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#1

what should mm put in LBP3

Archive: 224 posts


Hello all,
if mm would make a LBP3,
what do you guys think they should put in it?,

i think u should have a level saver tool, creators could put on and then u can start playing from same point u stopped last time ,



and they could give u the abilaty to give pods away in prize bubbles


what do u think they should put in lbp3 (if they ever make it)?


and ofc more players xd
2011-07-10 11:16:00

Author:
Unknown User


Better online play. I know as is it can be decent with players from nearby locations. But when playing overseas, the loading screens do get a little out of hand. P2P is always a bad idea, really.

And assuming it could be done without undo-ing my previous request, allow for 6 players in LBP3 levels. And allow creators to choose what playercounts are allowed to play what levels. So, for instance, some versus levels could be set to refuse solo players. Or single-player specific levels won't allow groups or 2 or more. Would help in text searches and whatnot if the number of players present was considered whenever the search shows its results.

Assuming it never gets patched into LBP2, allow creators to choose Scoreboard type, Spawn type, and Camera type separately, as opposed to 'Co-op', 'Versus' and 'Movie' like we have now. I want split cams in Co-op levels, plz.

Background/Foreground layer support. No more excuses.

And finally, better pathfinding in Sackbots. Say what you like about how flexible Sackbots are just now, I'd love to have proper pathfinding Sackbots that could navigate mazes by themselves or find ways around complex objects without just standing next to a wall, confused.
2011-07-10 14:12:00

Author:
Ostler5000
Posts: 1017


-A Copy Lock, You fill in a name and only that person can copy it, that would be great for projects and stuff.
-Static and Dynamic.
2011-07-10 22:01:00

Author:
nysudyrgh
Posts: 5482


Stuff'n, tools and stuff's and a lot of things I think... maybe... but I think... we already have the best possible tools.
...

They could add more space in create mode.
More space for created/downloaded levels
2011-07-10 22:24:00

Author:
Schark94
Posts: 3378


Ability to make a custom pod, like create in pod, but better!2011-07-10 22:49:00

Author:
StaticLinuxpro
Posts: 482


full 3D rotation, front to back movement as in have a wall that can fall forward2011-07-10 23:00:00

Author:
biorogue
Posts: 8424


I think they should make it 3-D so we can start building Legend of Zelda: OOT and Mario 64 style levels, but if Mm insist on sticking to the 2-D format then I would like to see...

Teleporter tool
Official 3-D layer tool
Checkpoint tool (turns any object/area into a respawning point)
Weather FX
Z-axis rotation
Wider variety of sackboy animations, including sit & lie down.
A power-up remover in microchip logic form instead of that big rotating X which spoils the look of your scenery
2011-07-11 18:30:00

Author:
Ungreth
Posts: 2130


I have crazy tons of ideas... but right now to lazy to try to remember them.
so I'll just stay with the basic 1.

3D-Gameplay as a level option, but as a not a must~
I Love 2.5D platforming games best, so I'd hate to be forced to make only 3D Gameplay.
so 2.5D Sidescroller and Full 3D Gameplay should both be a option when creating a level.
*mew
2011-07-11 18:55:00

Author:
Lord-Dreamerz
Posts: 4261


Watch this video to learn how to make sackbots, much, much smarter


http://www.youtube.com/watch?v=JFVazXuQ1bc

Hope it helps.

But for me, I would like to see sackbots bieng able to swim, it would be cool for a swimming level
2011-07-13 00:52:00

Author:
zzmorg82
Posts: 948


http://www.youtube.com/watch?v=Byw1_4c_vTM&feature=related
this is what i thinkk 3 should be like
2011-07-13 01:27:00

Author:
artise
Posts: 353


You should be able to make more than 20 levels. More tag colors should be added. Maybe more moods for Sackboy 2011-07-13 01:39:00

Author:
Sackpapoi
Posts: 1195


REAL 3D on the PS4!!2011-07-13 02:14:00

Author:
jimydog000
Posts: 813


Suggestions!
-more hazards
-A custom powerup tool that you can change the appearance and how it's it's held
- 2.5 and 3d options for levels.
-Smarter sackbots
-water improvements :? more realistic water? running water? water MATERIAL?water material n#2 that goes through gaps and stacks up where there are none.
Weather (variable).
the new guy zouz_
2011-07-19 19:41:00

Author:
zouz_
Posts: 125


I think they should use some of the glitches discovered by the community. Like background layers? or backgrounds, just for looks, nothing can be placed in it? the 3D cams? Lava material? Premade R/C Sackbots, and this could be incorporated into story mode, using the R/C sackbot as, say, a disguise? What about a costume changer, force a costume on a player, so they can still use all the powerups and swim, no need for the sackbot.

SACKBOT CHECKPOINTS!!!!!

I think they should try to make more Creator Packs, ya know?
2011-07-20 00:15:00

Author:
flyinhawaiian
Posts: 357


remove sticker glitch
improve level space thermo up to 15 mb of space
ummmhave it so sackboy can use more then 3 layers change it to 6
2011-07-20 03:49:00

Author:
WESFUN
Posts: 1336


What coulsd they put?
It on hiatus if they plan on actually doing it any time soon. ;p
2011-07-20 04:52:00

Author:
Silverleon
Posts: 6707


-A Copy Lock, You fill in a name and only that person can copy it, that would be great for projects and stuff.
-Static and Dynamic.

I like this idea but instead make it more of a Project moon where the level is stored online and whenever someone starts editing it then they become host (and dowwnload the level for if it goes offline then they still have the level) and have each player have their own crater(s) so if they did go offline and save then thats where it would be so it could be merged with the actual level. This also would save space in description since authors would all be included but im not sure how the amount of levels you could post would be...
deletion of level would require all users, saving would require majority vote where both the old version before the save is saved and the one after is too. Or have a lot of trust
2011-07-23 06:59:00

Author:
koltonaugust
Posts: 1382


1. 3D levels. Not simply 3D visuals, but actual three-axis level designs and movement. 2D levels also stick around, of course.
2. Additional gameplay settings. Right now, we have to adapt a platformer level to another genre, which while a good chance to show off creativity also results in arbitrary logic systems so common you might as well make them a part of the game. Basic genres should be covered including racing, fighting, and RPG.
3. Save states. This can be achieved in two ways: Save Points for traditionalists and saving on the fly.
4. Items. This would be a new setting for the Popit that allows players to carry a certain number of items with them and use them at any time. You can only keep an item in the level you found it in as well as any levels linked to it. Alternatively, you choose which levels an item can follow you to the same way you choose what level the Level Link links to. Items can fulfill purposes such as bestowing you with a power-up on the spot or triggering an Item Sensor for Key Item scripts. Items can be reusable or consumable, meaning once you use it, it disappears from your inventory until you pick it up again. Consumable Items can be stocked to a set maximum if desired.
5. A new Music Sequencer. Honestly, the one we have is a lot more tedious and confusing than what I expected. I assumed we'd just place instruments on a score sheet and the sequencer would play the instrument according to the note. Instead, each instrument presents a box of dots for placing notes, and arbitrary sizes for the instruments that can make timing tricky.
6. Additional camera settings. Split-screen and personal cameras would greatly expand the design options for LBP.
7. Time Attack! Levels can record a ghost of your character to race against in the future. Players can even race each other's ghosts. Also, Scoreboards can clock your level time and award prizes for reaching it under a time limit. Note that ghosts are erased if the level is edited in any way.
8. A more expansive pod that includes rooms for different purposes, such as a shop room where you purchase DLC and a hanger where you board a ship to visit other players, provided they grant you permission. All aspects of the pod are customizable.
9. Any ideas I've posted elsewhere that aren't used in LBP2.
2011-07-23 07:52:00

Author:
Brandon
Posts: 106


firstly most of the requests are technicly things you can accomplish in game, if you want something... work for it. secondly i agree with having certain things stay with the player for saving purposes. like player playeed level before where did he get etc. kind of like a key that works in level2011-07-23 10:22:00

Author:
dragonights
Posts: 209


I'm not a programmer by any means but it seems to me like switching the game to support full 3D environments would basically involve making something totally incompatible with the current movement mechanics and creator tools. Say you wanna make a circle. Is it a cylinder? A sphere? A hemisphere? A bowl shape? A cone? does it have lumps or indentations?

