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Terminator: Future Wars

Archive: 21 posts


This is my first level, but I've spent a ton of hours creating it and playing through it to make sure everything works. Please report any bugs or any areas that you may have had problems with in terms of gameplay. Please note that I haven't tested the level beyond two players, but there shouldn't be any issues having three or four. Please enjoy! <3
http://lbp.me/v/1t36ek

EDIT: I've changed this to a F4F. In accordance with the guidelines, I'll commit to 5 levels to return feedback on, but I might be able to do more. As of right now, I only can play LBP1 levels (I'm getting LBP2 in the mail though ).

http://i6.lbp.me/img/ft/2f6e248ba54e15e3e7a93b4a5a5f66328b9bd657.jpg
http://ia.lbp.me/img/ft/4fa69c44dcdd22f8f9302410eae4dc5fe7f92437.jpg
http://ic.lbp.me/img/ft/32c916a7f2c2c97dd52cc597bfc1e0711af421d1.jpg
http://i5.lbp.me/img/ft/0b5e34adbec1e420be56d55314439f9b747f535e.jpg
http://ic.lbp.me/img/ft/0ec03955f24be07f6dce2aac81b624df028e37bc.jpg
2011-07-13 06:36:00

Author:
Unknown User


Hmm... looks interesting. I might check this out.2011-07-13 06:41:00

Author:
SolidNInja2020
Posts: 39


queued it. will report back later. i actually made the terminator music that you can use. add me.

https://lbpcentral.lbp-hub.com/index.php?t=59641-the-matrix-has-sackboy...
2011-07-13 12:27:00

Author:
wolfy_616
Posts: 202


queued it. will report back later. i actually made the terminator music that you can use. add me.

https://lbpcentral.lbp-hub.com/index.php?t=59641-the-matrix-has-sackboy...

I only have LBP 1, so I can't add your music. I tried doing the Terminator theme via a piston and magnetic keys.
2011-07-13 20:30:00

Author:
Unknown User


I haven't made it all the way through yet, but that is because of my lask of skills and hand to eye coordination. The problem I had was when I jumped onto a bridge section I wasn't close enough to activate the checkpoint. This is the checkpoint that moves to the next section of the bridge (very nice bit). I had to restart the level at that point. Hopefully I will have some time soon to try it again.

So far, so good!
2011-07-18 03:15:00

Author:
CommToad
Posts: 82


I haven't made it all the way through yet, but that is because of my lask of skills and hand to eye coordination. The problem I had was when I jumped onto a bridge section I wasn't close enough to activate the checkpoint. This is the checkpoint that moves to the next section of the bridge (very nice bit). I had to restart the level at that point. Hopefully I will have some time soon to try it again.

So far, so good!

Thanks. Look forward to your input. I actually added the "tossed" checkpoint late, because I assumed many wouldn't make the jump, and as was, they couldn't continue without restarting.

Question for you: Was the strategy for avoiding the Flying HK at the beginning obvious to you? The idea was to sidestep your sackperson away from the middle layer (and door opening) to avoid getting caught in it's spotlight (spotlight only runs along the middle layer).
2011-07-18 06:36:00

Author:
Unknown User


Someone commented in-game that there were bad visibility issues and that the tossed highway checkpoint had fallen off. Has anyone experienced these problems? I have played through the level dozens of times, and the checkpoint has always successful moved to the other portion of the highway. And in regards to visibility, I wanted to convey night time, but at the same time, I want people to be able to see the environment. In other words, is it too dark?2011-07-18 20:14:00

Author:
Unknown User


I haven't had any problems seeing the level, and the second time through I got the checkpoint and made the jump! Then I ran out of time and had to leave for work. Still liking what I see. As for the flying HK, I figured out that if I stay inside it will go away eventually, just never noticed that it was the spotlight that triggered it.2011-07-18 23:25:00

Author:
CommToad
Posts: 82


Version 1.4 update:
Fixed the first lift, so it doesn't glitch and destroy itself. Also gave the lift some sound when moving.

Dropped the 'Darkness' of the level down a couple of notches so the level is a little bit more easy to see.

Lowered the Highway checkpoint some, so you can't miss it when you first land onto the section.

Moved the checkpoint after the truck falls, so you can't miss it regardless if you go forward on the ground or by going over the car pile.

THANK YOU for all your feedback; It's been invaluable! Please, if you encounter any other problems, or have any suggestions, please let me know.
2011-07-19 03:54:00

Author:
Unknown User


I've queued your level and will play it next time i'm online. I've also made a Terminator level with some prizes given away which might be helpfull to your level (http://lbp.me/v/s-wyrv)2011-07-19 07:45:00

Author:
thespacemonkey187
Posts: 318


I've queued your level and will play it next time i'm online. I've also made a Terminator level with some prizes given away which might be helpfull to your level (http://lbp.me/v/s-wyrv)

Thanks! Great job with your level. The aesthetics were amazing! I even used your flicker light prize on my level.

PS - How do you do the Shadow thing you did in dream level? I'm talking about the design that you depict in your signature picture.
2011-07-22 22:30:00

Author:
Unknown User


I checked the level out and found the post-apocalyptic setting quite good. The monsters and machines were also done well.

