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Update v1.05
Archive: 102 posts
I'm downloading the content right now, and from the looks of it (93 MB) it looks a bit big. I'm actually having problems downloading (GO HIGHER PERCENTAGE).... (Edit: Silly me. I just dont have enough dataspace...) (Edit 2: Ok nvm it still keeps getting stuck at 7% or 11%...) Anyways, what's in this patch, hmmm? | 2011-07-12 14:06:00 Author: Fang Posts: 578 |
lol me 2 Now its 80% i think they patched A glitch i dunno is it a glitch or a hack and the glitch burnt sackboy XD i wish 2 know how to do it | 2011-07-12 14:26:00 Author: Unknown User |
I'm about to download it, I hope it comes with some new DLC. By the way fang I played your music gallery level and I was wondering If I could use some of your music in a FFVII reenactment level and of course I would credit you. Could I use FFVII fighting, FFVI Decisive Battle, and the prelude. Thanks. | 2011-07-12 14:27:00 Author: TJLEW Posts: 41 |
Hmmm i had no trouble downloading it. I noticed the stores different, or was it always like that? Most likely this update is for all the DLC releasing today. | 2011-07-12 14:31:00 Author: Rpg Maker Posts: 877 |
Hmm, well it's probably just me then. My connection has been noticably cruddy these days But, most likely it's probably DLC data... | 2011-07-12 14:34:00 Author: Fang Posts: 578 |
The store is different, yes (and better). No more randomly spinning the earth trying to find stuff. I don't see any obvious bug fixes or anything so far; local space cameras are still bugged. | 2011-07-12 14:37:00 Author: Dr C Posts: 122 |
OMG THEY MADE NEW STORE i mean they updated it but no new costumes maybe today will come finalfantasy costumes | 2011-07-12 15:01:00 Author: Unknown User |
I'm currently downloading the latest update, versioned 1.05. It is 93MB, and looking sure to be a content oriented update. No word on the update from MM, yet. The update rolled out before we can end discussing about the last one, so I can say that was quick! | 2011-07-12 15:09:00 Author: hesido Posts: 166 |
Is this going to bring us a new DLC update? Hope so. | 2011-07-12 15:11:00 Author: poorjack Posts: 1806 |
They had talked about updating the store, so, nice to see it actually happened. With all the new costume packs, its nice to have it implemented. Looking forward to those. Really wish we could get some better create packs. Of course, I would settle for them fixing, local camera, level linking, and load screens. | 2011-07-12 15:16:00 Author: CYMBOL Posts: 1230 |
New store is here! ODEN'S BEARD this is good news. | 2011-07-12 15:20:00 Author: poorjack Posts: 1806 |
Theres new Store UI its hell much better, no more countless searching for one little thing. Also overlord been fixed | 2011-07-12 15:31:00 Author: Shadowriver Posts: 3991 |
So this whole update is just for the store? i've never even touched the old store, but just looking at it now it looks fine, definitely better than the lbp1 store i remember | 2011-07-12 15:32:00 Author: Unknown User |
yay I will have to download that later | 2011-07-12 16:21:00 Author: kabirdsall14 Posts: 180 |
My face when I saw the new store interface. Honestly, I should've recorded my reaction. | 2011-07-12 16:21:00 Author: Breezy-The-Pro Posts: 134 |
Oh, also, 1.04 patched something I would not even call a bug. In 1.03 and below, if you go into the sticker section of your popit, and go to the camera page, and take out a camera sticker, it would let you place it. In 1.04, they made it so you can only place it if a camera is plugged in. | 2011-07-12 16:24:00 Author: StaticLinuxpro Posts: 482 |
I have heard the overlord glitch has been fixed. Haven't gotten to download it yet though | 2011-07-12 16:37:00 Author: kabirdsall14 Posts: 180 |
Merged threads! Hoping it's a fix for that glitch, which would mean that the scoreboards work again! And it may even contain some content for future DLC. | 2011-07-12 16:43:00 Author: warlord_evil Posts: 4193 |
I want randomizers fixed. I would have used them in my level but it was just the same pattern over and over... lame. EDIT: When I say 'over and over', I mean when you unpause, undo and then unpause again the pattern is the same. | 2011-07-12 16:56:00 Author: Unknown User |
