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Sonic The Hedgehog: Project Elements

Archive: 28 posts


Okay so I have been working on a Sonic Sackbot bot for a while now now (since about May)and I have finally finished.
Now I would like to make a series based around this bot, and I would like someone to help me with the level design.
To get an idea of what the bot is like I have published a demo (http://lbp.me/v/2fwn3e) and have taken a picture of the bot's circuit board:
http://i3.lbp.me/img/ft/d93affe3aabb3dd055536d26c02b9b92b4c9f975.jpg.
As far as music goes, that is already covered by my friend Arexion (http://lbp.me/u/Arexion) but help with cutscenes are welcome.
Finally, to give you an idea of what my series is gonna be like I have created some artwork based on my series:
http://img832.imageshack.us/img832/4086/seposter.png
If you are interested please reply to this post, and specify what you can help in. You will be credited for what ever help you contribute.
2011-07-14 15:43:00

Author:
MiniWeav
Posts: 12


Really nice sackbot 2011-07-14 19:24:00

Author:
Jamaloop
Posts: 7


http://i3.lbp.me/img/ft/d93affe3aabb3dd055536d26c02b9b92b4c9f975.jpg

Whoa!!!, No wonder it took you soo long to work on it, look at all that logic!!!!! Very impressed man!!!! GJ
2011-07-14 21:54:00

Author:
zzmorg82
Posts: 948


Really nice sackbot
Thanks!
Believe it or not, that is actually an old bot. Ihave improved the Loop de Loops, Dash Pads, Ramps and Hoops, and also added a Spin Jump Toggle, the Light Speed Attack and made an Element Power Bar to replace the Boost Bar. (Element Powers are Spin Dash, Double Jump, Bounce and Light Speed Attack)

Whoa!!!, No wonder it took you soo long to work on it, look at all that logic!!!!! Very impressed man!!!! GJ
Thanks, that is actually with all the sequencers closed, it couldn't fit on the picture with the sequencers open.
2011-07-14 22:41:00

Author:
MiniWeav
Posts: 12


I Made a Sonic sackbot and worked on it for ages! But that a mighty lot for a Sonic sackbot... Check out my Demo! Search "Sonic The Hedgehog Tech-demo" I Just want your opinion...Its the EARLY BETA.2011-07-15 15:35:00

Author:
Nitranon77
Posts: 127


Hey! this looks very interesting indeed! im very impressed by the logic I am currently working on a project of my own, but i think i may be able to assist!
Im pretty good at visuals, and i have an eye for detail. im kinda good with logic, and if you are making voice acting, ill be glad to help with that to! (once i get my new mic :L)
2011-07-15 20:56:00

Author:
Unknown User


Ahaha I think I was the one to review your old demo level the other day xD
but unless you made things better in the ways I said. I still stand by everything I said in the review~
but you say at least the "Loop de loops" are better? I hope you used a rotor this time so his feet are always
hitting the wall while in the loops. Also I hope you made the costume better from last time.
*mew
2011-07-15 21:04:00

Author:
Lord-Dreamerz
Posts: 4261


Ahaha I think I was the one to review your old demo level the other day xD
but unless you made things better in the ways I said. I still stand by everything I said in the review~
but you say at least the "Loop de loops" are better? I hope you used a rotor this time so his feet are always
hitting the wall while in the loops. Also I hope you made the costume better from last time.
*mew

Yeah I addressed that issue with the loops by putting a Look At Rotator on the bot, which looks at a tag in the loop's centre. However, I am not changing the costume as there is nothing wrong with it, and I feel it suites my planned series.
2011-07-16 21:11:00

Author:
MiniWeav
Posts: 12


Yeah I addressed that issue with the loops by putting a Look At Rotator on the bot, which looks at a tag in the loop's centre. However, I am not changing the costume as there is nothing wrong with it, and I feel it suites my planned series.

Well everyone has a different opinion on costumes~ but his eye's white seem to small.
but what would I know? I'm only well known for high quality costume making~

anyways does he run fast yet?
on the demo I could not help but get annoyed at the normal speed of a sackperson running...
but as it was just a demo I expect things like that have been fixed~
*mew
2011-07-17 14:58:00

Author:
Lord-Dreamerz
Posts: 4261


Well everyone has a different opinion on costumes~ but his eye's white seem to small.
but what would I know? I'm only well known for high quality costume making~

anyways does he run fast yet?
on the demo I could not help but get annoyed at the normal speed of a sackperson running...
but as it was just a demo I expect things like that have been fixed~
*mew

First of all, if you think you can make a better costume, be my guest, if I think it's better then I'Il happily use it for my sackbot.
Secondly, I am not gonna change his running speed as it is at 150%, the fastest speed without movers. If I use a mover it will make his movements too twitchy, like some of the other Sonic Sackbots out there. This is also the reason I didn't use mover in the Sackbots jump.
2011-07-17 15:28:00

Author:
MiniWeav
Posts: 12


First of all, if you think you can make a better costume, be my guest, if I think it's better then I'Il happily use it for my sackbot.
Secondly, I am not gonna change his running speed as it is at 150%, the fastest speed without movers. If I use a mover it will make his movements too twitchy, like some of the other Sonic Sackbots out there. This is also the reason I didn't use mover in the Sackbots jump.

