Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
#1
Death after Health bar runs out.
Archive: 9 posts
Alright. I have a sackbot that has super powers(aiming system) I also have the Check point system set up, and the Health bar. But Everytime the health bar ends (i add a destroyer to the sackbots timer for health bar) But when it respawns the Destroyer isn't on the new sackbot. Any suggestions on how to make it all work? | 2011-07-11 04:40:00 Author: Unknown User |
sounds like you forgot to capture the new sackbot with the destroyer and replace it in the emitter. | 2011-07-11 04:48:00 Author: Littlebigdude805 Posts: 1924 |
lol well i did that, but i have several different holograms following my sackbot and the health bar hologram has in its micro chip the timer linked to the Healthbar. Which i have to put the destroyer on the sackots micro chip for it to blow up instead of just having the health bar's microchip going boom and nothing happens if i do it that way Kinda hopeing for someone if they could just come give me a show how if they have time, My PSN is Teh-Moh-Fee, so just add me and message me if ya have time. Please and thank you. | 2011-07-11 06:30:00 Author: Unknown User |
do you have used the capture function of the emiter? If so then try it by capturing all normal and then adding to emiter | 2011-07-11 06:47:00 Author: Katil92 Posts: 74 |
If I understand correctly, here's what you gotta do. On your health bar, make it so that when the health reaches zero, a tag is activated with a signal. To do this, link your "zero health" output to the input of a counter set to a maximum of 1. Connect the counter to a tag, and also to it's own reset input. On your Sackbot, make a tag sensor of the same label set to a radius of around 150 and link it to the destroyer. This way, when your Sackbot "dies," the health bar releases a short signal that lasts for only a millisecond, called a "pulse" signal. This will tell your Sackbot, "Sorry man, time to explode." | 2011-07-11 08:35:00 Author: nunsmasher Posts: 247 |
If I understand correctly, here's what you gotta do. On your health bar, make it so that when the health reaches zero, a tag is activated with a signal. To do this, link your "zero health" output to the input of a counter set to a maximum of 1. Connect the counter to a tag, and also to it's own reset input. On your Sackbot, make a tag sensor of the same label set to a radius of around 150 and link it to the destroyer. This way, when your Sackbot "dies," the health bar releases a short signal that lasts for only a millisecond, called a "pulse" signal. This will tell your Sackbot, "Sorry man, time to explode." Haha Thanks man! The exact thing i was looking for. I've been learning all the glitches and doing the tutorials to make my lvl. Its gonna be anime rpg style. It starts out as The sackboy(Sackbot controllonater) Which is you controlling him. But you are headed to school almost being late Then it turns intoi something hellish. Can't tell ya too much or it'll ruin it. Thanks again! P.S. btw i joined the forums only 2 or 3 days ago, and you are the 1st to answer one of my questions right and helpful. | 2011-07-11 09:29:00 Author: Unknown User |
As nunsmasher implicitly suggested, use a follower holo block that contains all the powers, registers anything picked up, carries, controls and monitors the health bar, etcetera. Your bot should then be stripped almost clean of all logic and just be on the receiving end of instructions, like basic movement, specific behaviours and in this situation: death. Use tags and tag sensors to communicate between the holo follower and the bot/its surroundings. When the bot dies, it can simply be emitted again and it will adopt all the settings stored on the follower as long as they are kept, broadcasted and picked up. | 2011-07-11 12:45:00 Author: Antikris Posts: 1340 |
I don't think it was mentioned in here, so I thought I'd add it... The reason your initial problem arose is because emitters don't capture wires connecting different microchips/components, only the wires within a microchip. So wireless signals should always be used with emitters. | 2011-07-11 13:23:00 Author: Xaif Posts: 365 |
I don't think it was mentioned in here, so I thought I'd add it... The reason your initial problem arose is because emitters don't capture wires connecting different microchips/components, only the wires within a microchip. So wireless signals should always be used with emitters. Haha yeah, I've been having blonde moments, trying stuff that in the end wont emit when he dies. Thanks again! My levels are coming together great now. | 2011-07-11 20:13:00 Author: Unknown User |
LBPCentral Archive Statistics
Posts: 1077139
Threads: 69970
Members: 9661
Archive-Date: 2019-01-19
Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.