Full 3D modeling just seems like too complex of a thing to simplify and present to a layman in such a way that they can use it effectively in the way that the current tools let you do.

As for what I want, I'd definitely second save states, and something that can send info across level links. Like if the player does something in the first part of a level, you can activate a special kind of tag that would make a special kind of tag sensor turn on in the next part of it.
2011-07-23 22:28:00

Author:
Speed Racer
Posts: 156


Although boundless 3D would be very awesome, perhaps a more restricted version would be better. You can change the number of layers in a level ranging from 1 to 100 with thin layers applied between them as well as allow changes in perspective, for example Sackboy can turn a corner and the camera will follow. Also, you can edit objects in three different axes. The current model only allows for editing along the X and Y axes, but LBP3 could add the Z axis. The key would be smoothly transitioning from the current layered 2d perspective to a open 3d one.

Regarding sending info across levels, items could be a good way to do that. For example, if you want a mechanic similar to Sonic's Chaos Emeralds or Mega Man's Robot Master Weapons. Again though, items only stay with you while you're in a compatible level. Leave the eligible set of levels and you lose the items. Save Points will save the items you're carrying in that level, but only those items and only in the associated set of levels.

I wouldn't mind if they revamped the Power-Ups to resemble, say, a Prize Bubble but with the Power Up inside. At the very least, an alternative method of acquiring power-ups would be nice, as the pads can be inconvenient in certain situations. Perhaps a Power-Up Tweaker or Power-Up Giver that applies the Power-Up to any Player or Sackbot who activates it? A logic tool for automatically granting Power-Ups would be fantastic, as a matter of fact.
2011-07-24 21:34:00

Author:
Brandon
Posts: 106


I'm not a programmer by any means but it seems to me like switching the game to support full 3D environments would basically involve making something totally incompatible with the current movement mechanics and creator tools. Say you wanna make a circle. Is it a cylinder? A sphere? A hemisphere? A bowl shape? A cone? does it have lumps or indentations?

Full 3D modeling just seems like too complex of a thing to simplify and present to a layman in such a way that they can use it effectively in the way that the current tools let you do.

As for what I want, I'd definitely second save states, and something that can send info across level links. Like if the player does something in the first part of a level, you can activate a special kind of tag that would make a special kind of tag sensor turn on in the next part of it.

you can pass 19 True/False statements on using binary with scoring in LBP2 for each level linked excluding first level (unless you use first level for multiple things then you could have more). Look up tutorials for more. Save points would be nice esp. replacing the current terrible, only way of saving by giving the player a sticker
2011-07-25 07:32:00

Author:
koltonaugust
Posts: 1382


Yeah I know you can do stuff with the score for level links but it would be nice if you didn't have to go through that kind of rigmarole for something that simple2011-07-25 07:46:00

Author:
Speed Racer
Posts: 156


and a real save system would mean, you could play a level but then you quit
but when you could back later you are where you last left off from.
*mew
2011-07-25 15:57:00

Author:
Lord-Dreamerz
Posts: 4261


Checkpoint tool (turns any object/area into a respawning point)
A power-up remover in microchip logic form instead of that big rotating X which spoils the look of your scenery

Never thought of those, nice thinking!

I was thinking:
1. Individual arm/leg moving
2. Grabbing between layers
2011-07-29 21:23:00

Author:
L1N3R1D3R
Posts: 13447


You guys don't hear news, Media Molecule said by itself, it's stepping away from little big planet, no more little big planet franchise, but they will not stop making DLC.
-------------------
EDIT: THIS IS A TRUE BLOG FROM MEDIA MOLECULE IT SELF:


We’re stepping away from Little Big Planet to focus on some new ideas,” she said, quoted via a tweet from Edge.

The studio’s released two LBP games on PS3, the latest being LBP2 earlier this year, with two handheld titles from outside devs: Studio Cambridge made the PSP version and Double11 are currently developing the incoming Vita version.
2011-08-03 01:05:00

Author:
Unknown User


You guys don't hear news, Media Molecule said by itself, it's stepping away from little big planet, no more little big planet franchise, but they will not stop making DLC.
-------------------
EDIT: THIS IS A TRUE BLOG FROM MEDIA MOLECULE IT SELF:


We’re stepping away from Little Big Planet to focus on some new ideas,” she said, quoted via a tweet from Edge.

The studio’s released two LBP games on PS3, the latest being LBP2 earlier this year, with two handheld titles from outside devs: Studio Cambridge made the PSP version and Double11 are currently developing the incoming Vita version.

true, very true; but we all can dream of a lbp3 ,cant we?
and one idea is layer switching animations.for example ,when sack boy is on layer one,there is a ledge on layer 2.in lbp1/lbp2,sack boy jumps backwards toward the 2 layer.
in lbp3,they can add a animation that has sackboy turn around looking at the second layer.
some of you guys may get what i mean,but it,ll kinda fell a depth of realisim imo.
2011-08-03 05:02:00

Author:
majormel84
Posts: 398


Easy - a leveling system!

Experience points handed for playing other people's levels, having people play your levels, creating levels, killing story creatures, beating story levels (basically, things that can't be handed without hard grafting/professionalism)

So you can have levels and get extra pins (Level 5, 10, 20, 50, etc) and possibly new stickers & decorations, music or objects with every level which are tied to your account, so you can easily get them back if something horrible happens to your PS3.

...my two penneth, of course.
2011-08-03 18:36:00

Author:
Breezy-The-Pro
Posts: 134


What sup with the 2d levels, the whole lbp 1 & 2 lvl ain't gonna be compatable for lbp 3, but hopefully it become compatable...

I say that 3d create is gonna be something like a 3d graphics software. Plus tools will be more advanced like corner editor, Movers, rotators etc.

How about Global Dimentional tweeker where you can switch from 2d gameplay to 3d vice virsa. 2d is like normal except, but switch 3d mode will be 3rd person plus the movement be different so up and downn will move the player forwards and backwards and left and right on the L Stick turns the player left and right.
2011-08-03 19:40:00

Author:
ShiftyDog
Posts: 293


I'd like to add OPTIONAL saves , more like a quicksave , and more thermo space , and much better graphics. (how about Frosbite 2 lol?) And if Mm can't just go 3D they should try one more time , or break the layers down.

Speed Racer:
I'm not a programmer by any means but it seems to me like switching the game to support full 3D environments would basically involve making something totally incompatible with the current movement mechanics and creator tools. Say you wanna make a circle. Is it a cylinder? A sphere? A hemisphere? A bowl shape? A cone? does it have lumps or indentations?

Full 3D modeling just seems like too complex of a thing to simplify and present to a layman in such a way that they can use it effectively in the way that the current tools let you do. I've tried some 3d modeling programs , and they're not that hard to use . There should be flat and 3d versions of shapes. The rest is just cut away.
2011-09-17 09:10:00

Author:
zouz_
Posts: 125


A smart explosif gadget that has angle range and radius (like some sensors) which means you can tweak it's damage range and its angle. (ex: 360 degrees is the current standard explosive .(uses: reactive armor .....hehe....hehehe....)2011-09-21 18:37:00

Author:
zouz_
Posts: 125


I would want complete program creating.2011-09-21 20:45:00

Author:
lark98-2
Posts: 116


I would want complete program creating.

Oh that would be nice, finally something from school that would pay off. lol.
2011-09-22 04:28:00

Author:
fireblitz95
Posts: 2018


the 3d idea is great and what if they make it like a minecraft kinda thing(the walking around like tht game not the blocks)and regualr mmorpgs like wow,tht kinda 3d2011-09-26 22:46:00

Author:
Unknown User


Something I simply didn't understand when I first got the game was the idea of having to place stickers on an object to change its colour... Why not allow it so that every single material has colour tweaking options? I'd love that.