Also loading screens been reduced and DLC level lockup now will never occure you save to use sackbot copy feature with friends | 2011-07-12 17:12:00 Author: Shadowriver Posts: 3991 |
New store is a lot neater, but what about the scoreboards? :/ Was trying for a nice hi score in Refuse Ridge, managed to get in top10 and it didn't record -.- I'm stuck sitting at 24 or whatever the last one that took... What's worse is they say they will roll back to june1st when it's fixed, I hadnt even got lbp1 then Don't see why they can't just clean them up, can you spot the possible exploiters? <insert level name here> #1 female-- 4,000,000 #2 hazbell 4,000,000 #3 lve_msg 4,000,000 #4 flyjumper 18,090 #5 mofosupervillian 16,020 Just sayin | 2011-07-12 17:26:00 Author: Masseyf Posts: 226 |
Just found out they added new speech gibberish to speech bubbles. Theyre from Toy Story! | 2011-07-12 18:04:00 Author: L1GhTmArE Posts: 519 |
Just found out they added new speech gibberish to speech bubbles. Theyre from Toy Story! I guess that might be a clue to what DLC. Cool! | 2011-07-12 18:20:00 Author: jwwphotos Posts: 11383 |
Just found out they added new speech gibberish to speech bubbles. Theyre from Toy Story! Strange, figured you'd have to buy the pack for those. But I love gibberish, the more the better. | 2011-07-12 18:24:00 Author: CYMBOL Posts: 1230 |
What about the scoreboards? Are they still broken and unrecording scores? That's so lame! =( | 2011-07-12 18:26:00 Author: Unknown User |
Don't see why they can't just clean them up, can you spot the possible exploiters? <insert level name here> #1 female-- 4,000,000 #2 hazbell 4,000,000 #3 lve_msg 4,000,000 #4 flyjumper 18,090 #5 mofosupervillian 16,020 Two reasons. First, the highest score achievable in your example level might actually be 16,020, and flyjumper cleverly cheated a score just above that. Alternatively, there's a secret area in the level that gave 4,000,000 points to the people in the top 3 legitimately. | 2011-07-12 19:09:00 Author: Rogar Posts: 2284 |
ME and my friend found out the you can no longer bolt things to your sackperson. he found out when attempting overlord. Does this mean MM finally put an end to this glitch? | 2011-07-12 19:25:00 Author: Unknown User |
Two reasons. First, the highest score achievable in your example level might actually be 16,020, and flyjumper cleverly cheated a score just above that. Alternatively, there's a secret area in the level that gave 4,000,000 points to the people in the top 3 legitimately. yeah, right. and hazbell found all the levels that had secret 4,000,000 point giveaways. anyways, Why aren't they releasing what these patches/updates are fixing? | 2011-07-12 19:32:00 Author: biorogue Posts: 8424 |
Also spawnpodcancer has been patched, at least, for me ^^ Also alot of profile bugs have been fixed. (for example checkpoint layer glitch and others...) | 2011-07-12 20:02:00 Author: Unknown User |
Removing only the scores that appear excessively high wouldn't be 100% accurate. Like Rogar said, you wouldn't catch cheated scores that weren't excessively high, and there would probably be collateral damage with some legitimate high scores. So MM decided to take off and nuke the entire site from orbit. It's the only way to be sure. | 2011-07-12 20:08:00 Author: Dr C Posts: 122 |
Since they patched SPC, they might have patched naux, also! | 2011-07-12 20:13:00 Author: StaticLinuxpro Posts: 482 |
Hope they didn't patch the twist glitch! That one was very helpful. I looked at the store. So, I can't see the content breakdown til AFTER I buy it? That blows. I'd rather see a breakdown of what I'm thinking about buying, not what I've bought. I can sort by Newest if I want to do that. And, like everyone else is saying, why doesn't MM list what has changed? They used to have a lot of fun with these. Told us in advance, gave them silly cheese names - now, nothing. A patch with a number. Guess its up to us to figure out what it is. I miss the older, more open and friendly MM. Oh well, glad to see some patches finally come. Even if most of them deal with fixes for all the idiots who bolted their sackboy. | 2011-07-12 20:36:00 Author: CYMBOL Posts: 1230 |
