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The Spire Part 2

Archive: 11 posts


Hey everyone!

I finally got around to the second part of a project I was working on. I got some good playthroughs and quality feedback last time I posted on here, so I thought I'd do it again. Any and all response is great. Also, just as a note, it's probably a good idea to play Part 1 before you play Part 2. Thanks!

-HD
http://lbp.me/v/24gqn7
2011-07-12 09:01:00

Author:
Unknown User


yay, part 2 is out. I had completely forgotten about this. Thanks2011-07-12 19:12:00

Author:
biorogue
Posts: 8424


Haha, glad to see you're excited for it 2011-07-12 20:30:00

Author:
Unknown User


Don't mean to bump my own level, but I would really love some feedback on this! Really appreciate it everyone!2011-07-13 04:25:00

Author:
Unknown User


Could you link the first part? I'll probably find it myself but it would likely help others who also missed the first.2011-07-13 06:59:00

Author:
Unknown User


Definitely! Here's a link to Part 1: http://lbp.me/v/w1ycv82011-07-13 07:09:00

Author:
Unknown User


I got to the part with the vehicle after meeting the Croi Catrach and after the water section the vehicle fell apart (I think on purpose) however my sackboy either got burnt or crushed which meant I had to restart the level. Perhaps fixing that or just having a checkpoint activate via tag/sackboy sensor so even if that happens I spawn without "breaking" the level. Also this is purely a suggestion but perhaps adding some music to the first water part as I found that to be really tense but I think it could be even more effective with an appropriate soundtrack to heighten the mood you are trying to achieve. Still in some ways the silence does add to the dark feel but I think in a few key areas (like parts where your breath has almost ran out) adding some short dramatic (but subtle-ish I suppose especially if the silence thing is what you were doing) musical "spikes" would really up the tension/suspense or whatever. But that's just what I think so feel free to take it or ignore it as its your level . I do like the atmosphere, the story and the gameplay and the scenery is great. Its dark but doesn't interfere with the game the way a lot of dark levels tend to.2011-07-13 07:22:00

Author:
Unknown User


Just played the level too, did not have the breaking issue, but I did find that there was a bit of long bland areas, some of the lights seemed a bit awkward (like the small ones under water, adn the healight ones under water in the next section that were casting light down. The elevator being operated by the switch caused it to shoot back down when it hit the top, and then I could hear the fog sound of flies i nthe next part. I liked the look of the level, but there was a bit of bland running, the cameras stayed on a bit longer than the speech bubbles, perhaps having them skippable witht he bubbles, and the very large sackbots did not make sense...are they giants? It did not seem to fit with the level. Good design, fun level, but could use some corner editing love in many of the areas, something more than the same small lights in the caves and halls, cameras that can turn off, and a reason for giant sackbots.

The cave design and lighting was well done, the vehicle was nice, but wished it could be used for more...and if it did break on me that would suck. I did like the level, and figure some more details in the long running areas would help, also a chance to fall at the starting point where you can goto the left. The rubble blocking the path just seemed like random cubes of stuff, not broken wall or wood planks that would fit in the level. It is a good level, and I think it deserves some more details to add to it, like the main guy's sack mask is used all the time in levels, and I have seen villager images like those tons too. The story worked well so far, but it lost me the second I was talking to a sackbot 5 times bigger than me.

If you can I could use some feedback on my Space Vessel 8212 or the USS OK vs The Baddies level.
2011-07-13 07:52:00

Author:
celsus
Posts: 822


Finished the level now. Can't wait for part 3! I'm going to get really nitpicky so just a heads up (Also everything I say I mean as only my opinion). But first while I talked about the soundtrack- I didn't mention I really like all the non-music sounds you put in (I sub-consciously lumped that with atmosphere). Also the black and white I do like because you still keep some color in certain areas so good job on that. The end with the training grounds had lots of detail and was good, although the stairs up to the place were a bit barren- it stood out because the rest of the level was very well decorated so idk you may want to touch that up. The bridge also was a bit iffy- I died a couple time which really didn't matter since the checkpoint was right there but for me it detracted from the "professionalism" (idk how else to describe it) of the level as I got the impression you made the bridge, then finding it was hard to cross, added the explanation/warning. Even if that wasn't the case, that's the impression I got a a player of your level because the deaths from that part felt random (since whether you fall through are not isn't that dependent on skill). If the bridge was a harder to fall through (although broken panels could be added if you wanted danger) it would seem a bit more fair and would maintain that level of excellency that the rest level had. The vehicle part was nice and I personally liked the slow feel to it; it fit well with the pace of the level and the context of the story so no complaints there but I was thinking you might want to add a weak gyroscope perhaps so it doesn't spin quite as much. Still that's another thing that if you like it the way it is I'd completely agree as there's nothing wrong with it but there's my thoughts on it as well . Again great level! Besides that one weird vehicle death (the second time worked flawlessly so idk what I did lol) I liked it! The pacing was nice especially after the action-y first part, I can't wait for a build up then finale in the upcoming parts!
Also I'm making a level right now but got stuck (hit a mental block ) so that's why I have the time to give such elaborate feedback lol.
Edit: Also I'd agree with the above post that some of the cutscenes could go a bit faster as I read the text then waited a couple seconds. Also I currently don't have any levels that I'd like feedback on so don't worry about that
2011-07-13 07:57:00

Author:
Unknown User


Thanks everyone for all of the great feedback. I'll definitely take all of these things into consideration and change a few things once I get some time to do so. It may take me a bit to get to the F4F because I'm moving, but I will get to the eventually, i assure you. In terms of a few of the comments, I just like the look of the bigger sackbots, for some reason I feel like they add an air of importance to them. That and the size difference adds for a bit of variance among the characters, The bridge I almost took out, but wanted to keep it so that the level wasn't entirely a walkthrough and had a little danger. I will definitely play around with the gyroscope so the vehicle stays in place a little bit more, I completely forgot about that gadget. As the first two parts were more to set up story, I'm looking forward to add more action into the following parts. Again, thanks to everyone for all for in depth comments, I really appreciate it!2011-07-14 01:45:00

Author:
Unknown User


The reason the large sack-bots kind of annoyed me is they have become a bit trite at times, and in your stroy-line there are zero images of any large sack-bot people. You can use them if you like, but unless yu explain them they really just seem like another level with a large sack-bot.2011-07-14 23:35:00

Author:
celsus
Posts: 822


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