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My Prince Of Persia Review.

Archive: 17 posts


Let me just make something clear before I start talking about this game. I don't like it. It's beyond disappointing. One other thing. I don't have this game.

Now, I got to play the game at a friends house the other day. He loves it, so I didn't say what I thought of it to him to not break his love for it. But man, I was so bored playing it.

Let me start with a few good points. The graphics are gorgeous. Textures, shading, animations, framerate etc etc are all fantastic. Beautiful, fluid game. The audio has no complaints either.

But the gameplay is seriously flawed. I like a challenge. Infact - love! (I'm on the last boss of I Wanna Be The Guy Anyway...) But you cannot die in the game. I fell a few times... just to have my lady friend come and pick me back up.
You will never ever fall to your death.

Same when fighting an enemy. No challenge. You can't die. The only thing that's challenged is your patience... as it's just a matter of time before beating the enemies. They can be difficult to kill... but what's the point when you can't die. I only saw my friend play a boss, but it just looked similar. The one on one combat just isn't fun. (EDIT: Infact the combat is so bad that you get the option to not fight them if you hit the black stuff before it spawns out of it. And the want to hit it is very bad.)

Furthermore... the platforming is very shallow. Which isn't exactly a clever move... as it's like 90% of the game! In my journeys i found the following obstacles: A gap, where you press jump. A wall, where you just jump onto it... and then it runs for you (!!!) A hook, where you press the hook button (!), a pole, which is a similar case to a wall. Vines, where you just point in the direction to climb. A bigger gap, where you basically double jump. And some wierd platform that just springs you across the map (looks cool though). And that's it. Mix them up, with a few enemies tossed between, and black stuff you can't touch and that's everything there is to the platforming.

Unless you couldn't tell... you need very few buttons to get around... and it all feels so linear. Yeah.. you can choose where to go. But then you're on a one path obstacle course until you get to the next bit of land where you choose to go.

My final gripe with the game is the girl you go around with. It's her that always saves you. Now, she picks you up while your falling, saves you from enemies, and even attacks enemies. So why the heck is the prince needed!? If you played as her, you would be able to blitz the game! Obviously that wouldn't be fun, but the point is don't put the player next to a character who is always around and more powerful than you. It's lame. That's why in ICO, Yorda (the girl) can do basic maneuvers. Cause if she was awesome, i'd just wanna play as her.

Yeah, i don't have the game, but i know enough about it and played it enough to make this my final decision. 9.4 on IGN!? Get off it.

Bit of an EDIT: When it comes down to it, it's not that the game is bad, it's that it's not challenging, and a bit dull. Don't let my opinion totally put you off it, but if you don't like the sound of it, well you may not like it then.

Discuss.
2008-12-15 02:26:00

Author:
ryryryan
Posts: 3767


Gah, i was going to do a review on this for next weeks review well you beat me to it xD

ill read now.........

EDIT:

well just finished reading and i must say you touched on the basic very well you didn't say to much about the story line

wait!..

who am i to be giving advise your review was better than my fallout 3 one lol

well good work and i will not be picking this game up
2008-12-15 02:27:00

Author:
Thee-Flash
Posts: 3154


Gah, i was going to do a review on this for next weeks review well you beat me to it xD

ill read now.........

Go ahead and still do it!!
I like reading others opinions, and i'd bet yours is different My opinion is rather strong lol, and i don't even have the game!
2008-12-15 02:32:00

Author:
ryryryan
Posts: 3767


Nah,

i'm going to try buy Cod: WaW now xD

i have 6 days to earn the bucks.......
2008-12-15 02:33:00

Author:
Thee-Flash
Posts: 3154


A nice, i've heard great things. And yeah, i didn't touch on the story line because i know nothing about it D: But the flawed gameplay is just too much for me to care about the story line.2008-12-15 02:36:00

Author:
ryryryan
Posts: 3767


haha yea i see what you mean i've played alot of games like that2008-12-15 02:37:00

Author:
Thee-Flash
Posts: 3154


That review brings another game to mind: Heavenly Sword2008-12-15 04:37:00

Author:
Neverynnal
Posts: 374


I have a small gripe with the review and a big agreement. The gripe is about the girl and the "save me" system. It isn't actually all that different from most modern games where you can die except the restart not too far from where you died. I haven't played the game yet but know how it plays out and both like and dislike the system. I like it because it is doing away with a fundamental but archaic system in games and maintaining the immersion in the game world completely. I dislike it not because it removes challenge as arguably a "you died" system is just as much about patience as this system, it is that it removes part of the reward from defeating a difficult part of the game... which isn't really the same thing. It removes part of the accomplishment because not only have you defeated a hard bit but you've also avoided seeing the game over screen which is, in itself, a break from the immersion in the game. Overall I like the system and love the way it maintains immersion.

Anyway I agree with you about the way the game decreases the interactivity in an attempt to make the game more accessible and partly to make it more cool looking. It is a horrible move and I hate Ubisoft for doing it. I mean pressing an extra button isn't actually hard and it may decrease the accessibility slightly but would increase the gameplay a hell of a lot. I can just imagine what the game would have been like with such fluid and fast movement with greater control such as pressing R1 to wall run and the greater challenge (not really but our mind would perceive it that way) that comes with it. Decreasing interactivity to increase accessibility in this case is a very bad move. But hey I haven't played it yet. I'll form my real opinion when I play it Christmas day.
2008-12-15 04:59:00

Author:
Burrich
Posts: 1018


Heavenly Sword was a good game if you ask me2008-12-15 05:06:00

Author:
Thee-Flash
Posts: 3154


I have a small gripe with the review and a big agreement. The gripe is about the girl and the "save me" system. It isn't actually all that different from most modern games where you can die except the restart not too far from where you died. I haven't played the game yet but know how it plays out and both like and dislike the system. I like it because it is doing away with a fundamental but archaic system in games and maintaining the immersion in the game world completely. I dislike it not because it removes challenge as arguably a "you died" system is just as much about patience as this system, it is that it removes part of the reward from defeating a difficult part of the game... which isn't really the same thing. It removes part of the accomplishment because not only have you defeated a hard bit but you've also avoided seeing the game over screen which is, in itself, a break from the immersion in the game. Overall I like the system and love the way it maintains immersion.