Hmmm i had no trouble downloading it. I noticed the stores different, or was it always like that? Most likely this update is for all the DLC releasing today. is the the famed Final Fantasy and ToyStory Costume packs, and the Toy Story Level Pack? Amongother things possibly? | 2011-07-12 20:41:00 Author: flyinhawaiian Posts: 357 |
Nice to see that LBP2 is still changing and evolving. | 2011-07-12 21:34:00 Author: Unknown User |
I got a request for all changes finders since there no change log (yet?) fell free to type in all changes that yu find and aren ot listed here: http://wiki.lbpcentral.com/LittleBigPlanet_2_Game_updates This also comes to version 1.04. Wehn offical change log will apper you free to copy paste it, but don't delete things that offical change log will not contain. For at least once help LBP wiki I guess that might be a clue to what DLC. Cool! Well Toy Story level pack was known thing for some time | 2011-07-12 22:29:00 Author: Shadowriver Posts: 3991 |
My Update Just Finished... OMG... So Organized. Tears are coming to My eyes... Or maybe it's just my allergies. | 2011-07-12 23:02:00 Author: Unknown User |
Well Toy Story level pack was known thing for some time lol... well, I never could read that well. | 2011-07-12 23:44:00 Author: jwwphotos Posts: 11383 |
Hope they didn't patch the twist glitch! That one was very helpful. I looked at the store. So, I can't see the content breakdown til AFTER I buy it? That blows. I'd rather see a breakdown of what I'm thinking about buying, not what I've bought. I can sort by Newest if I want to do that. And, like everyone else is saying, why doesn't MM list what has changed? They used to have a lot of fun with these. Told us in advance, gave them silly cheese names - now, nothing. A patch with a number. Guess its up to us to figure out what it is. I miss the older, more open and friendly MM. Oh well, glad to see some patches finally come. Even if most of them deal with fixes for all the idiots who bolted their sackboy. It's because it's a Sony update because MM is "moving away from LittleBigPlanet" (I am not mad at MM I'm just confused why you get to the top of the line then say "I don't wanna do this anymore") PS: We should name update 1.05 "Ice Cream Cake" | 2011-07-12 23:51:00 Author: ZeusInTraining Posts: 99 |
LBP2blog has hacked the patch and found all the toy story and new seasonal costume heres the link Contains major spoilers! http://blog.lbp2blog.com/?p=1416 | 2011-07-12 23:56:00 Author: Unknown User |
The store is updated on thursdays so we won't see new DLC until then. | 2011-07-13 01:04:00 Author: sp0ngyraver Posts: 407 |
Here is a link from the official lbp2 blog http://lbpc.me/87 sounds like the toy story DLC won't be til next month. | 2011-07-13 01:10:00 Author: Ace29 Posts: 132 |
Yeah no toy story yet, but at least we know the content is there, we just can't get it yet | 2011-07-13 01:18:00 Author: sp0ngyraver Posts: 407 |
The store is updated on thursdays so we won't see new DLC until then. They changed it a year ago, it's now NA Tuesday EU Wednesday. | 2011-07-13 01:20:00 Author: Rabid-Coot Posts: 6728 |
It seems Mm has defeated us Thecxmen, but don't worry, we'll be back. (Looks like Thecx, Naux, and spawnpop are cured.) | 2011-07-13 02:43:00 Author: KlawwTheClown Posts: 1106 |
It seems Mm has defeated us Thecxmen, but don't worry, we'll be back. (Looks like Thecx, Naux, and spawnpop are cured.) Hahaha I have won against the vile ThecX-Men... :kz: http://i301.photobucket.com/albums/nn65/warlord_evil/ThecXMen.png | 2011-07-13 02:45:00 Author: warlord_evil Posts: 4193 |
They changed it a year ago, it's now NA Tuesday EU Wednesday. Oh, I was unaware of that actually, it has been so long since I had DLC I was actually waiting for. I actually didn't use the store for over a year until just recently, that's probably why I didn't know that. And I rarely read up on the news unless someone else shows it to me. Thanks! | 2011-07-13 02:46:00 Author: sp0ngyraver Posts: 407 |