Another feature I'd like would be a full HUD customiser - I know you can do a makeshift one with holo and followers, but a true static HUD would be nice. Somewhere to display your items, health, and even the names of rooms that flash up when you enter them.

I'd also like negative gravity.
2011-09-27 01:12:00

Author:
Xaif
Posts: 365


More logic stuff,

and maybe some settings of a game like a 3d game or a rpg or co-op splitscreen ya know
and ice hazzard
2011-10-05 16:01:00

Author:
robbin1232
Posts: 18


what do u think they should put in lbp3 (if they ever make it)?
A sammich.
I mean a real one in the Blu-Ray case, not a gamke object.
2011-10-06 11:32:00

Author:
OmegaSlayer
Posts: 5112


a sackcats dlc pack2011-10-07 13:16:00

Author:
Unknown User


Ok who doesn't want number tags and sensors? Like tag 174 is sensed by sensor 174. The colors aren't too many and and disposable objects need one of their own.

Splitscreen even if not necessarily coop or 2p I mean like mgs4 microwave corridor thing.

OmegaSlayer:
A sammich
Like the awesome turkey-chicken-pastrami with Swiss cheese sammich I ate.
2011-11-03 17:29:00

Author:
zouz_
Posts: 125


A real life tin can of beans and a pillow.
That'll do for the sleepless nights
2011-11-04 09:43:00

Author:
OmegaSlayer
Posts: 5112


a sackcats dlc pack

...And whom do you think would buy such atrocity?!

Every suggestion here might as well be a patch, all of these thoughts, patch worthy!
2011-11-04 10:20:00

Author:
Unknown User


Every suggestion here might as well be a patch, all of these thoughts, patch worthy!

3D, better game engine and more things from the previous pages are too huge to be patches , unless it's an 80 hour 40GB patch that you can't install because you don't have free space , then those could be a patch .
2011-11-04 11:19:00

Author:
zouz_
Posts: 125


Ok who doesn't want number tags and sensors? Like tag 174 is sensed by sensor 174. The colors aren't too many and and disposable objects need one of their own.

You can just name the tag then you have an infinite number of 'colours'
2011-11-04 18:17:00

Author:
PGdafrog
Posts: 277


You should be able to make more than 20 levels. More tag colors should be added. Maybe more moods for Sackboy

Why do you need more tag colours when you can have tag names, which are pretty much infinite?
2011-11-05 00:58:00

Author:
RainbowtipsFort
Posts: 144


just make LBP3 more professional and add the 50 layer glitch as standard. double the thermo size and add 10 to the amount of levels you can publish. make the music creation more in depth with more bells and whistles, give the paint tool the full works and throw in an animation studio. add more camera options such as wavy screen for thinking, an iris opening as in the beginning of james bond film and popping for that true old movie feel... that sort of thing. then have two settings on booting up: Normal (LBP2 setting)/Advanced (LBP3 settings)2011-11-05 01:18:00

Author:
GribbleGrunger
Posts: 3910


I want better tutorials. I like Stephen Fry but him blabbering for hours isn't exactly my cup of tea and I don't think alot of people actually listen to him. I'd rather have more playful awesome tutorials where you learn by doing :32011-11-05 10:42:00

Author:
Mnniska
Posts: 531


I want better tutorials. I like Stephen Fry but him blabbering for hours isn't exactly my cup of tea and I don't think alot of people actually listen to him. I'd rather have more playful awesome tutorials where you learn by doing :3

I bet you would prefer Morgan Freeman over him, even though he isn't very 'playful'
2011-11-05 13:41:00

Author:
alaskadawn
Posts: 101


Yes! Infinite tag possibilities ! Exactly my point . We also need real musical intruments and vocals. I really hate how synth music sounds so robotic and cold and machinny and so ? synthesized . It can't make happy music . It can't make sad music . It can't make dramatic music . Just upbeat ?mmm? elevator music .And Mm expects movies ? No one can make proper movies except that "arebesk" creator and people with many mixes of DLC .Yeah what GribbleGrunger said.
Don't we just love ""?
2011-11-11 18:50:00

Author:
zouz_
Posts: 125


Yes! Infinite tag possibilities !

You didn't read my reply to your post did you?



Ok who doesn't want number tags and sensors? Like tag 174 is sensed by sensor 174. The colors aren't too many and and disposable objects need one of their own.You can just name the tag then you have an infinite number of 'colours'
2011-11-11 19:02:00

Author:
PGdafrog
Posts: 277


I for one think that Mm are indeed thinking about going 3d, because I remember a 3d cinematic level by Steve big guns (that one) that was Mm picked. He said it was part of a "secret project" . Maybe Mm helped , so they can see how the public reacts to real 3d levels, and decide if 3d is worth it.
Love, Sherlock .
PS:I would love to make a 3d strategy game like civilization revolution .

@ PGdafrog Actually , I did . And I thank you for agreeing. That's why I said
Exactly my point!Tags are really important , because every now and then a couple of complex objects stumble into each other and activate parts of each other in a chaotic ballet .


RainbowtipsFort :
Why do you need more tag colours when you can have tag names, which are pretty much infinite
Name tags? Never heard of that one , no sir . Would you kindly explain this discovery?
2011-11-11 19:11:00

Author:
zouz_
Posts: 125


I for one think that Mm are indeed thinking about going 3d, because I remember a 3d cinematic level by Steve big guns (that one) that was Mm picked. He said it was part of a "secret project" . Maybe Mm helped , so they can see how the public reacts to real 3d levels, and decide if 3d is worth it.
Love, Sherlock .
PS:I would love to make a 3d strategy game like civilization revolution .

Mm also used 3D in the actual story mode.
So they deffinatly don't despise it, but I don't think they are going to implement into the game.
(But you never know...)
2011-11-11 20:14:00

Author:
fireblitz95
Posts: 2018


Yes! Infinite tag possibilities ! Exactly my point . We also need real musical intruments and vocals. I really hate how synth music sounds so robotic and cold and machinny and so ? synthesized . It can't make happy music . It can't make sad music . It can't make dramatic music . Just upbeat ?mmm? elevator music .And Mm expects movies ? No one can make proper movies except that "arebesk" creator and people with many mixes of DLC .Yeah what GribbleGrunger said.
Don't we just love ""?

but you can number the tags like that already. and your comments about the instruments in lbp suggest to me that perhaps you need to check out some of the music levels the community have already done. happy music (tick) sad music (tick) dramatic music (tick). go and check for yourself
2011-11-12 07:34:00

Author:
GribbleGrunger
Posts: 3910


GribbleGrunger said :
But you can number the tags like that already.Can someone please tell me how to number tags? Is like a tweak option?

If LBP 3 is in 3d, R2 and L2 control hand movement to press buttons and grab precise objects In First person mode.how about variable head(not with making the bot bigger or smaller) and limb size , so you can actually make sackboy with more human proportions for realistic levels . And rope should be tweakable in visuals and physics ( if it can be touched by things and by itself)
2011-11-12 08:35:00

Author:
zouz_
Posts: 125


Can someone please tell me how to number tags? Is like a tweak option?

