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Score Bubble Emitter Help
Archive: 3 posts
I'm creating a "bomb survival" level, where exploding balls fall from the sky, and you have to move a horizontal platform to catch the balls, emitting a certain number of score bubbles each time a ball hits one of the sections of the platform. The platform has three sections; green sections to the left and right, and red in the middle. When a ball lands on a green section, the plan is to have 5 score bubbles emit at the player below, and when a ball hits the red section, 10 balls emit. My question is: how do you get an emitter to shoot exactly 5 score bubbles each time a ball hits a section, regardless of how long the ball's magnetic key is in the range of the magnetic switch of the section - and - be able to this for future balls? | 2011-07-14 01:49:00 Author: Unknown User |
Make two pieces of material (1 Dark matter). Connect with pistons. Add a tag a sensor. Change speed to .1. Make it directional. Have your catcher trigger the piston, bringing the tag in range of the sensor, emitting the right amount of points. | 2011-07-18 03:45:00 Author: Zero10100 Posts: 385 |
Make two pieces of material (1 Dark matter). Connect with pistons. Add a tag a sensor. Change speed to .1. Make it directional. Have your catcher trigger the piston, bringing the tag in range of the sensor, emitting the right amount of points. Ah, thanks! That makes sense. I actually went around it by gluing five bubbles together in a row, saved it as an object, and had the emitter shoot that object. | 2011-07-18 06:41:00 Author: Unknown User |
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