Anyway I agree with you about the way the game decreases the interactivity in an attempt to make the game more accessible and partly to make it more cool looking. It is a horrible move and I hate Ubisoft for doing it. I mean pressing an extra button isn't actually hard and it may decrease the accessibility slightly but would increase the gameplay a hell of a lot. I can just imagine what the game would have been like with such fluid and fast movement with greater control such as pressing R1 to wall run and the greater challenge (not really but our mind would perceive it that way) that comes with it. Decreasing interactivity to increase accessibility in this case is a very bad move. But hey I haven't played it yet. I'll form my real opinion when I play it Christmas day.

In terms of what you said about the 'save me' system with the girl, she always picks you up and puts you at the beginning of the run. Which is never far, as there are plenty of platforms. I would of preferred the Game Over screen and be put back to the beginning of the entire run, not the section. This will make me want to concentrate more and have a greater reward at the end. I fully agree with what you said and really i wanted to get over that point too, but must of missed it. I'm terrible at English, and forget things when i'm typing. lol.
2008-12-15 14:29:00

Author:
ryryryan
Posts: 3767


http://www.play.com/Games/PlayStation3/4-/8284388/Prince-Of-Persia/Product.html

17.99 In monday madness. So glad I waited 10 days, at that price minor gripes as mentioned above are much more tollerable.
2008-12-15 14:50:00

Author:
Rabid-Coot
Posts: 6728


http://www.play.com/Games/PlayStation3/4-/8284388/Prince-Of-Persia/Product.html

17.99 In monday madness. So glad I waited 10 days, at that price minor gripes as mentioned above are much more tollerable.

Wow!! That's an amazing price, and the game is probably worth that. Nice. Deal Of The Day is awesome on Play.com. FIFA09 was 20 not long after its release.
2008-12-15 15:03:00

Author:
ryryryan
Posts: 3767


Most of the recent games have been discounted quite quickly this year, amazing what a recession can do.

The new POP seems to have bombed in the UK, the first week charts have it at 9 on the PS3, 13 on the 360, 30 on the all formats and not in the top 40 individual formats.

Obviously there is some of its lack of success to blame on the distributor to most hight street stores being in administration but Resistance 2 was launched in the same market conditions on a single format and is performing significantly better.
2008-12-15 15:42:00

Author:
Rabid-Coot
Posts: 6728


You may not agree with me when I say video games can be art, but that is what this game is intended to be. This game was an experience, with the most gorgeous environments I have ever seen (well once you cleansed them), and fantastic story telling. The characters were lovable and plot was entertaining. It's a tragedy that ubisoft releases its first non shovel ware game in a long time, only to have it fail at launch. I really hope we get a sequel, because if we don't that would just be horrible.


As for the gameplay. It was as fun as any previous PoP game to date (if it was on the easy side). Flaming the "Elika saves you" mechanic is frivolous though, as it sends you back a distance. All it does is makes dying skip the game over screen and loads your last check point for you.

This game is worth 60 bucks, never mind 20. Just my opinion though.
2008-12-17 04:34:00

Author:
Pinkcars
Posts: 380


This game is worth 60 bucks, never mind 20. Just my opinion though.

I'm having a hard time justifying paying full price for a game when their prices are dropping significantly so soon after launch.
2008-12-17 11:40:00

Author:
Rabid-Coot
Posts: 6728


Nah,

i'm going to try buy Cod: WaW now xD

i have 6 days to earn the bucks.......

Have you gotten LBP at this point?
2008-12-17 12:58:00

Author:
supersickie
Posts: 1366


You may not agree with me when I say video games can be art, but that is what this game is intended to be. This game was an experience, with the most gorgeous environments I have ever seen (well once you cleansed them), and fantastic story telling. The characters were lovable and plot was entertaining. It's a tragedy that ubisoft releases its first non shovel ware game in a long time, only to have it fail at launch. I really hope we get a sequel, because if we don't that would just be horrible.


Yeah i agree with that. But that doesn't mean it should lack the gameplay. Many argue ICO and SOTC were peices of art, but they also came with just amazing gameplay, each with totally different puzzle elements too.



As for the gameplay. It was as fun as any previous PoP game to date (if it was on the easy side). Flaming the "Elika saves you" mechanic is frivolous though, as it sends you back a distance. All it does is makes dying skip the game over screen and loads your last check point for you.


I definatly wouldn't say the gameplay as is good as the previous ones. I've completed all 3, and i felt there was much more interaction between me and the prince, with much more of a challenge compared to the new one. Also, the one on one combat isn't barely near as fun as the combat in the other ones. My complaint about the other ones is that sometimes they gave too many enemies for too long.

Also, the feature with Elika saving you just takes out any of the accomplishment. The rewind feature was pretty cool, as it was very original and went stronly aside with the storyline. There was also limited usage. While Elika goes well with the story, i don't see anything great about somebody always saving you while fighting or falling, with unlimited usage.

Sorry to be so argumentative, really. I guess we just have different opinions on this.
2008-12-17 18:36:00

Author:
ryryryan
Posts: 3767


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