When tweaking a tag, underneath the colour it says something like 'name' or 'label' (I forget the proper term). Click on that and you can name the tag whatever you like. If your tag is green and named 'bananas', then it can only be sensed by a tag sensor that is green and 'bananas'.
2011-11-12 21:03:00

Author:
PGdafrog
Posts: 277


Can someone please tell me how to number tags? Is like a tweak option?

go to a tag and look for the 'label' section. click that it requires label and add one. in your case a number, in my case something related to what i'm doing with it, such as 'lift up' or 'lift down'. you then go to whatever sensor you want that tag to register with and click on its own require label. there you will find the labels you have already put on the tags (related to colour as well of course) and just pick the relevant label

look here:

http://wiki.lbpcentral.com/Tag_Sensor
2011-11-13 05:46:00

Author:
GribbleGrunger
Posts: 3910


OMG I can't believe I missed that !!! Was it always there? I think I'm gonna go update everything if I have the time . Thank you both . Labels. Poof!2011-11-13 06:26:00

Author:
zouz_
Posts: 125


OMG I can't believe I missed that !!! Was it always there? I think I'm gonna go update everything if I have the time . Thank you both . Labels. Poof!

i think it was added into LBP2, but yes, it was there from the start. i believe that 'number of tags' also works with it. so if you set the number to 3 it will look for three tags with those three labels on them
2011-11-13 06:34:00

Author:
GribbleGrunger
Posts: 3910


How about stance options? Like sit, crouch,rollover, lie on the ground, roll,climb . Sitting and lying could be used for cinematics, and the rest is good for adventure games. Hey, I just opened page 5!2011-11-13 08:24:00

Author:
zouz_
Posts: 125


i think than i read somewhere than MM dont gonna make LBP3 than it makes some other game now i dont know what but i dont think than LBP3 doesnt come2011-11-13 11:51:00

Author:
Unknown User


We sure hope LBP 3 comes someday or these ideas will only be in our dreamscape (and on this thread). Does anyone know what genre will Mm do next? Or is it a completely new genre ?2011-11-14 15:13:00

Author:
zouz_
Posts: 125


How about ( many of my post start like that ) a gravity switch. When placed , it recenters the level's gravity source and makes it the object it's placed on ! Of course it could have variable strength . I know that can be done but only with a tag and lots of followers.That could be great for space/ physics levels . LBP 3 Should be called little big universe, symbolizing that jump to 3d and more possibilities.

NOTICE
I wrote the 61st post a few days earlier , and now I'm writing it again. Which means someone * fake cough* deleted/edited some posts.

Always there to make a few remarks ,
Sherlock .
2011-11-15 16:21:00

Author:
zouz_
Posts: 125


you know, i think that MM deliberately make people find workarounds to create a more knowledgeable and creative community. handing everything on a plate would eventually create a lazier and less imaginative community. MM are training us for something bigger, i'll bet my life on it... and i will also bet my life on it that it's their next game (and i don't mean LBP3)2011-11-16 04:24:00

Author:
GribbleGrunger
Posts: 3910


The de-coffee-inator.2011-11-16 12:14:00

Author:
OmegaSlayer
Posts: 5112


I think its time for a few more layers and more players at once
... if i compare it to other games with up to 16 players... ok LBP might be a bit more complicated for a server but i think at least 6 players would be ok
and a new 4th or 5th layer
2011-11-16 13:32:00

Author:
aleparad
Posts: 28


you know, i think that MM deliberately make people find workarounds to create a more knowledgeable and creative community. handing everything on a plate would eventually create a lazier and less imaginative community. MM are training us for something bigger, i'll bet my life on it... and i will also bet my life on it that it's their next game (and i don't mean LBP3)
Maybe it's an adventure game where you have to create objects with resources you've gathered up .

The de-coffee-inator.

With speculoos biscuitinator
2011-11-16 14:41:00

Author:
zouz_
Posts: 125


Maybe it's an adventure game where you have to create objects with resources you've gathered up .

there are just too many 'practical' things that they could have included by now in LBP. their next game will be a complete games creation kit, no doubt wrapped up in another inspired character and theme
2011-11-16 15:43:00

Author:
GribbleGrunger
Posts: 3910


there are just too many 'practical' things that they could have included by now in LBP. their next game will be a complete games creation kit, no doubt wrapped up in another inspired character and theme
Very possible , but we all can agree whatever game they will make will be quite innovative.
2011-11-16 17:46:00

Author:
zouz_
Posts: 125


We seriously need a "Seriously?" face for our sackpersons. Then when we meet rather childish and/or umpleasant sackthings we'll have something more subtle than the angry face. We'll be able to frown and raise one eyebrow in contempt and disapproval.

And a facepalm animation. Because when the fail is so strong, a scowling face just doesn't cut it.
2011-11-16 21:08:00

Author:
SnipySev
Posts: 2452


And a surprised or sleepy face

Autonomous logic than can go in ascending numbers with the same label, adds 1 each time it's emitted , and a change output function , like when the controllinator is destroyed , its inputs/outputs can be assigned to another controllinator that has output wires that have the same label as that a microchip's labels have . A logic save emitter tweak that emits an object exactly like the selected one was before emission .
Hey,I can be this thread's most active poster !

We really need HUD customization and different/ independent screens for players, not having everything on the same point of view.

Oh wait and counters should have increment/decrement together , right now you can only add and reset , not like increase 5 out of 20 and decrease 2 after that.
We should add screens (material) that are connected to special tweakable cameras placed somewhere on the level and the screens display the images (and sounds) that the camera is sending. And in create mode you can save a video and make appear on a screen.
And add mesearment tools that can count distance .
More accurate timers . Like 0.01 seconds as a minimum.
Leave the rest to Noobus Maximus
2011-11-23 17:30:00

Author:
zouz_
Posts: 125


Hey hey, I'm back. I guess you've all seen the LBP Karting trailer already. If you haven't, drop everything you're doing, grab some popcorn and watch it. What I've realized after watching it again now is that you will be able to create 3D eviroments. Now what I think is happening: Mm wants players to familiarize with the new creation tools to see if we're ready for LBP3. If creation doesn't succeed all that much, the game will still have replayability with a solid multiplayer. So it's kind of a safe approach to see if LBP3 might work out. So all of us can start to get a little excited. Oh, almost forgot. The trailer shows powerup costumization. See, they can hear us!2012-04-07 10:54:00

Author:
zouz_
Posts: 125


I want at least 20 new death animations 2012-04-07 12:08:00

Author:
OmegaSlayer
Posts: 5112


Hey hey, I'm back. I guess you've all seen the LBP Karting trailer already. If you haven't, drop everything you're doing, grab some popcorn and watch it. What I've realized after watching it again now is that you will be able to create 3D eviroments. Now what I think is happening: Mm wants players to familiarize with the new creation tools to see if we're ready for LBP3. If creation doesn't succeed all that much, the game will still have replayability with a solid multiplayer. So it's kind of a safe approach to see if LBP3 might work out. So all of us can start to get a little excited. Oh, almost forgot. The trailer shows powerup costumization. See, they can hear us!

good thinking batman. i don't think the significant thing about a LBP3 should be 3D though. i think it should have a much deeper creation system, and when i say that i mean in all departments. Music/art/animation/film making etc.

the Vita connectivity is essential in my opinion, for both LBP2 and LBP3. drawing would suddenly become very easy
2012-04-07 18:45:00

Author:
GribbleGrunger
Posts: 3910


*Looks at title*


...Me.
2012-04-07 18:45:00

Author:
Night Angel
Posts: 1214


In LBP3, I think there should be

?in-game forums
?A currency system (e.g. LBCash) that people can send to friends, charge for giveaways, giveaway in levels (but deduct giveaways from personal balance), etc.
?Universal tweakers. What I mean is that there'd be sensors that detect how many times a level has been played, if the level has been played by that person before, and maybe even universal logic that can be put in create mode, but then will allow certain things to actually be edited/added to the level by players in play mode (maybe to create a level where people can make their own fanpage and add it to the level
?a "community portal" page in-game where people can access the in-game forums, Cool Pages, MM Picks page, universal recent activity, level advertising widget, etc.
?the ability to send shareable captured objects to anyone (not just friends). I mean you can send a PSN message or invite to anyone, so why not captured objects?
?an option to create a 2D or 3D level where it gives you the option to create/import a level
2012-04-09 07:08:00

Author:
Unknown User


good thinking batman. i don't think the significant thing about a LBP3 should be 3D though. i think it should have a much deeper creation system, and when i say that i mean in all departments. Music/art/animation/film making etc.

the Vita connectivity is essential in my opinion, for both LBP2 and LBP3. drawing would suddenly become very easy
While thank you robin. Now, I didn't say 3D is the significant thing about LBP3. Sure, it's a huge change, but like you said everything else should also improve. And one of the things I want is a higher capacity for complexity in an area.
I also want the ability to make your own materials with deeper options like toughness and bending. And at last AIR PRESSURE. Imagine if you went far far away, and ended up in space. You should choke.
2012-04-10 16:35:00

Author:
zouz_
Posts: 125


I like that currency idea. you could set prizes for spending it in your levels with a currency sensor or set prize bubbles to 'normal mode' which would be like it is now.

