#1
Controlinator channels
Archive: 7 posts
There needs to be an option like you did with the tag sensors so that way when you come across other players using the remote control feature in the controlinators, you don't have to worry about having the same color. If you do who ever was in the controlinator first will have control over both vehicles/sackbots. | 2011-07-14 09:33:00 Author: Unknown User ![]() |
There needs to be an option like you did with the tag sensors so that way when you come across other players using the remote control feature in the controlinators, you don't have to worry about having the same color. If you do who ever was in the controlinator first will have control over both vehicles/sackbots. Ok, I think the color way is the easiest way to have it done. | 2011-07-14 14:05:00 Author: zzmorg82 ![]() Posts: 948 |
Only player specific tweaks on controllinator i would want is for "(Pseudo-)Nearest Player" option ;] | 2011-07-14 15:32:00 Author: Shadowriver ![]() Posts: 3991 |
Why not specify which player can control a given Controllinator? | 2011-07-14 20:15:00 Author: Brandon ![]() Posts: 106 |
Agreed. I hate when a friend and I are showing each other our sackbots, and we both used the same channel for out controlinator. | 2011-07-14 22:01:00 Author: Weretigr ![]() Posts: 2105 |
Agreed. I hate when a friend and I are showing each other our sackbots, and we both used the same channel for out controlinator. Although it did provide some awesome synchronised dancing! | 2011-07-14 22:48:00 Author: Jedi_1993 ![]() Posts: 1518 |
All i would like is to be able to tweak the nearest player option (radius, whether only a certain player can control or not, etc.) | 2011-07-20 06:29:00 Author: LBP2_Tutorialist ![]() Posts: 225 |
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