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Basic sackbot Camera
Archive: 6 posts
Hi everyone. I have a very straightforward problem, thats embarrasing to sat, isnt working for me (I could probably get a cream or something lol) I basically want to get a simple game camera on a sackbot so I can be in a controllinator somewhere else on the level, but my view is of the sackbot. My setup is a DCS set to transmitter to Blue DCS on the sackbot (set to Receiver) and the Game Camera on the sackbot. This game camera is set to (Zone of around the sackbot, Adjust player trackin of 0%, Local Space is off and Require all players is No) Problem is that the camera always focuses on the player sitting in his DCSin a different part of the level. I know I'm probably doing something obviously wrong, but cant think what it is. Any help would be appreciated :-) | 2011-07-15 18:34:00 Author: Sean88 Posts: 662 |
Put the controllinator on a thin hologram and set it to follow the sackbot, have a look at LBPlanetariums tutorial vids on youtube, there's one for exactly this. | 2011-07-15 18:56:00 Author: julesyjules Posts: 1156 |
I know how to do that part, but thankyou for the advice See, I was wondering if its possible to have the game camera follow the sackbot remotely without having the player on the same screen. | 2011-07-15 19:00:00 Author: Sean88 Posts: 662 |
...I was wondering if its possible to have the game camera follow the sackbot remotely without having the player on the same screen. No. The Game Camera always attempts to keep your Sackperson visible on screen. The Movie Camera doesn't have this limitation, but its view affects all players, so is usually unsuitable for a multiplayer level. | 2011-07-19 18:13:00 Author: Aya042 Posts: 2870 |
Just curious as to why you need the player to stay in one spot. If you need the player to get out of the sackbot and be back in that area, you could use a follower to take the player back to that point before ejecting him. If you want the player to appear to be in that spot for other players to see, just emit another sackbot in a controlinator set to copy owner. you can destroy it when you need to eject | 2011-07-19 18:33:00 Author: shane_danger Posts: 283 |
Thanks everyone. I was just wondering if it could be done that way. Thanks for alll your answers. Thanks Shane | 2011-07-19 19:44:00 Author: Sean88 Posts: 662 |
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