Also I saw someone mention in another thread about an air material that would let you make air pickets underwater. it would look like sticker panel or holo in create but in play it would be invisible and it would cut out any water where it's placed.

>better sackbot AI (swimming etc)
>REAL COLLISION DETECTION. enough of this going-too-fast-just-make-it-go-through-the-solid-object bs, seriously.
>more sides on shapes allowed.
>FIX the glitch with slice'n'dice where whatever is glued/bolted/piston'd to what you're using it on just deletes itself.
>All the new non-touch tools from LBPV.
2012-04-12 23:43:00

Author:
Eanikran
Posts: 79


>All the new non-touch tools from LBPV.

I checked that out, and it went better than I expected. It even ended with an evil maniacal laugh. They put lots of new things in the vita version. And that's also a good thing for LBP 3, because Mm will have to implement big things to lbp 3 for it be a lot better than LBP vita and be worth buying. So, I think I can say that based on LBP Vita, LBP 3 will also see the light with a new console, the mighty PS4. But LBP kart suggests it's not coming that soon, because it's gonna be released on the PS3, and it should have at least a couple of years to live after release. Unless it releases on both PS3 and 4, but that's unlikely cause Sony and Mm coordinate together (at least I think so). Oh btw, here comes the akward time when the same game is released on different generations of consoles.
2012-04-17 14:40:00

Author:
zouz_
Posts: 125


3D areas
Invisable material that can block players from going into stuff.
Name tag options on controlnater
A screen senor/setting up your own MENUs on your screen while in gameplay.

These some major things I would like to see.
2012-04-17 17:13:00

Author:
venat
Posts: 715


3D areas
Invisable material that can block players from going into stuff.
Name tag options on controlnater
A screen senor/setting up your own MENUs on your screen while in gameplay.

These some major things I would like to see.
For the most part, we can already do those things (except labeling controlinators and 3D without glitching). for clip walls, use dark matter shrunk to the smallest placeable size and simply make your wall, it'll be invisible. What I do is after that I slap a piece of 0brightness hologram over it so I can see it in create.

Menus are more complicated, sometimes they can use a lot of logic, but a simple one just needs a controlinator hooked up to a selector, andeach of the options on your menu put on its own and-gate. then you put the outputs from your selector to one input on the and gates for the options, and whatever button you want for the 'confirm' (usually x) on the other input, then the output of the and gate to whatever you want that option to trigger. it's kinda tough to explain without pics, but there's a ton of tutorials on menus out there.

One thing I WANT to see in LBP3, if not an update for 2, is some kind of filtering so either you don't have to see all the H4H crap, or I'd like to see them just take them all down, and disable copying unless you're PSN friends with that person. That's what'll fix it, not turning boos off.

Also I've seen this suggested numerous times, how about an 'air' material you can put in water and it creates an air pocket. It'd act like hologram or stickerpanel and it can be turned on and off. I'd be an alternative to physics water if the game engine couldn't handle it (considering it can't handle general laws of physics with 2 fast-moving solid objects).

edit-one more thing I think needs to be changed is having a the global player camera setting separate from the scoring type setting (separate camera coop) as well as having some normal scoring options for vs levels. I don't get the pink bar scoring thing.
2012-04-17 17:25:00

Author:
Eanikran
Posts: 79


what they should do is make the camera view a virtual layer! that way you would be able to use that layer for a HUD2012-04-17 18:01:00

Author:
GribbleGrunger
Posts: 3910


Hello all,
if mm would make a LBP3,
what do you guys think they should put in it?




Well for the time being I know MM isn't planning on making an LBP3 , but I would like to see some user controls (block button), a recommend level to friend tool (I used to tell my friends if I nay it I don't recommend it and yay I do but now I actually have to right in comment box)
I want the cool wall to be seperated into catagories and seperate all levels so it is easier to find the levels you like (make it so the levels can only be put into 1 collum), and a daily tested randomised collum (discluded copies, glitches and blank levels) for those who want to try something new and be surprised. they are the network updates I would like to see if they made a sequel or otherwise put into to LBP3

But I would like an explosive sensors, water blocks, light sensor, gravity sensor, more male hair, more costumes that aren't cute for when you want to make a sack villian, also designed sack people avartars (allowing for more DCL options), Also an option that allows sackboys to swim. another thing is have an in game tech support centre so you can report bugs easier. change it from do you like to recommend instead of yay or nothing (I know I mentioned that). I also think that they should you too have finishing points to be 1 layer to 3 layers thick. I could go on and on, I think though in LBP2 instead of having this 1 guy pick new MM picks every friday, instead they should give him his own picks collum or put him incharge of filtering the cool wall, as lately some MM picks are nowhere as good as hanzel or gretalbot, more sad music instromentals. a TV objects that shows scenes captured from cameras like they do in the main story. fix that darn bug with bolts and string as they both now jump when making a bridge and bolts especially keep moving from where they are placed and bouncing back up, I have seen it on so many levels and MM does nothign about it.

What about having sequencers which can save songs from your PS3 playlists to ad to levels like if you want to make a music video, you won't hear awful recordings of songs.

and a must have is a box when you click good grief so you can explain why you are reporting the level or seen, I think stuff like when people write copy and paste on the discription should be put as a bannable offence as incourages Plagiarism, which is actually illegal but not in lbp community
2012-04-18 16:18:00

Author:
Jonarrthan
Posts: 310


I like that currency idea. you could set prizes for spending it in your levels with a currency sensor or set prize bubbles to 'normal mode' which would be like it is now.
.

well in levels you can use point bubbles as a form of currency, it has been done in many levels, I am not quite sure if we are on about the same idea, but I have heard someone make pass an idea about using point bubbles as currency and buy the objects in the end of the level in story mode (something similiar to cod points in black ops) personually I am completely against this idea as I find finding the objects really fun and gives the game some needed replayablity,
2012-04-18 16:28:00

Author:
Jonarrthan
Posts: 310


Hello all,
if mm would make a LBP3,
what do you guys think they should put in it?




Well for the time being I know MM isn't planning on making an LBP3 , but I would like to see some user controls (block button), a recommend level to friend tool (I used to tell my friends if I nay it I don't recommend it and yay I do but now I actually have to right in comment box)
I want the cool wall to be seperated into catagories and seperate all levels so it is easier to find the levels you like (make it so the levels can only be put into 1 collum), and a daily tested randomised collum (discluded copies, glitches and blank levels) for those who want to try something new and be surprised. they are the network updates I would like to see if they made a sequel or otherwise put into to LBP3

But I would like an explosive sensors, water blocks, light sensor, gravity sensor, more male hair, more costumes that aren't cute for when you want to make a sack villian, also designed sack people avartars (allowing for more DCL options), Also an option that allows sackboys to swim. another thing is have an in game tech support centre so you can report bugs easier. change it from do you like to recommend instead of yay or nothing (I know I mentioned that). I also think that they should you too have finishing points to be 1 layer to 3 layers thick. I could go on and on, I think though in LBP2 instead of having this 1 guy pick new MM picks every friday, instead they should give him his own picks collum or put him incharge of filtering the cool wall, as lately some MM picks are nowhere as good as hanzel or gretalbot, more sad music instromentals. a TV objects that shows scenes captured from cameras like they do in the main story. fix that darn bug with bolts and string as they both now jump when making a bridge and bolts especially keep moving from where they are placed and bouncing back up, I have seen it on so many levels and MM does nothign about it.

