to play locked levels
2011-07-23 09:45:00

Author:
vanok
Posts: 63


This might be the problem: http://getsatisfaction.com/littlebigplanet/topics/accessing_locked_levels
The person who got into my locked level wasn't ShockAttack though, but that's still worrisome that someone has the ability to do such a thing. Freely too!


This way these glitchers and not even overlord glitchers (which i hear is back ) from getting into your levels
Wait, people have found a way to recreate the Overlord glitch even after the patches? O.o How is that possible?
2011-07-27 06:43:00

Author:
Qrii_Nakari
Posts: 204


I know for sure this has happened to more people, but I don't know exactly how many. Sometimes I see a locked level on someone's planet and decide to check out if there's any description, and there's a review from people warning the creator they accidentally got in. I've seen that two or three times, so I guess there's a very low but fair probability of it occurring. But it doesn't mean someone designed a specific glitch to get access to locked levels. Even if they did, there's not much benefit in playing a level beforehand unless it's a concept someone can easily steal.

As Fumetsusozo said, get a way to "paralyze" the player as soon as they get into the level. Move the entrance to a tiny dark matter box floating far away from the place you built the stuff, containing an automatically activated controllinator that doesn't do anything and turn the lightning to pitch black everytime you exit create mode. That way nobody can see, hear or play anything.
Or if you're not planning to give keys to more than a handful of people and you backup your profile frequently, then why not leaving the level unpublished on your moon until it's complete? That way it will appear on the "Recent Levels" section when it's done, no one unauthorized enters it at all. And none of your fans' Recent Activity constantly says the level's been republished giving them the false hope you've finally made it 100% public. *grumbles inaudibly about Luos' to-be-published Reh'Tahl level*
2011-07-27 08:47:00

Author:
SnipySev
Posts: 2452


Why not just publish the level as a sub level? Then no one will know that you've published it because sub levels don't show up on planets or in queues, so he wouldn't be able to access it.2011-07-27 09:27:00

Author:
FlipMeister
Posts: 631


Hello, I am actually one of the targets of this "ShockAttack" breaking into locked level. I don't know how he is doing it but he has broken into my levels as well. Feel free to post something here (http://getsatisfaction.com/littlebigplanet/topics/accessing_locked_levels). I think the more people that complain about it, the more it will be heard. I really hope they patch this soon, because I hate not being able to publish locked levels.

Most of the levels that this ShockAttack is breaking into, is peoples personal storage. He is taking things from people that do not belong to him.
2011-07-27 16:16:00

Author:
Godzilla
Posts: 224


Or if you're not planning to give keys to more than a handful of people and you backup your profile frequently, then why not leaving the level unpublished on your moon until it's complete? That way it will appear on the "Recent Levels" section when it's done, no one unauthorized enters it at all. And none of your fans' Recent Activity constantly says the level's been republished giving them the false hope you've finally made it 100% public.
The reason why I publish my incomplete levels locked is mostly for back-up purposes; I don't know when my PS3 will finally shoot the YLOD at me, and it may be getting closer to that from all of the times it's frozen on me when I play certain community levels. I do back-up frequently but if I lose my PS3 along with my flash drive or laptop, then I at least know I can possibly retrieve it from the LBP servers. ^^ I do like yours and Fumetsusozo's ideas on disabling all player activity, so I will keep those in mind the next time I decide to publish a normal locked level.


Why not just publish the level as a sub level? Then no one will know that you've published it because sub levels don't show up on planets or in queues, so he wouldn't be able to access it.
Shadowriver was the first to suggest that and I've already converted all of my locked levels into sub-levels. Thanks for reiterating it though.
2011-07-27 22:00:00

Author:
Qrii_Nakari
Posts: 204


I do like yours and Fumetsusozo's ideas on disabling all player activity, so I will keep those in mind the next time I decide to publish a normal locked level.

Shadowriver was the first to suggest that and I've already converted all of my locked levels into sub-levels. Thanks for reiterating it though.

Making it a sub level should do the trick just fine... but if you ever want more ways to protect the level....
Like i've told someone else not long ago, you can add something that will freeze the game
if a player plays it. basically just set a editor to emit a Freeze Glitch object.
you the owner will be fine as it won't go off while your in create mode.
unless you push play or something
*mew

Edit: Or even easier. just hook up a battery to a gamender.
2011-07-27 22:14:00

Author:
Lord-Dreamerz
Posts: 4261


Yeah, making it a sub-level would prevent the Recent Activity of the players that hearted you filling up with warnings that you re-published your level. Or would it? I'm not sure now, but if it's a sub-level than it shouldn't show up, in theory.

The freeze glitch seems a bit radical, especially with the risk of setting it off ourselves and subsequently losing the changes we made to the level. I think making so that the player can't move, see or hear is a better alternative.
2011-07-28 15:51:00

Author:
SnipySev
Posts: 2452


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