The "lbp2blog website" Posted Patch details of what got fixed~ Notable fixes in this patch (Thanks Steveni): Create Mode DLC Based Lock Out Long Loading Screens When Playing Online Growing Sackboy Glitch Community Trophies/Pins Not Working In the game the DLC store has been massively redesigned with a cleaner and easier to navigate UI. It appears you can no longer bolt items to your sackboy, therefore fixing the “overlord” glitch 14 Toy story Magic Mouth voices have been added. Can no longer change create mode background from starred page if your not the host More costumes assembled in pop-it (possible new costume pieces) Andreas Babyface Belly Dancer Boxer Burlesque Cecilia Chef Computer Head Cordlass Cupcake Cynthia Hippie Hula Maria Marie Nursie Plectra Robert Sackbulb Sackretary Scarlett Sofie | 2011-07-13 04:20:00 Author: Lord-Dreamerz Posts: 4261 |
I havent read the whole thread yet, but they added Toy Story Voices to the magic mouths. Sorry if someone posted this already | 2011-07-13 06:23:00 Author: kabirdsall14 Posts: 180 |
Added what I've found in the patch to the wiki shadowriver | 2011-07-13 09:23:00 Author: fodawim Posts: 363 |
All I can say is... check your magic mouth. CHECK IT NOW!!!! | 2011-07-13 09:54:00 Author: Alternative_sack Posts: 409 |
More costumes assembled in pop-it (possible new costume pieces) I hope they will set every costume, even the LBP1 ones. MM has not to do all together, even bit by bit would be nice. And...I must check, but I guess that the fix for the missing hazards bug hasn't been introducted yet. | 2011-07-13 10:15:00 Author: OmegaSlayer Posts: 5112 |
Would everyone please read the thread before mentioning the stupid toy story voices?! Almost every other post is referencing the toy story voices, WE KNOW!!! | 2011-07-13 11:02:00 Author: sp0ngyraver Posts: 407 |
Since they patched SPC, they might have patched naux, also! I swear naux was fixed ages ago. At least that's what Mm said. | 2011-07-13 12:53:00 Author: thor Posts: 388 |
offical change log is up: Release date: 12/07/2011 A data update containing future downloadable add-on content. Fixes: The "Spawn Pop" / "Growing Sackboy" glitch should now be fixed. The "Overlord" glitch and issues relating to it’s creation should now be fixed. Fixed an issue where a User would be locked out of their level because a Sackbot was wearing a piece of DLC they did not own. Fixed an Issue where the game’s sound would cut out during play. Fixed an Issue where Outfits for some costumes collected during story mode would not appear in Popit. Fixed some issues where progression for some Pins and Trophies would not update correctly. Fixed an issue where text from magic mouths would follow the player back to their Pod and other levels. Fixed an issue related to Objects in Popit being placed in the wrong category. Fixed some issues that would cause the game to crash. Changes: Improved the randomness of the randomiser. Improved host migration in certain situations. Made further improvements to reduce the frequency the "loading screen" which appears during online play. http://www.littlebigplanet.com/en/game_guide/ps3/updates/ Ofcorse the missed few changes but also things that you might not noticed yet | 2011-07-13 13:57:00 Author: Shadowriver Posts: 3991 |
LBP2blog has hacked the patch and found all the toy story and new seasonal costume heres the link Contains major spoilers! http://blog.lbp2blog.com/?p=1416 You do understand the person who runs LBP2Blog.com is Tyler_Stewart and he works for Mm, right? | 2011-07-13 14:02:00 Author: ZeusInTraining Posts: 99 |
Also for note there no code names for those versions | 2011-07-13 14:23:00 Author: Shadowriver Posts: 3991 |
You do understand the person who runs LBP2Blog.com is Tyler_Stewart and he works for Mm, right? Uhh no if you look carefully I OWN the LBP2Blog.com domain and Tyler_stewart is a blogger for the site, neither one of us work for MM....yet | 2011-07-13 16:00:00 Author: fodawim Posts: 363 |
Another discovery (I think)! On the xmb it now tells you when a friend is playing the story mode. | 2011-07-13 19:07:00 Author: L1GhTmArE Posts: 519 |
