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#1

Deadville Infection a highly detailed top down zombie shooter

Archive: 18 posts


http://www.lbpcentral.com/forums/attachment.php?attachmentid=35594

Hi there i have already published a top down level called Deadville Hollow http://lbp.me/v/z1-39w that is doing well but i think it lacks a lot of options i would have liked to add but due to thermo i can't, so i am thinking of making a few new game modes and a title menu.

I know there are hundreds of top down zombie levels out there and that most of you are bored with them so i would like a few ideas from anyone here.
I am attempting to make the level different from other zombie levels with lots of detail and good gameplay experiences. I want to make it more exotic than most and i am thinking of making it more of a monster level than a zombie one.
If there is something you think would be a great idea to add to this sort of level then please throw them at me. Really i need ideas for monsters and gameplay features.

What would make this stand out from the rest that is my main thought at the moment. I want it to be a visual masterpiece with easy gameplay and a good theme to make it unique from the rest.

Game modes will be (Maybe)

Survival - This will be the standard survival mode where you have to find survivors and kill zombies to earn points to win. There may be three maps for it. Deadville Hollow (My original level), Subway, and a military bunker.

Horde - In this mode you will defend an area against a large number of zombies the areas might be either a police station, gas station or small shopping mall.
Okay i now have a beta up and running for the Horde mode. It is a 2 player vs mode where each player must kill as many zombies as possible to win. I'm not so sure about it being vs though and might just make it a co op level with a score limit.
Ideas would be great. Here is the link http://lbp.me/v/31ktb2 So far two people have played it and liked it. Qrii_Nakari has also written a review about it already which is really good.

Infection Mode - In this mode you will be able to control a zombie and kill people for points within a shopping mall or city block. I want to make it so that as the zombie you can kill people and they will then turn into zombies as well. I have never played a level where i was the badguy so that is what i want from this mode.

Escape - In this mode you will have to find a way out of the city before it is nuked. It will be a time limited level and the zombies will be trying to slow you down. Might make this a vehicle level but not sure.

Ancient Mode (Need better name) - This mode you will be a medieval warrior who must kill a dark priest in a dark gloomy cathedral area to stop the hordes of the infected from rising. Not sure about this mode at all it just seems like an interesting idea. (May scratch this idea)

Monsters Zombies

So far there a few different types of zombies and a monster that i have added to Deadville Hollow level.
Ideas for more monster variants are skeletons, bats, ghosts and giant mutated sewer rats.

Weapons

So far there is:
Shotgun
SMG
Twin SMG
Flamethrower
Close combat weapon
Molotov cocktails
Might also consider mines or C4.

http://www.lbpcentral.com/forums/attachment.php?attachmentid=35762
http://www.lbpcentral.com/forums/attachment.php?attachmentid=35764
2011-07-14 03:38:00

Author:
Lordwarblade
Posts: 761


How much of the thermo did the Deadville Hollow level fill? I thought it was great, and I've got some ideas you may be able to use.

- Local militia that patrol the streets, attacking zombies
- My weapon system , I could try to mod it so you could switch between weapons like in your original level. It could really open up the variety of weapons you could use (actually, this gives me a great idea for mercs, I'll post in the group)
- Many more enemy types
- Random events? Occasional zombie surges, people running through town, etc?
- I could think of more, later

Also, if you need any help, I think I owe you . You probably already know everything I'm good at. Logic, mediocre at everything else.
2011-07-14 04:31:00

Author:
SSTAGG1
Posts: 1136


Thanks for the ideas SSTTAGG1 though in the original level i made the thermo is nearly full so all zombies are emitted to save thermo.

The other modes and maps will hopfully have much less thermo so some of the ideas you have mentioned would actually be good.
For the mode where you will control a zombie i was already thinking about militia type people trying to stop you.
I am working on newer types of enemies and i am actually thinking of going beyond the whole zombie idea and turning more towards Resident Evil and Silent hill.
One enemy type i would like to make would be a siren that you have to hunt in small map, basically a which that can only be seen with a special vision like thermo or night vision sort of thing.

I don;t know wwhat will hapen thermo wise yet and i am experimenting with many different things. I will deffinatley ask for your help if i hit a snag.
2011-07-14 04:45:00

Author:
Lordwarblade
Posts: 761


Don't make a BLOODY Zombie level you little Wally!2011-07-14 06:53:00

Author:
lbp2goty
Posts: 104


Don't make a BLOODY Zombie level you little Wally!