What about having sequencers which can save songs from your PS3 playlists to ad to levels like if you want to make a music video, you won't hear awful recordings of songs.

and a must have is a box when you click good grief so you can explain why you are reporting the level or seen, I think stuff like when people write copy and paste on the discription should be put as a bannable offence as incourages Plagiarism, which is actually illegal but not in lbp community
2012-04-18 16:29:00

Author:
Jonarrthan
Posts: 310


well in levels you can use point bubbles as a form of currency, it has been done in many levels, I am not quite sure if we are on about the same idea, but I have heard someone make pass an idea about using point bubbles as currency and buy the objects in the end of the level in story mode (something similiar to cod points in black ops) personually I am completely against this idea as I find finding the objects really fun and gives the game some needed replayablity,

Well yeah, I love the finding prizes concept. I didn't mean replacing that, I meant having it as an addition. Like you can set prize bubbles for costing or not, etc. It'd be kinda cool for RPG's and other stuff. only problem I see is people making levels that just give you 1,000,000 every time you grab a sensor.
2012-04-18 18:58:00

Author:
Eanikran
Posts: 79


For the music sequencer, why not have vocals as an instrument? That way you can make songs, or at least gibberish opera that sounds nice.
And please, make more reliable connecters, the ones we have are too glitchy.
The thread… is… saved. You may clap. Anytime now. No?
2012-05-30 21:58:00

Author:
zouz_
Posts: 125


Well yeah, I love the finding prizes concept. I didn't mean replacing that, I meant having it as an addition. Like you can set prize bubbles for costing or not, etc. It'd be kinda cool for RPG's and other stuff. only problem I see is people making levels that just give you 1,000,000 every time you grab a sensor.
You could make the points stay with you in only one level.
They need a "save" tool for levels. So you can either pick up off where you were or teleport to the nearest activted checkpoint.
2012-05-30 22:23:00

Author:
Xtrahuman
Posts: 431


https://lbpcentral.lbp-hub.com/index.php?t=49383-What-LBP3-COULD-LOOK-LIKE

was posted five months before this.
2012-05-30 23:06:00

Author:
Cronos Dage
Posts: 396


Here are a few. These suggestions were for an actual thread I made for an expansion of LBP2, but it seems it would fit into LBP3 fine:


1. Hot and Cold. Hotness or coldness would be determined by a global and material temperature tweaker. Sackboy could freeze if it gets too cold or touches a too cold object (like ice hazard, except with any material with the tweaker set to low) or if it gets too hot or he touches a hot object (like fire, but without the fire) If it gets colder or hotter, sackboy will shiver or fan himself, and other actions
2. Dynamic Water, water vapor, and ice- Dynamic water can make rivers, lakes, streams-water which can move to gravity, and can be affected by wind. It could evaporate and condense, and freeze depending on the temperature. 3 types: dynamic, global, disintegrating. Dynamic water flows downwards, can be tweaked to stay in one layer or multiple layers, and can evaporate, condense, and freeze. It acts like normal water in real life. If you put some in a glass, and then put in more, the level rises. Global is just like the water we have now, but it can evaporate, condense, and freeze as well. Disintegrating is like the water projectile. It can evaporate and freeze, but it is destroyed when it hits something. If more water evaporates, the global humidity rises. Global humidity can be tweaked by a tweaker. You can place dynamic water and disintegrating, as well as ice, but not global water or water vapor.
3. Dynamic Air-global or as a material. If the humidity is high enough, the global air gets steamy like a rain forest and your sackboy makes squishy sounds as he walks. Air material can be placed, and you can set wind and humidity for it. Wind can also be global via a tweaker.
4. Sackbots being able to swim and withstand water. You all know it people. The possibilities will be endless.
5. Multiple voice actors speaking at the same time to create stuff like crowd effects, or singing choirs. The possibilities are endless, like the sackbots. I know quality with microphones isn't so hot, but maybe Media Molecule could release a special microphone which specializes with clarifying voice quality. I'm not sure if that's possible, though.
6. More complex logic tools, for example, an Arithmetic Logic Unit that can multiply and divide, to make easier CPU's, AI, etc. Signals could have numeric values on them, which can be a value from -x to x, including decimals to x places. The arithmetic logic unit would take two signals and perform an operation on their numeric values, then output a normal signal with the answer as a numeric value. We could have coders to transform inputs into numeric values, and decoders to transform them back into signals. A coder will have x inputs, with input 1 being ones, input 2 being tens, and so on. An analog signal of 2% to input two will mean twenty, so if you have analog signals of 3% to input 3, 6% to input 2, and 7% to input one, you get a numeric value 367. There will be different inputs for decimals. Decoders would just work the exact opposite, so if you feed numeric value 367 into a decoder, you get 3% from output 3, 6% from output 2, and 7% from output one.
7.More instuments in the music sequencer, such as more types of brass instruments (they don't all sound the same-so just "brass" isn't that great), flutes, oboes, more sequencer voice types, glass harmonicas (that might sound silly, but the glass harmonica has an amazing sound which is great for video game music), etc., where we could tweak stuff like intonation and fullness, as well as individual tweaks for individual instruments. People could actually make symphonies and concertos, and even use musical instuments with voice to create operas and musicals
8. Everything in LBP Vita that does not involve touchscreens: for example, the Memoriser, invisible material, etc
9. Ooze material. A material sort of like ooze. You can tweak it's elasticity and solidness; elasticity determining how stretchy it is and solidness determining how non-liquid it is. When both are zero, the ooze will act like tar, and you can use it with the temperature tweaker to simulate lava. When both are full, the material will be like very strong rubber. You can use it for quicksand, slingshots, slime, jell-o, elastic, etc.
10. Sand and dust. I know you can make blowing and billowing dust with the smoke machine, but I'd like better dust. Dust will be placed as a material, or there will be a "dustiness" tweaker, which tweaks how much dust objects have on them. Dust can be blown around by wind, and can gather to form dust balls and separate. Sand will just be sand. It is affected by water to form wet sand, which is a different color and heavier (might form quicksand). It can be blown around by wind.
11. Being able to create in the back and front layers without need for the glitch. You could have the cursor do something when it's in the "3D" layers, like change shape, so people will know whether or not they are creating in the 3D or normal layers. Sackboy still can't move into these layers.
12. More flexible cameras. The cameras always look in at the front, but you can make them look in from the side, the back, the top, the bottom, etc. Seeing in from the back let's you see sackboy's back, and can make creating in the front layers more useful. You can even make the cameras rotate around one or two characters like in the movies, or make a Matrix effect. Okay, there are better uses.
13. Theck and thack layers without need for the glitch.
14. More actions for sackbots: kicking, sitting down, bending over, twirling around etc. You could actually have a menu where all a sackbot's joints are shown, and you can twist them around and create new actions which you can save, like if you want a sackbot to scratch its head, you could move the neck joint and the arm joints to make a head scratching motion, then save it There would also be a sort of rotation joint, which determines where the sackbot faces, say, when you want it to spin.
15. The scaler, which was somebody else's idea, but it'll be good here. It lets you make objects bigger or smaller.
16. Animation tools, again, somebody else's idea, but it lets you draw or scan images into LBP, which you can put into a sequence to make animation. It's sort of like Flipnotes.
17. Much bigger create mode, if you want to make open world environments, as well as a highly increased thermometer.
There could be a lot more ideas, and I'll edit this as more good ideas come in.