Another discovery (I think)! On the xmb it now tells you when a friend is playing the story mode. Wow finally i gonna add that wiki change log Added what I've found in the patch to the wiki shadowriver Cool! ThanX-Man now i'm 200% sure whos responsible for LBP2 data digging in LBP2Blog :> muahahaha | 2011-07-13 21:08:00 Author: Shadowriver Posts: 3991 |
Another discovery (I think)! On the xmb it now tells you when a friend is playing the story mode. Wait... what did it say before when someone was playing story mode? And what does it say now? | 2011-07-13 21:13:00 Author: Doopz Posts: 5592 |
New news, QA_Molecule at GetSatisfaction confirmed that Toy Story gibberish sounds are intentionally free and won't be blocked http://getsatisfaction.com/littlebigplanet/topics/version_1_05 Which most likely means that with every DLC that includes them will add more for free ^^ Wait... what did it say before when someone was playing story mode? And what does it say now? It was saing that you are in the pod, i noticed that in first days of LBP2 release | 2011-07-13 21:28:00 Author: Shadowriver Posts: 3991 |
New news, QA_Molecule at GetSatisfaction confirmed that Toy Story gibberish sounds are intentionally free and won't be blocked http://getsatisfaction.com/littlebigplanet/topics/version_1_05 Which most likely means that with every DLC that includes them will add more for free ^^ I think this happened before with the POTC DLC in LBP1, the magic mouth sounds were added for free. | 2011-07-13 22:17:00 Author: warlord_evil Posts: 4193 |
now i'm 200% sure whos responsible for LBP2 data digging in LBP2Blog :> muahahaha Yesh lol, tom asked me how I do it back at 1.02 and I told him, ever since then he said they were gonna patch it but still nope...signs that they have started to are appearing though :3 | 2011-07-13 22:27:00 Author: fodawim Posts: 363 |
I love the new voices. Jessie is hilarious, she sounds drunk. It mentions the randomiser being more random somewhere, anyone checked this out yet? | 2011-07-14 11:00:00 Author: talbot-trembler Posts: 1114 |
Uhh, with my Level Name Generator level, everything connected to a randomizer, and I'm getting the same things every time. | 2011-07-14 14:40:00 Author: lemurboy12 Posts: 842 |
Uhh, with my Level Name Generator level, everything connected to a randomizer, and I'm getting the same things every time. I just tested it. it's random everytime for me. thankfully~ so ya they fixed it... but old levels that used it may not be fixed. i don't know. *mew | 2011-07-14 14:52:00 Author: Lord-Dreamerz Posts: 4261 |
I just tested it. it's random everytime for me. thankfully~ so ya they fixed it... but old levels that used it may not be fixed. i don't know. *mew Maybe replacing the randomizer and republishing old levels solves the issue. | 2011-07-14 16:11:00 Author: gdn001 Posts: 5891 |
So far I've noticed that all profile glitches have gone away. SPC, Naux, etc. If you had profile glitch it should be fixed now. | 2011-07-14 17:25:00 Author: GreatWhite000 Posts: 673 |
Makes sense to only have properly random randomisers on the new ones, saves on the chances of breaking existing levels. Should probably capture some of those deterministic randomisers for future use though, never know when not being random will be useful | 2011-07-14 17:28:00 Author: rtm223 Posts: 6497 |
So far I've noticed that all profile glitches have gone away. SPC, Naux, etc. If you had profile glitch it should be fixed now. What's SPC? Anyway, being a thecx man isn't a glitch. IT'S A LIFESTYLE. And they exterminated us | 2011-07-14 17:44:00 Author: Incinerator22 Posts: 3251 |
Makes sense to only have properly random randomisers on the new ones, saves on the chances of breaking existing levels. Should probably capture some of those deterministic randomisers for future use though, never know when not being random will be useful Ideally we should get a choice between "scripted" random and "true" random | 2011-07-14 17:47:00 Author: sp0ngyraver Posts: 407 |
Does anyone know if the search engine is fixed? I haven't been on to see but the search was only bringing up LBP1 levels | 2011-07-14 17:54:00 Author: kuppokid Posts: 79 |