Any reason why?
I know there are lots of zombie levels but there are also lots of platformers star wars levels and top down warfare levels out there. I am aiming at making a zombie level that will have many different aspects that most don't and stand out as unique in its own way because of it.

Well so far 1 says i should make it and another says no. 1-1 Draw any other opinions.
2011-07-14 07:07:00

Author:
Lordwarblade
Posts: 761


With the massive game modes and maps, you may need to consider the possibilities that you might need to build upon a system that uses the level links. Since physical objects take up more space than objects that are emitted, having that many maps will more than likely have you building them on a separate level. It's a bit ambitious, but I've seen your games and I know you're more than capable of getting the job done.

Though the idea of a zombie game has been flooded throughout LBP, yours may be lost in the crowds, regardless of it's qualities. Only way around this is to get yourself more known and start advertising. If you want my opinion, I say go for it. If no one plays the game, at least you will learn and capture new experiences and ultimately become a much better creator. And when you do get discovered, all of your games will thrive.
2011-07-23 20:37:00

Author:
LoVeRiCe
Posts: 90


Thanks a lot for that advice LoVeRiCe. I will be using a few level links though i would prefer not to use too many so for small levels i might emit the areas once selected in an option.
I myself do quite like top down zombie levels but it does seem many people are getting bored with them. I want this level to be quality and therefore i am trying hard to make it stand out but its very hard to get it noticed which is why i am not sure what to do with it exactly.

You are deffinatly right that even if no one plays it, it will be something i can look at and learn from. My Deadville Hollow level has taught me a lot since i started it when i got the game and i am learning new things from making it.
My main project is an RPG which is hopefully going to turn out different from the rest and i thought that this deadville infection project would help me develope my skills so that when i do the RPG it wont be rough and ready with many glitches like Deadville hollow was when i first published it.
2011-07-23 20:50:00

Author:
Lordwarblade
Posts: 761


I could point out that the impression HERE (among the more serious creators) is that people are getting bored of them. Zombie levels still maintain a high level of interest among many of the players, namely youths. I still enjoy bomb levels, since they are fun, and perfect multiplayer games with friends. Same thing with zombie levels.

The thing people here seem to have mistaken is that they have prejudice against ALL zombie levels due to the ridiculous number of them. That shouldn't mean well-made games should be assumed to have the same quality as the others.

Something you could do is just call the enemy mutants or aliens. Could be the exact same thing, just without the zombie name. I'm probably just going to call my project "Call of Duty" to get some interest. Sure, I'll be selling out, but meh, it's a game, I like to have fun. If fun means me seeing a response to my creations, then sure.
2011-07-23 21:04:00

Author:
SSTAGG1
Posts: 1136


Good point SSTAG1 i find myself thinking the same way at times but the zombie level i have played on this site have been superior to the myriad of zombie levels made by the standard lbp player so feel i could do the same with this project bring the zombie killing game back to life refreshed. If it turns out it doesn't have that effect then it will be a shame but still its what i enjoy so why not.

My 40k levels are getting hardly any notice so zombies is my next step. I think i will start small make a couple different modes then see what the result is. Then later on i can move on to more bigger things. If it doesn't get many plays on the PS3 i will recreate it on the PSvita more likely anyway.
2011-07-24 10:55:00

Author:
Lordwarblade
Posts: 761


I have now published a beta test for the Horde mode which i have made as a 2 player Vs where each player must kill zombies for points. I might change this to co op depending on feedback later. It can be played one player though you wont keep your score.
Any thoughts on it will be great as i am sure where to go with it next. Gameplay ideas would be great as i want to make it to be fun as well as interesting. Here is the link to the level. http://lbp.me/v/31ktb2

The level has two maps to choose from, a Subway and an Apartment highrise. Both maps are unique to anything i have seen in the way of zombie levels before on LBP and i hope people think the same.

The subway is a dark medium sized map with many zombie entrance points and two broken trains in the center of the map.
The apartment is a high building from the ground and you can access other roof tops of other building from it. There is also a helicopter that fly's by now and again. This is my favorite map as i have used the 3d layer glitch to make the apartment look like you are really on a high level to the ground.

http://www.lbpcentral.com/forums/attachment.php?attachmentid=35762
http://www.lbpcentral.com/forums/attachment.php?attachmentid=35763
http://www.lbpcentral.com/forums/attachment.php?attachmentid=35761
http://www.lbpcentral.com/forums/attachment.php?attachmentid=35764
2011-07-27 03:17:00

Author:
Lordwarblade
Posts: 761


......wow, that looks awesome!

