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#1
VGA Planets in LBP
Archive: 5 posts
For those that don't know, 'Planets' is basically a turn based star colonization and warfare sim. I have only recently discovered it, and am definitely not versed in the subtleties of the game, but it seems like an interesting idea. Players can: - Construct planet infrastructure (defenses, factories, mines) - Research technology for building starships - Obtain resources - Build spaceships to transport resources, scout planets, defend worlds, or destroy enemies - Several races with special characteristics offer different strategies to succeed - And much more Since the UI is fairly simplistic and overall, the game runs step by step instead of all at once, I think it would work very well in LBP. Also, game elements wouldn't be terribly difficult to recreate in some form playable in LBP. Does anyone else share my impressions? I was thinking of moving over to this once I finish my Mercenaries game, so still won't be for a while, but an early start is better than nothing. | 2011-07-12 04:31:00 Author: SSTAGG1 Posts: 1136 |
It would be nice to have a RTS game with a move interface. I say even if you begin laying out logic for it, you may want to make it ready for the Move times! | 2011-07-12 09:17:00 Author: hesido Posts: 166 |
Sounds great! RTS FTW! | 2011-07-12 09:33:00 Author: Willman4 Posts: 170 |
It would be nice to have a RTS game with a move interface. I say even if you begin laying out logic for it, you may want to make it ready for the Move times! Oh wow. That would work out perfectly. It's almost entirely mouse controlled, so this would do wonders. | 2011-07-12 13:08:00 Author: SSTAGG1 Posts: 1136 |
Thinking of a multiplayer game or a campaign? | 2011-07-12 14:39:00 Author: Willman4 Posts: 170 |
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