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#1

the Legend of Artemis: Ballad of the Time Thief

Archive: 23 posts


OK. Time to update you fine folks on this project. I have hammered out the basic game-play elements, and was wondering if I could get a few opinions from you guys.

The game currently plays a lot like Metroid, Castlvania, or Metal Slug. Very much a quick little platformer to the core. You play as Azael, a young girl born on the summer solstice, a day that is sacred to her village. It is said that the one born on the summer solstice would be the one to fight the prince of darkness, and finally deliver the world from the curse Artemis and Iris failed to fully end. Azael is trained in the ways of the sword and TL;DR she ends up fighting monsters and traveling to 3 different time periods in the world.

My real problem with what I currently have set up for myself to stumble over is I have made it too deep. The Azael bot currently keeps track of too many figures for me to use score bubbles to do data transfer. I was wondering if anybody has any idea how to track:

- Money ($0-50)
- Long range ammo (Tomahawks 0-10)
-3 main power ups (permanent, unlimited ammo)
-3 optional powerups (no ammo required, character stat enhancers)
- Several side quests

With the current score bubble allotment, I have found it mathematically challenging to keep track of all that crap, you know what I mean? SO would anyone like to volunteer a system to help track my stats?
2011-07-15 03:51:00

Author:
poorjack
Posts: 1806


First things first, sorry about your lost. I was really looking forward to Mythicos.

And second of all, Artemis & Iris sounds really great. I'm looking forward to this!
2011-07-15 04:08:00

Author:
fighterwindplus
Posts: 403


It looks like it could be a great series. Good luck.2011-07-15 04:11:00

Author:
Eternal_Rise
Posts: 113


Thanks for the support guys and the production is going smooth, so you know. I took the control system and elemental magic from mythicos, and built a new story and characters more fit to the gameplay style. So if anyone saw the screen caps from mythicos, or was in my closed beta, the interface will look very familiar to you 2011-07-15 04:18:00

Author:
poorjack
Posts: 1806


Artemis was actually Queen of the night http://en.wikipedia.org/wiki/Artemis
But maybe you're just making your own story. Good luck!
2011-07-15 04:22:00

Author:
Chump
Posts: 1712


Dude i know what you mean, i lost a epic rpg i spent 4 months on due to YLOD. Make sure you back this one up with an external drive and that goes for anyone. YLOD is growing unfortunately, especially if you have the old version of ps3s, you could be next.

Anyway, good luck with this, sounds like it will be awesome when its done
2011-07-15 04:24:00

Author:
Rpg Maker
Posts: 877


I didn't think this was based on Greek Mythology. Artemis is a fairly common name, and Iris is not Isis, which you probably mistook it for.

EDIT: Ah, I got edit-sniped.

Well, good luck with this new creation. You may already know several designs you want to use, and now you can choose to use the best of what you had.
2011-07-15 04:26:00

Author:
SSTAGG1
Posts: 1136


Artemis was actually Queen of the night http://en.wikipedia.org/wiki/Artemis
But maybe you're just making your own story. Good luck!

YES. Thanks for making that connection. Iris, is goddess of rainbows. They have contrasting powers... and in the end of "Artemis and Iris: Banish the Night" you will see what happens

But throughout the coop campaign, Iris uses powers of light to solve puzzles, while Artemis does most of the fighting, and becomes master of elements. I am not using Greek Mythology as a base for the story, but it is used in naming characters, and for some background and basis for character powers.
2011-07-15 09:47:00

Author:
poorjack
Posts: 1806


This sounds cool. You have a talent for telling a story. I usually read things and forget them but certain things, like this, I can see the story play out i my mind. I will have to keep a close eye on this project here.2011-07-15 11:26:00

Author:
DarKnighT_0_9
Posts: 91


By all means, keep an eye on it! I love having people excited Story telling is my favorite part of LBP. But don't expect bland gameplay because of it. Also, as I said, the prolog SHOULD be done in time for Crown Contest 2, but if not, I won't abandon it. I don't release an unfinished product. I will finish, and release when it is done.2011-07-15 14:08:00

Author:
poorjack
Posts: 1806


dude iris is the goddes of the rainbow but in some cases she is also dawn2011-07-15 14:42:00