Great use of the extra layers. I'm guessing this uses the same unit as in your other zombie levels? I seriously can't wait to play this.

Also, you gave me an idea, loading screens, it'd cover up the serious lag that would occur when I emit maps.
2011-07-27 06:35:00

Author:
SSTAGG1
Posts: 1136


Yep loading screens are actually useful if done right. I wanted to add one because of the design i wanted to make but thought what the hell would it actually be there for then i had a problem where if you entered the level with 2 players only one would spawn.
I then realized that because i was starting the players automatically entering controlinators to make the title menu work one player was unable to enter the level, i then made it so both players enter the level triggering a camera that looks at the loading screen then when the loading icon is loaded both players are then dropped into controlinators to use the menu.

So i finally found a legit and useful reason to use the loading screen I'm sure there might have been better ways but the loading screen does look good and allows all players to enter before the level really starts.

BTW should it be a Vs or Co op i'm not sure what would be more fun?
2011-07-27 07:59:00

Author:
Lordwarblade
Posts: 761


Ive always wanted to see a zombie stage that has people running through a zoo... And there is zombie animals... Think of a zombie elephant chasing you down!

Not sure it this is possible but interesting idea.

Oh, and how about a count down once bitten... Nothing you can do about it, get bitten you're going to turn into a zombie, then it's your job to take down the survivors. So a mix of your horde and infected idea.

maybe some upgrade ability for re-plays. I've put a little more thought into the random idea I had about stacking health and I'll set up an example over the weekend hopefully! Interesting for the ancient mode like a medieval RPG/zombie survival Combo.
2011-07-27 10:55:00

Author:
Mr_Fusion
Posts: 1799


Looks freaking great judging from the screenshots. :star:

Quened
2011-07-27 21:08:00

Author:
DoomeDx
Posts: 132


Just done playing it!
I left a review!

Just a suggestion btw, make it so that it gets reaaally dark sometimes. So the flashlight MUST be used if you want to survive
2011-07-27 22:43:00

Author:
DoomeDx
Posts: 132


Just done playing it!
I left a review!

Just a suggestion btw, make it so that it gets reaaally dark sometimes. So the flashlight MUST be used if you want to survive
Haven't played it yet, but sounds like a great suggestion.
2011-07-27 23:13:00

Author:
SSTAGG1
Posts: 1136


I was wondering about implementing a day night cycle so that you start the level mid afternoon and will usually finish in the morning. This way the map would be a lot darker at one point and i may have a new monster called a siren that only appears at midnight.

Only a few people have played it at the moment and the result has been great. Even though the level had no music or background sound effects yet everyone that has played has liked it and rated it with a smile or heart. Because of this i might make as showcase level thread for this level and see the outcome.

There will be a main menu title for the project up soon and it will have different options to choose like the different gameplay modes and maybe even a map of Deadville Hollow with locations pointing where each map is found. As of now there is only the original Deadville Hollow survival level and the new Multiplayer Horde level to choose from.

There might also eventually be a monster compendium for the project as well that will display all the different enemies that can be found and their skills and weaknesses. I don't know if it will be interesting to people or not but would be fun to make.
2011-07-28 00:09:00

Author:
Lordwarblade
Posts: 761


Ive always wanted to see a zombie stage that has people running through a zoo... And there is zombie animals... Think of a zombie elephant chasing you down!

Not sure it this is possible but interesting idea.

Oh, and how about a count down once bitten... Nothing you can do about it, get bitten you're going to turn into a zombie, then it's your job to take down the survivors. So a mix of your horde and infected idea.

maybe some upgrade ability for re-plays. I've put a little more thought into the random idea I had about stacking health and I'll set up an example over the weekend hopefully! Interesting for the ancient mode like a medieval RPG/zombie survival Combo.

Hey thats a great idea i have never seen a top down zoo before in LBP let alone zombified animals. A croc pit would be interesting. It would be hard to make and would need to be a reasonable size but would be most interesting. I might consider working on this idea and see what happens.

Your count down idea when you get bitten is very interesting i might do something like that for the infection mode. Maybe it should be 2 - 4 players and each player starts as a merc then once bitten becomes the enemy and tries to kill his original team mates. Might have to be a Vs level where as a human you get points killing zombies then once a zombie the other way around. Need some more ideas and maybe logic help for this mode but it could be epic if i can do it right.

Thanks for these ideas
2011-07-28 02:36:00

Author:
Lordwarblade
Posts: 761


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