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#1

NEW Sackboy Animation Moves!

Archive: 8 posts


HEY PEOPLE I JUST THOUGHT OF A GREAT WONDERFUL IDEA!!

okay now that I have your attention I might as well tell you it heh
SACKBOY ANIMATION MOVES!

Kinda like Sackbot animations, but they're a changeable costume that can change your animation.

Say like for example: The costume icon is a small icon of Higgenbottam and if you wear it, Sackboy will move and act as Higgenbottam! He'll walk, jump, and animate just like him in style!

I think it can truley bring out your Sackperson's character and attitude toward the day.
I think it sounds cool, tell me if you agree and feel free to make custom animation recommendations!

Keep creating :hrmf:
2011-07-10 19:19:00

Author:
GreenGhost28
Posts: 85


If it's for normal sackboy, I don't think it would work as well, walking speed, etc. Sackbots, however, have animation styles, with sackboy, zombot, sackbot, and the Creator Curators from LBP2.2011-07-10 21:24:00

Author:
flyinhawaiian
Posts: 357


^ well it could work for normal sackpeople too,
Like how a sackbot with a zombie Animation walks at
the same speed as a another sackbot does with the Eve Animation.

but me my self and a lot of others would just like far more Bot Animations.
like being able to make them "Sit" ETC.
*mew
2011-07-11 18:31:00

Author:
Lord-Dreamerz
Posts: 4261


I say make more animations for both. I like the topic idea, it would give players an extra option to customize and show off their personality.

I've suggested animations for Sackbots before, along with new tools designed to edit poses and play them in sequence to create animations. I call them the Pose Editor and Animation Sequencer. In case editing the face would be too complex for the Pose Editor, I also suggested an Expression or Face Editor for creating your own expressions.

How they work? First you create a Pose with a Pose Editor. To create a pose, you manipulate the joints of articulation, such as the wrists, shoulders, neck, torso, hips, and knees. You can also rotate the Sackbot in case you want it to face a different direction. Once you finish the pose, you can trigger it on a Sackbot and they'll strike the exact pose you created. If still-as-a-statue isn't the kind of expression you're looking for, though, you can create multiple poses with multiple Pose Editors, then place them in sequence on an Animation Sequencer, much like you would with Musical Instruments and the Music Sequencer. Then you activate the Sequencer and viola! It plays your poses in order. If you place the Editors just right, you simulate movement, much like animation for films or cartoons.
2011-07-12 06:58:00

Author:
Brandon
Posts: 106


But, hey, more options don't hurt, do they?2011-07-12 07:00:00

Author:
StaticLinuxpro
Posts: 482


I like the idea, infact I posted my own thread about this a while ago. So im all for this.2011-07-12 11:46:00

Author:
craigmond
Posts: 2426


I think this idea would be amazing! Like the idea2011-07-13 05:49:00

Author:
Spazz
Posts: 484


I say make more animations for both. I like the topic idea, it would give players an extra option to customize and show off their personality.

I've suggested animations for Sackbots before, along with new tools designed to edit poses and play them in sequence to create animations. I call them the Pose Editor and Animation Sequencer. In case editing the face would be too complex for the Pose Editor, I also suggested an Expression or Face Editor for creating your own expressions.

How they work? First you create a Pose with a Pose Editor. To create a pose, you manipulate the joints of articulation, such as the wrists, shoulders, neck, torso, hips, and knees. You can also rotate the Sackbot in case you want it to face a different direction. Once you finish the pose, you can trigger it on a Sackbot and they'll strike the exact pose you created. If still-as-a-statue isn't the kind of expression you're looking for, though, you can create multiple poses with multiple Pose Editors, then place them in sequence on an Animation Sequencer, much like you would with Musical Instruments and the Music Sequencer. Then you activate the Sequencer and viola! It plays your poses in order. If you place the Editors just right, you simulate movement, much like animation for films or cartoons.

Giving the player the ability to manipulate sackboys facial rig and armature? :/ Easier said then done, not only for them to make it happen, but for the player too. Ever try working either or those two things while keeping the camera in one spot? It's not easy posing things in 3D space from a 2D, or "2.5D", perspective. While I understand the need ( want) for some more animations, going all out on something like that just isn't practical.

An idea though, leave the animation to the professionals, a list of premade animations made for general use. This could be present in the already existent brain chip as a new option under behavior.
2011-07-13 06:17:00

Author:
Littlebigdude805
Posts: 1924


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