I think some of the things I suggested might have been suggested by others earlier, but I have so many it's a little hard to keep track.
2012-06-03 00:49:00

Author:
Kalawishis
Posts: 928


A 3d cam with rotation2012-06-03 04:31:00

Author:
Teepeenocks
Posts: 102


I wouldn't want an improved LBP2. I'd like something new, something innovative like the LBP<LBP2 transition. It doesn't have to be particulary 3D it can be anything glorious Mm thinks of! But I'm sceptical about the release of LBP3 under the Mm badge Even tough I WANT IT TO BE RELEASED. Probably Sony will squeeze out more money gfrom it with more & more games. If they make a sequel thats not made by Mm I hope it'll be Tarsier the replacer Really enjoyed Rag Doll Kung Fu2012-06-03 08:27:00

Author:
Frenzie
Posts: 308


I would also like the ability to download levels2012-06-04 01:54:00

Author:
Teepeenocks
Posts: 102


I would also like the ability to download levels

This already in Vita so it's probably gonna be in LBP 3 (assuming they'll make it).
2012-06-04 09:28:00

Author:
zouz_
Posts: 125


This already in Vita so it's probably gonna be in LBP 3 (assuming they'll make it).

but yet wasn't it in lbp psp and not in lbp2? This feature is primarily due to those games being on a handheld... where an internet connection may not be possible.
2012-06-04 13:37:00

Author:
ForgottenEnigma
Posts: 1414


but yet wasn't it in lbp psp and not in lbp2? This feature is primarily due to those games being on a handheld... where an internet connection may not be possible.

it would be nice if they put it on PS3 tho. i'd download all my top fave levels so i could play them anytime i wanted, ETC. *mew
2012-06-04 14:26:00

Author:
Lord-Dreamerz
Posts: 4261


i'd like to see improved jumping, it's slow and inconsistent at times.2012-06-06 17:02:00

Author:
PPp_Killer
Posts: 449


My wishlist:

Gilded/industrial age materials. Including 150yo worn brick, cast iron, riveted steel, wood pavers, sheet metal made from smaller sheets folded together at the seams, oxidized copper, square bolt ends and nuts, steam pipe, smith-hammered nails, etc...

If all of this already exists, please point out the dlc I need to buy.

I also wish you could break down each thick layer either fully or partially into two half thick layers. And the same goes for the thin layers.

The ability to over-ride the in game music with the music I've loaded on my HDD. I don't mean make levels with unlicensed music, I mean play any level while listening to my playlists. Or while I'm creating, I can listen to whatever I want, the same as a construction worker who brings his radio to work.
2012-06-06 17:06:00

Author:
DreadRandal
Posts: 434


The ability to create living creatures like animals, aliens or monsters, with limbs that work kinda like sackpeople limbs. Or not, like having multiple ways limbs work, like tentacles or paws, to create non sackinoid creatures.2012-08-10 09:41:00

Author:
zouz_
Posts: 125


i'd like to see improved jumping, it's slow and inconsistent at times.

jumping is like the main thing on lbp.

i would like to see the static an dymanic in lbp (from psp)
2012-08-10 17:18:00

Author:
Sunbunny23
Posts: 995


Ice hazard !2012-08-13 21:26:00

Author:
SackBoy98
Posts: 588


One thing I would like to see a big improvement with is Physics. I built a Newton's cradle to test this out the other day and it didn't come close to the cause and effect you would expect. It gives a brilliant impression of great physics, but it's not as accurate as one would believe. In fact, I think this is the MOST important improvement they could make.2012-08-18 10:36:00

Author:
GribbleGrunger
Posts: 3910


Last year, I made a thread (https://lbpcentral.lbp-hub.com/index.php?t=58315-Many-things-that-MM-should-add-(Updated-Aug-28-Almost-10pm))&highlight=ultralucario64) for my opinions on what MM should add. Most of those would be great for a LBP3. I update it a bit, I eventually stopped thinking of ideas. Here are some of my favorite ideas ( Bold indicating me explaining it better):


~Fan: Emits wind Suppose to be for pushing Sackboy around, can tweak the wind strengh
~Teleporters: Place a color from the 6 basic tag colors (or 8, can't remember) and the labels, of course on two teleporters, and watch sackboy go through 'em!
~Water Material: Basicly the properties of water stuffed into a material You can tweak it making it static or dynamic, so you can have random floating water or not.
~Leathel Water: Ogod, i had this idea for a while, lemme put it in this way: set it to "lava" or "coffee" will have water act like its leathelized with fire, put it as "swampy" or "quicksand" will force your sackboy to jump 'til its death, selecting "toaster in the water" will treat it as electrified, and so on.
~Ice: another Idea i had, its still the same water, but frozen
(Tweakable water would be good, too =P)
~3D/2D Tweaker: Switches gameplay from 2D to 3D or vise-versa
~Animations: We have them for sackbots, why not sackboy?
~Furniture: stuff you can interact with in the pod, like a chair that if you press triangle, your sackboy sits on it, can also work on levels too
2012-08-23 21:35:00

Author:
TheUltraDeino
Posts: 1274


If they make a LBP3, it most likely will be on the next generation of Playstation seeing as Media Molecule is working on a brand new IP for the PS3 at the moment and said they were stepping away from sackboy.

The bold direction into a 3D space with LBPKarting will open the drawing board for a 3D LittleBigPlanet adventure. So if anything, they'll at least talk about taking Sackboy into the 3D realm. Though I personally would rather stick to the charm of the 2D world since that's why I liked LBP so much to begin with.
2012-08-23 22:31:00

Author:
Nick930930
Posts: 878


Hopefully they'll do this if they're doing the same with LBPK and LBP Vita--Cross Costume Accessability. I'm not just talking about those games, but the Prehistoric Moves costumes, too.

Seeing as how the Plasma hazard came into being in LBP2, I would like to see another new hazard--but I'm uncertain as to what it should be.

Weather conditions would be very welcomed indeed--such as wind, rain, snow, etc.

Other than these, there really isn't anything else I would rather see.
2012-08-24 18:22:00

Author:
DP694377
Posts: 9


Guys, I was in the toilet when this great idea came up (as usual, because I ponder about all sorts of matters in there). Good thing I was alone at home or else I'd have to explain why I yelled Eureka.
Why not put a material tweaker on an invisible hologram and put "Bouncy" on 1% something around that. That way the hologram will somehow gain some physical properties.

You can set it to affect everything or only sackboy (impact sensor with include touching on -- AND gate -- impact sensor with include touching set 'off' and inverted output) . Save this and emit it with a velocity =/= 0 and tad-ah. That's making wind right there.

Oh bathroom, you are truly my muse.

Feel free to try it, I might not have the time now to do so myself. But if it works, I'm going to patent it.

Back to the topic, I would like better physics as GribbleGrunger said, and temperature. REAL TEMPERATURE NOT THE LEVEL FULL THERMO THINGY. WHY AM I SHOUTING AGAIN ? Sorry, got carried away there.
I might have said these before but we need something to measure lengths, like so sort of ruler tool to determine the lengths of our creation. In cosmos length units of course.
2012-08-29 11:40:00

Author:
zouz_
Posts: 125


If there ever is a LBP 3, I would like to see actual gameplay imrprovements to things like jumping and physics that have been mentioned. Not just a bloated game that's loads of new content masked with better visuals.



Oh bathroom, you are truly my muse.



Going to the bathroom truly is an inspirational experience.
2012-08-30 04:30:00

Author:
Rooster
Posts: 38


Not to rain on this parade, but hasen't MM all but said they won't be making an LBP3? If anyone makes it, it'll be someone else.


Ice hazard !
I believe this was either in the LBP1 beta, or the first edition. But, It was removed in the first patch due to being horrendously glitchy.
2012-08-30 12:55:00

Author:
Undarivik
Posts: 442


All you would need are some generic death animations so that we can make our own hazards. Falling over for being shot, something hitting you or slipping on ice. Staggering for walking through gas, tripping over hazards or getting drunk (cutscenes). We should also have access to ALL of the animations that are already available so that we can use them for our own purposes. It should also be possible to turn off the sound effects that go with them so that we can add our own. Take off the sound effect from shock for instance and you suddenly have an animation for a startled sackboy in cutscenes.2012-08-31 09:11:00

Author:
GribbleGrunger
Posts: 3910


A "Material changer tweaker"
Put it on something and tweak it to some material,When activated it will change the material of the material it's placed on to what you selected.
2012-09-01 18:12:00

Author:
ythyth
Posts: 400


Ok I thought long about this one and behind some features I now have the answer. The answer I saw in seeing the community episode: ''Digital Estate Planning''

Watch this so you know what I am talking about:

http://www.youtube.com/watch?v=wxrtR6CsFmQ ( I didnt film it)

Man its so fantastic I first wanted LBP to be 3D, but after seeing this. The game can improve so much more on many levels!

Just imagine:

Npc with answer options, 8 Bit style, multiple layers, entering rooms and be seperated from friends. Acrossing the map while friends are behind and not visible but still alive.