Author:
runand_tell_that
Posts: 43


Yes. There is a lot of symbolic dawn/daybreak stuff here. The prince of night is holding Iris (the dawn) captive, and her sister is coming to save her so they can together make the sun rise over their world again. (it has been night time for years now)

Believe it or not, I did my research before picking the names and powers.the Greek goddess Artemis for example, is the goddess of the hunt, of nature, and virginity. And is the twin sister of the Apollo, god of the sun (who I have incorporated into Iris) Artemis in the game, is a master of elements, and has been living out in the forest for some time, and has become a friend to all animals. She is a skilled fighter, and twin sister of Iris. But again, there is no real world relation between these characters and the pantheon. I have just used the gods of olympus as inspiration for mortal characters.

More than anything else, I based the girls off Boudica, warrior queen of Iceni Celt tribe. look up the story on wikipedia.
2011-07-15 16:18:00

Author:
poorjack
Posts: 1806


Edited OP. New subject. Discuss.2011-07-21 13:57:00

Author:
poorjack
Posts: 1806


So your using scorebubbles? Okay, well i think i can help with the unlimited Ammo, and sidequests, but thats about it.2011-07-22 02:40:00

Author:
fighterwindplus
Posts: 403


Its very effective if before making a game based on legend to do your reseearch as it can also lift the level you make and make an interesting story.
well done, it sounds like it'll be fun to play and intriguing. If you need a level tester for advice or feedback, just give me a shout.
Good luck with the project. I'll be looking forward to this one
2011-07-22 13:21:00

Author:
Sean88
Posts: 662


It isn't based on a legend. It is all my original story. I am just trying to find a way to preserve all the upgrades to the playable character, awhile still making it nice to look at. I may end up re wiring the whole **** thing because to keep track of the stats, it looks like i will need a figure that is higher than the score bubbles can emit. It is extremely frustrating. I want to make multiple stages, but i don't want the items in a player's inventory to reset each time they go to a new stage.2011-07-23 00:06:00

Author:
poorjack
Posts: 1806


Try using stickers every time they(if you've included this) level up. Or get a new weapon. And then if you quit and comeback just put the sticker down somewhere in a level and that bot will emit.
(sorry if i'm not making much sense.)

Edit: But you'll have to save lot's of bots.
2011-07-23 00:21:00

Author:
fighterwindplus
Posts: 403


Lol you are making sense. But I am trying my best to keep this an A+ game. It seems more and more every day that Mm didn't actually want us to make anything as good as them. I want to make something that isn't hokey or cheap.2011-07-23 00:35:00

Author:
poorjack
Posts: 1806


So true, MM just wants to be the best lol. But aside from that, stickers would lose the quality of your level. So i'm not sure then...2011-07-23 00:50:00

Author:
fighterwindplus
Posts: 403


Let me explain this better. If you have 10 axes in your inventory in one level, and you travel to another level, I want you to keep the 10 axes... Or however many you have. But I also have to keep track of other stats, so the axes are taking up a lot of the numbers I can use with the score bubbles. It is frustrating that there isn't a simple data transfer tool.2011-07-23 01:07:00

Author:
poorjack
Posts: 1806


hmmm that is actually very complicated problem. Again As i said the only way I know how is to do is using stickers. In fact, to my knowledge that's the only way to transfer data like that. And as i said earlier, it's going screw up the quality of your level, so you might just have to do it during the menu (if you have one) or something.

well..I have quick question. Are you allowed to transfer score points through level Links? I can't quite remember. (this is still for your level)
2011-07-23 01:27:00

Author:
fighterwindplus
Posts: 403


Yes you are. that is the system I am currently using, but you can only use a score giver up to 10000 points, and I need more that that emitted at once to keep track of the data without errors2011-07-23 01:44:00

Author:
poorjack
Posts: 1806


You may want to check out the tutorial on adding single points, giving you full range. Also, since score sensor outputs analogue, you could detect values 1-9 using a sequencer.

Also, personal opinion, stickers are a nuisance to use. No one wants to enter codes either, so either work something out with scoring, or just adopt a different design base for the game.
2011-07-23 02:08:00

Author:
SSTAGG1
Posts: 1136


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