Does anyone know if the search engine is fixed? I haven't been on to see but the search was only bringing up LBP1 levels I'm not sure if it is fixed, but when unused to use it, it sorted by recently published so whatever I searched I got mostly brand new LBP1 levels, most of the time barely having anything to do with what I searched | 2011-07-14 18:04:00 Author: sp0ngyraver Posts: 407 |
What's SPC? Anyway, being a thecx man isn't a glitch. IT'S A LIFESTYLE. And they exterminated us SPC = Spawn Pop Cancer I guess. Also I still have not got hazards other than gas, I consider that a profile glitch since I think it's related to importing profiles. I also have another profile glitch involving slapping. So profile glitches have not been eradicated yet :kz: | 2011-07-14 18:18:00 Author: OneEyedBanshee Posts: 1370 |
Improved the randomness of the randomiser. Improved host migration in certain situations. Made further improvements to reduce the frequency the "loading screen" which appears during online play. Yay! At long last! | 2011-07-14 19:37:00 Author: Ungreth Posts: 2130 |
Yay, they fixed the magic mouth glitch (http://getsatisfaction.com/littlebigplanet/topics/magic_mouth_glitch) I reported! That was affecting practically every level I made and was horrible. Glad to see it's not all DLC. | 2011-07-14 20:37:00 Author: kirbyman62 Posts: 1893 |
Made further improvements to reduce the frequency the "loading screen" which appears during online play. Hm, if that was the case then it's been kind of the opposite for me ever since the update; there's been a sudden increase in the amount of lag and loading screens every time I'm with a friend who lives across the world. There was always a small bit of lag before the update, but nowadays it just randomly forces our sessions together to become unplayable. :/ Our internet connection speeds have not changed recently, and the immense lag happens at an inconsistent rate. We never know when it'll hit us next. | 2011-07-14 23:11:00 Author: Qrii_Nakari Posts: 204 |
I've just reported these problems to Mm... and figured I'd let you all know as well. Since the update, I can't consistently record on Magic Mouths. I can be going along recording just fine, then for no apparent reason they stop working altogether. Quitting the game isn't enough... I have to shut down the system and restart for it to work again. Also, I've noticed that we are back to only 7 sound effects in the Robot Category, as we were in the beta. All those wonderful new sounds are now missing from my Popit. I'm also suspicious that some of the Tools sounds are missing, but I can't be certain. I've gone though the other categories, but can't seem to find any other obvious ones that are missing. Anyone else notice this... or is it just me? | 2011-07-15 08:00:00 Author: Rustbukkit Posts: 1737 |
^ I've just looked... yeah seems there are less then there use to be... But I can't remember what they were called xD so what happened to any levels that used these missing sounds? *mew | 2011-07-15 08:42:00 Author: Lord-Dreamerz Posts: 4261 |
I just tested it. it's random everytime for me. thankfully~ so ya they fixed it... but old levels that used it may not be fixed. i don't know. *mew Are you sure? What was your setup? I tried it yesterday using a Button, a Randomiser set to "Override Pattern" and three lights connected to the Randomiser. I saved the level and went to play mode. On every replay, the sequence would be 1,1,2,1,3 with no exception It would of course change if I went back to create and re-saved the level, but this is the same semi broken way it has been ever since mid-beta... | 2011-07-15 09:42:00 Author: Slaeden-Bob Posts: 605 |
^ I've just looked... yeah seems there are less then there use to be... But I can't remember what they were called xD so what happened to any levels that used these missing sounds? *mew I know there were a bunch named something like Robot Dog/bark, whine, yelp, etc. that fleshed the category out, and a few other new ones in there as well. I'm not sure about levels that had them, but I'm assuming those sounds just wouldn't play at all now. I sure hope they don't just render those levels broken. I'm going to go through a few of my more recent levels and see if I can find anywhere I've used them and how it's affected my work. :S | 2011-07-15 10:03:00 Author: Rustbukkit Posts: 1737 |