I have some suggestions though:
1) Infinite spawns would be great because I died a lot of times in some parts (this is just me because Im sometimes clumsy with my control)
2) Could you try adjusting the 2 flaming covers when fighting the huge machine? I had a hard time going in that lane because the gap was small and the huge machine kept getting close to me. (this is again just me)
3) The part where you where you control a machine to drop a box to the button below had a minor problem. If I misplaced the box and it drop somewhere else, I have to wait a while for it to disappear and then start again. Could you make it that when I press the button, the first box will disappear and a new box will drop instantly. (this is just a minor complaint though)

Anyways, the level was great and it stuck pretty well with its theme.

And if you got the time, would you mind checking out my other level? It had some plays but the actual feedbacks were few.
Here it is:
Title: Dreamscape
Thread: https://lbpcentral.lbp-hub.com/index.php?t=58814-Dreamscape
Link: http://lbp.me/v/122je6

Thank you for your time.
2011-07-23 02:01:00

Author:
romancrisis
Posts: 138


1) Infinite spawns would be great because I died a lot of times in some parts (this is just me because Im sometimes clumsy with my control)

I kinda have a thing against infinite spawn points. What areas were you dying the most? Perhaps, I can tweak the difficulty some.


2) Could you try adjusting the 2 flaming covers when fighting the huge machine? I had a hard time going in that lane because the gap was small and the huge machine kept getting close to me. (this is again just me)

I just revamped the HK Tank battle some. You shouldn't get burned, now, unless you try to jump over them, which is what I want to deter people from doing. Please, check it out and let me know what you think.


3) The part where you where you control a machine to drop a box to the button below had a minor problem. If I misplaced the box and it drop somewhere else, I have to wait a while for it to disappear and then start again. Could you make it that when I press the button, the first box will disappear and a new box will drop instantly. (this is just a minor complaint though)

Actually, you can spawn multiple blocks without having to wait for them to disappear. I had just made the frequency of the emitter slow, so the task wouldn't be too easy to do. A new one will now spawn every 2.5 seconds that you stand on the button.

Also, I shortened the length of the grabbable lights at the conveyor belt, so it should be significantly easier to make it to the other side. I assume this is where you died a lot?
2011-07-23 07:00:00

Author:
Unknown User


I actually died a few times during the paintinator encounters with the terminators, not the conveyor belt.

During the huge machine fight, the modified covers were better and I was able to go in and out of layers without much problem like before.

If you don't want infinite spawns for all, then go for double checkpoints instead.
2011-07-23 15:51:00

Author:
romancrisis
Posts: 138


I actually died a few times during the paintinator encounters with the terminators, not the conveyor belt.

During the huge machine fight, the modified covers were better and I was able to go in and out of layers without much problem like before.

If you don't want infinite spawns for all, then go for double checkpoints instead.

Thanks! I'll put double checkpoints before the battlefield encounter and the conveyor
2011-07-23 19:01:00

Author:
Unknown User


I didn't have problems with the falling bridge and the jumping bridge, what I did have problems with, maybe because I suck, was that I had to restart once because I died to the Heli twice, and don't remember if I died to the fire twice, what I would suggest is like some kind of warning bout the fiery rocks, because a sure death doesn't seem right to me, maybe some kind of sound or warning would be cool.
Oh another thing, it was kinda difficult to move around because of all those skulls and debris on the floor, had to move around jumping instead of running; and the part with the electric block that you place, was kinda hard to make the rock land on the tiny button sometimes because the elevator was kinda floppy.

Well, I hope my feedback worked, most of my feedaback may be just because I did pretty bad, but it would be ok consider less experienced players?
2011-07-23 21:55:00

Author:
Unknown User


Finnaly tried it,

Pros

+Visuals fit the atmosphere
+Characters blend in with scene
+I MADE THE ****ING JUMP!

Cons
-The Puzzle was pretty bad and the blocks wouldn't stay on the switch

Try My level A NOT So Simple Platformer and leave feedback when you get the chance
2011-07-24 02:28:00

Author:
Unknown User


Update:

- Made the puzzle button significantly larger, so it should be pretty easy to complete it.

- Added a soldier at the beginning to warn you about the Flying HK spotlights.

- Removed a few skulls in a couple of areas for easier treading.

- A bunch of minor things that most of you won't even notice.

I know that this level isn't for everyone, but I wanted one that is challenging (but not impossible or overly frustrating), polished by amateur standards, and, most importantly, fun. I'm hoping that I've achieved that. Kinda hurts to see that someone tagged your level as 'Rubbish' after putting so much into it.
2011-07-24 04:05:00

Author:
Unknown User


Queued it! Looks interesting. I'll give you feedback shortly.2011-07-25 01:48:00

Author:
xRystar
Posts: 39


I had this queued, played it and totally forgot it to make a reply. I'm gonna try this again, and give feedback. I can't believe I forgot it.:{2011-08-04 09:14:00

Author:
Unknown User


there should be a checkpoint after the flyers and before the fire. After you grab the paintinator I had a little trouble shooting both terminators as the solider with the gun sort of gets in the way of a normal shot. It's pretty good design the highway bit is well laid out. I got stuck at the puzzle with the two switches and buttons. They seemed a little too close together I kept re triggering the emitter or missing the button. The times that I managed to land on the button the weight disappeared and the doorway shut again. Maybe the button should be a one shot door.

Again, a really great level and I hope that you enjoy LBP2 when you get you hands on it!
2011-08-06 13:17:00

Author:
Mr_Fusion
Posts: 1799


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