Hey no need to be so on edge~
I'm not saying your bad at what you do I'm just trying to give you friendly advice.
but by all means don't listen to anyone's advice when they are just trying to help and just do what you want

anyways I could not tell by the Demo he ran at 150% it only looked 100% to me.
and yes I have made a unbugged running system that is better then what others have made.
But I was not suggesting you use a run logic system as they are hard to make.
*mew

PS: I don't have a Modern Sonic costume. I'm a Classic Sonic fan.
but I could edit it in to Modern if you wanted. but I get the feeling you don't care anyways~
2011-07-17 15:38:00

Author:
Lord-Dreamerz
Posts: 4261


Hey no need to be so on edge~
I'm not saying your bad at what you do I'm just trying to give you friendly advice.
but by all means don't listen to anyone's advice when they are just trying to help and just do what you want

anyways I could not tell by the Demo he ran at 150% it only looked 100% to me.
and yes I have made a unbugged running system that is better then what others have made.
But I was not suggesting you use a run logic system as they are hard to make.
*mew

Sorry if it seemed I was on edge. I suppose the lack of smileys caused that impression.
Also, I did listen to your advice and I have taken it into account, but I feel that I have made the bot the best it can be. The main reason I didn't use movers for the bot's running logic is there is gonna be some challenging platforming, especially in the later levels; something a mover based running system wouldn't work well with.
2011-07-17 15:44:00

Author:
MiniWeav
Posts: 12


there is gonna be some challenging platforming, especially in the later levels; something a mover based running system would work well with.

Well as I don't know what kind of platforming your level will have I've no idea how hard it be to put in or not.
all I'll say is my run logic system perfectly knows the difference from the floors and walls.
and can easily be turned off for spots that Sonic should not be running fast in.
*mew
2011-07-17 15:53:00

Author:
Lord-Dreamerz
Posts: 4261


Maybe I could help out, Im good with programming sackbots and sackbot actions. I've made a Sonic sackbot on my own and I modified it greatly over the time!2011-07-19 09:11:00

Author:
Nitranon77
Posts: 127


Maybe I could help out, Im good with programming sackbots and sackbot actions. I've made a Sonic sackbot on my own and I modified it greatly over the time!

It's ok, I don't need a sackbot as my one is pretty much done. What I need is pretty much everything else apart from sackbot, music and story. So that means level designers (although I've already decided on the level themes), cutscene directors and possibly voice actors (still undecided). If you feel you could help with any of these, and your skills are at a sufficient level, you may be able to help with my project.
2011-07-19 15:42:00

Author:
MiniWeav
Posts: 12


Too. Much. Logic (BOOOOOOOOOOOOOOM) Anyway well done.2011-07-19 16:17:00

Author:
craigmond
Posts: 2426


Maybe I can help with Logic for something other than Sonic or perhaps the "Voice acting".2011-07-20 04:48:00

Author:
Nitranon77
Posts: 127


Maybe I can help with Logic for something other than Sonic or perhaps the "Voice acting".

As far as logic goes everything is done, like the loops, hoops, rings, springs, etc. Unless there is some level specific logic, I won't need your help where logic is concerned. As for voice acting, I'm still undecided. If there is gonna be voice acting I'll post the roles on this forum and take it from there.
2011-07-20 14:31:00

Author:
MiniWeav
Posts: 12


As far as logic goes everything is done, like the loops, hoops, rings, springs, etc. Unless there is some level specific logic, I won't need your help where logic is concerned. As for voice acting, I'm still undecided. If there is gonna be voice acting I'll post the roles on this forum and take it from there.

Alright, Just list the jobs on your first post and that will give me an idea. BTW Will other characters from the Sonic Series be in your series?
2011-07-21 06:09:00

Author:
Nitranon77
Posts: 127


Will other characters from the Sonic Series be in your series?

It's just Sonic for the bulk ofthe series, with the rest of the characters being made up by me. However Tails is there briefly at the start, and there is a suprise at the end.
2011-07-21 12:35:00

Author:
MiniWeav
Posts: 12


It's just Sonic for the bulk ofthe series, with the rest of the characters being made up by me. However Tails is there briefly at the start, and there is a suprise at the end.

SUPER SONIC! http://www.youtube.com/watch?v=LdxGoRjsn7A Just a theory, Congratulations on your X-PLAY feature! Your my (FRIENDLY) competition on LBP2 in creating Sackbots, but I will still offer to help you with your projects.
2011-07-21 18:18:00

Author:
Nitranon77
Posts: 127


Ok just a headsup for what roles are available for Sonic Elements.
Project Leader - MiniWeav
Level Designers -
Level Artists (Includes 3D) -
Cutscenes -
Music - Arexion
Logic -
(As project leader, I have creative control in all of the above and I'll also partake in level design, level art and logic )
2011-07-22 01:46:00

Author:
MiniWeav
Posts: 12


Logic please! What are the requirements?2011-07-23 08:23:00

Author:
Nitranon77
Posts: 127


Just published a new demo, please check it out and leave your impressions
http://ic.lbp.me/img/bl/29cdc22a8673823d31a5d47cd41a966294f48d95.png
http://lbp.me/v/3wszb8
2011-07-23 21:08:00

Author:
MiniWeav
Posts: 12


Your level not showing up in text search. Did you remove it from your pod..?2011-07-23 22:52:00

Author:
venat
Posts: 715


it's still on my earth. check the lbp.me link for the exact name 2011-07-23 23:33:00

Author:
MiniWeav
Posts: 12


Woah Bro! Just played you demo. Amazing!! I would like to help, I could help on cutscenes.2011-07-24 02:49:00

Author:
fighterwindplus
Posts: 403


hey just a question, is it ok if i can use some of this stuff, like the sackbot and props (dash panels, springs, loops etc.), because i'm making a new level project and i kinda dont have anything to start with except Stage design and special effects. besides the sonic sackbot I have totally sucks.
check out my blog for details on the project and an LBP.me link
also i want to help you on your project
2011-09-25 18:19:00

Author:
Unknown User


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