Are you sure? What was your setup? I tried it yesterday using a Button, a Randomiser set to "Override Pattern" and three lights connected to the Randomiser. I saved the level and went to play mode. On every replay, the sequence would be 1,1,2,1,3 with no exception It would of course change if I went back to create and re-saved the level, but this is the same semi broken way it has been ever since mid-beta... Override Pattern will always give you the same set up everytime you start it up. and that's your problem. I just took out a new Randomiser right out of my popit. change no settings and hooked it up to 3 neon lights. the lights would always turned on at different patterns no matter how many times i rewind and push play... *mew | 2011-07-15 10:22:00 Author: Lord-Dreamerz Posts: 4261 |
Override Pattern will always give you the same set up everytime you start it up. and that's your problem. I just took out a new Randomiser right out of my popit. change no settings and hooked it up to 3 neon lights. the lights would always turned on at different patterns no matter how many times i rewind and push play... *mew Ahh so it's still somewhat broken... But any improvement is of course always nice | 2011-07-15 10:47:00 Author: Slaeden-Bob Posts: 605 |
I know there were a bunch named something like Robot Dog/bark, whine, yelp, etc. that fleshed the category out, and a few other new ones in there as well. I'm not sure about levels that had them, but I'm assuming those sounds just wouldn't play at all now. I sure hope they don't just render those levels broken. I'm going to go through a few of my more recent levels and see if I can find anywhere I've used them and how it's affected my work. :S Those are all the sounds from the Avalon Advanced Armaments Academy story level.. it would be a real shame if that was now inferior in quality dues to an update. | 2011-07-15 11:18:00 Author: croissantbuncake Posts: 572 |
They're not gone, they're in mixed categories. Robo-cat is in Animals. EDIT: Well, at least robo-cat is still there. Don't know where the rest went. Also, the randomizers seem to be working right in create mode, but not in play mode. | 2011-07-15 12:57:00 Author: lemurboy12 Posts: 842 |
Actually the Randomizers seem to be working fine for me in both modes. However I've been hit with crazy lag anytime someone invites me. After a little while it stopped letting me join altogether. | 2011-07-15 13:43:00 Author: Captain_Dinosaur Posts: 214 |
With missing sounds.... it seems like it's MM fail http://getsatisfaction.com/littlebigplanet/topics/missing_robot_sound_effects_in_update_v1_05_possib ly_tool_sfx_as_well They will bring it back in next patch | 2011-07-15 15:52:00 Author: Shadowriver Posts: 3991 |
Yup, was just about to post this Shadowriver. That reply was quicker than I expected. | 2011-07-15 17:38:00 Author: Rustbukkit Posts: 1737 |
Actually the Randomizers seem to be working fine for me in both modes. However I've been hit with crazy lag anytime someone invites me. After a little while it stopped letting me join altogether. I just tested the Randomiser again - this time using the Pattern On/Off option. Still the Randomiser is generating the exact same sequence on every single playthrough of a saved level... I even tried publishing the level and checking the sequence, but still no luck I'm using the EU version, whereas I guess both you Captain_Dinosaur, and you fumetsusozo use the US version? Maybe this could have something to do with the difference? | 2011-07-15 21:44:00 Author: Slaeden-Bob Posts: 605 |
I'm using the EU version, whereas I guess both you Captain_Dinosaur, and you fumetsusozo use the US version? Maybe this could have something to do with the difference? ya I got the US version... but then again I only tested it in create mode... not play mode... | 2011-07-15 22:03:00 Author: Lord-Dreamerz Posts: 4261 |
Randomiser is still broken for me too, UK version. Could someone from the US capture a randomiser and give it away in a level? Maybe that might work? Edit: ya I got the US version... but then again I only tested it in create mode... not play mode... In that case, that's the problem. It works for me in create mode but not in play mode. | 2011-07-15 22:06:00 Author: Doopz Posts: 5592 |
Yea randomizers not working for me either :...Also I think another new feature they added was the "Find DLC used in the level" feature. Never seen it on this game until now....unless i've been ignoring it this whole time | 2011-07-15 23:23:00 Author: L1GhTmArE Posts: 519 |
Also I think another new feature they added was the "Find DLC used in the level" feature. Never seen it on this game until now....unless i've been ignoring it this whole time I think that feature was in LBP1, but now that I think about it, I don't think we had the option in LBP2 until now, maybe it was just re-added? | 2011-07-15 23:31:00 Author: warlord_evil Posts: 4193 |
I think that feature was in LBP1, but now that I think about it, I don't think we had the option in LBP2 until now, maybe it was just re-added? It was always there but the last time I used it it showed all of the DLC the creator owned, not just what was in the level. Unless I just didn't notice them. | 2011-07-15 23:59:00 Author: Zero10100 Posts: 385 |
I miss release notes... | 2011-07-16 00:03:00 Author: StaticLinuxpro Posts: 482 |
The lack of actual randomization in play mode is ruining my Level Name Generator. It's supposed to randomly put together words and it's the same sequence every time! Even emitting it isn't making a difference. | 2011-07-16 14:51:00 Author: lemurboy12 Posts: 842 |
Seems MM may have to bring out the next patch sooner then expected... with things like the Randomiser still not working right and with some sounds missing too... let along so many other bugs still needing fixed... like this bug I've reported that's still around since the LBP2 beta. http://getsatisfaction.com/littlebigplanet/topics/_decoration_render_bug | 2011-07-16 15:01:00 Author: Lord-Dreamerz Posts: 4261 |
Don't know if anyone has noticed this yet, but when you hover over the option on sackbots to change whether they can use the controllinator or not, it now says "Can use controllinator and movinator". I wonder whether Mm just likes to tease us. | 2011-07-18 20:52:00 Author: FlipMeister Posts: 631 |
like this bug I've reported that's still around since the LBP2 beta. http://getsatisfaction.com/littlebigplanet/topics/_decoration_render_bug Arh. Another reason not to create. I hate this bug! These little annoyances pile up and put a real dampener on my creation motivation. | 2011-07-19 06:42:00 Author: midnight_heist Posts: 2513 |
Don't know if anyone has noticed this yet, but when you hover over the option on sackbots to change whether they can use the controllinator or not, it now says "Can use controllinator and movinator". I wonder whether Mm just likes to tease us. Heh, Yea they also changed the description for the "custom badger" pin. Now it mentions Move Paint along the PlayStation Eye cam and the in-game photo tool | 2011-07-19 08:44:00 Author: Slaeden-Bob Posts: 605 |
theres ways to make a randomizer random, (sadly requires player involvment like lbp 1) simplest method is an and gate around something the player does to trigger, remember, that its very unlikely that everyone SPAWNS THE SAME WAY so... you could use that | 2011-07-19 08:50:00 Author: dragonights Posts: 209 |
Heh, Yea they also changed the description for the "custom badger" pin. Now it mentions Move Paint along the PlayStation Eye cam and the in-game photo tool Don't know if anyone has noticed this yet, but when you hover over the option on sackbots to change whether they can use the controllinator or not, it now says "Can use controllinator and movinator". I wonder whether Mm just likes to tease us. Neither of those are true for me....a different version but still 1.05 maybe? | 2011-07-19 08:53:00 Author: fodawim Posts: 363 |
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