THIS is what I want LBP to be.
2012-09-11 21:40:00

Author:
dutch
Posts: 54


Hmm... More cinematic capabilities. Frame rate selection, 24, 30, 60, and even 120 to 1000fps, for slow motion without having to cause all of the physics with movers. Cine imaging, with filters for different effects, similar to the color correction tool within the global options, but less drastic, with different effects.

Oh BTW, LBP3 will have to be 3D, with 2D capabilities. In fact, LBP3 should have 4D options.
2012-09-21 17:27:00

Author:
DaSackBoy
Posts: 606


First all... everything what is good in Vita and Karting

-AWWWWWW YEAH! Memeorizer BAYBE!
-HUD editing (you guys not ever realize but imo this is biggest logic feature in Karting!), but with some fixes like unifying trigger data so you don't need to pick kind HUD object in hud tweaker
-Logic attached do sackboy via checkpoint Karting style, no more player sackbots, no more exuses to not make level multiplayer friendly
-Vita's notes upgreads
-Vita's richer analog signal processing

Also my stuff:

-Any color and Any label tweak options for tag sensors which would allow to avoif OR gateing lot of tags
-Time/Date/Day of Week "sensor" would be great addition to Memorizer
-Triggable volume switching in music sequencer as original music objects do (like showed in LBP2 music sequencer trailer... wait what?)
-Player specific tweaks for follower (or else it gonna be useless in multiplayer as it was), score sensor, controllinator (for auto enter and "nearest player" control mode), put it everywhere where that freaking pain to control signal ownership is used!

Thats all i got on top a head... in general i wouldl ike to see more balls on implementing features in the way that it gives full control on your level and logic and use of full game assets..... like Karting do, thats biggest thing i love about Karting.
2012-09-28 16:19:00

Author:
Shadowriver
Posts: 3991


Pardon me for perhaps going off topic, but why aren't they making a third game? It's a successful franchise, critically accalimed, with a rabid fanbase. By far has the most replay value out of any game on the PS3.

What exactly is stopping a sequel? I just don't understand.
I mean, are they stopping it COMPLETELY? Or will they give us a new game on the PS4?
2012-10-06 20:29:00

Author:
Unknown User


Pardon me for perhaps going off topic, but why aren't they making a third game? It's a successful franchise, critically accalimed, with a rabid fanbase. By far has the most replay value out of any game on the PS3.

What exactly is stopping a sequel? I just don't understand.
I mean, are they stopping it COMPLETELY? Or will they give us a new game on the PS4?

There's no call for a third game on PS3.
There'll no doubt be an LBP on the PS4, however. Better hardware, plus a new platform to entice people onto is more than enough reason to warrant a new game.

Also, you said the game has the most replay value out of any PS3 game. If that is the case, why would you be so eager for a sequel so soon after LBP2? LBP2's only been out for nearly 2 years.
2012-10-06 22:55:00

Author:
Ostler5000
Posts: 1017


-Also, I think they should put up to 16 (or 8) players with local splitscreen. That way you have better grounds for multiplayer games, and versus.

-A HUD system that is fully customizable, with a layer that can be used for displays (like holding a flashlight, or weapon) which can be used for first person capabilities and can be viewable by itself by each player.

-More text options, and a better sticker creator than Move Paint.

I'll edit this one with more idea's when I get them.

EDIT:

-A material tweaker, allows ANY physical object to have the properties of another object/material, and also is able to change the objects properties, like jell-O-ness, ceramic, baseball, etc. As well as being able to turn a material (mid-game) into another material.

-ALL of the PS Vita stuff in it, and then some.
2012-10-07 20:47:00

Author:
DaSackBoy
Posts: 606


I do wish there were a few more musical options, like adding a midi keyboard interface, to hook up... let's say a M-AUDIO usb keyboard, giving an easier more traditional way to write the score/music rather than the way we have now, would also be nice.2012-10-08 01:14:00

Author:
Unknown User


The ability to turn sackbots around without that horribly clunky controllinator forcing them into sitting.2012-10-08 18:31:00

Author:
koltonaugust
Posts: 1382


The one thing I'd like for them to have redone in every LBP was make the movement less floaty, and perhaps less slidey.2012-10-11 13:33:00

Author:
Ironface
Posts: 432


If there's a future LBP, I rather prefer they don't change anything on the physics, since it would help make LBP1 and LBP2 levels still playable.2012-10-12 00:12:00

Author:
MatrixEchidna
Posts: 66


Improved Physics. Create a bunch of metal pieces mid air then drop them on the ground on top of each other. Why do some bounce? Metal does not bounce. The physics can stand to be improved alot.

Ability to adjust the mass of materials. If I want to make a small piece of metal weigh as much as a piece 1000x it's size let me do that. If I want to make lightweight metal let me do that.

Official "3D" support in the level editor. Support the design of the background and foreground of our levels with materials. A generic background simply isn't good enough most of the time.

Allow at least 10x more complexity / Thermometer. Far too many times complexity errors give me those nasty exclamation points or the thermometer fills up quickly after adding a few complex objects. Right now we can build small towns, villages. I want the ability to build a small city without the thermometer filling up.

Up to 10x bigger maps to work with

Up to 20 layers instead of 3. This is done to give top down levels more depth, or if side scrollers see the need to include more then three layers.

Ability to change the direction of gravity. This way the sackboy can walk and jump "sideways" which would look normal for a top down level.

Complete Camera freedom. No more limitations. Let us alter the angle as much as we want to view the action from any angle or zoom level. No more limitations.

3rd Person Camera View. Basically a camera view thats always looking ahead of whatever its attached to. For example if I spun around in a circle the camera should spin as well.

Official Individual Camera view support for online multiplayer so everyone doesnt have to share the same camera and screen all the time.

Dynamic Water. Not just oceans. Water should be a dynamic fluid that can be contained or allowed to free flow over and around objects.

Theres more but thats all I have the time for.
2012-10-27 06:08:00

Author:
bluearth
Posts: 100


First all... everything what is good in Vita and Karting

Thats all i got on top a head... in general i wouldl ike to see more balls on implementing features in the way that it gives full control on your level and logic and use of full game assets..... like Karting do, thats biggest thing i love about Karting.

Strange. I thought LBP Karting's create mode was absolutely terrible. In fact, if that game caught fire then I wouldn't even waste my pee on putting it out.
2012-10-30 10:30:00

Author:
Ungreth
Posts: 2130


My advice to mm:

Keep the graphics the same as LBP2. IMO they are good enough. Go ahead, touch up on the lighting, physics, and other things, but dont waste horsepower adding more polygons to sackboys etc.

Do that and we should get 8-10x more thermometer space for LBP3. The thermometer is far and away the biggest achilles heel of LBP2.

Give us maps 2-4x bigger then the current 400x200 map. (ex give us a 1600x800 map) Its difficult to create racetracks on the current map because of size issues. A larger map also opens up the possibility for longer or taller levels.

Add more then 3 layers of depth. Up to 10, maybe more. Of course they are optional and a creator should have the ability to choose how many they want for their level.

Give us the ability to "flip" objects. What I mean is give us the ability to take an object thats made traditionally, or "left and right" and "flip" it so we can look down on it instead of it's side.

As for layers, give us the ability to choose the thickness of layers. Im tired of layers only having one thickness. It really restricts creating.

Also better resizing logic so we can make things smaller without them becoming distorted
2012-12-15 06:44:00

Author:
bluearth
Posts: 100


Swimming Sackbots, how long they can hold their breathes, Hookshot for sackbots, A little less floaty2012-12-15 16:05:00

Author:
Unknown User


A little less floaty

you can already do this with global gravity, but in truth, the slightly floaty jumping physics are just part of what makes lbp unique and should remain the default.
2012-12-15 16:37:00

Author:
ForgottenEnigma
Posts: 1414


I think the float physics represent the sackboy's weight and 3" height, exaggerated of course.

Another thing. Why do larger circles start to become squared off? This is very annoying
2012-12-15 18:55:00

Author:
bluearth
Posts: 100


I'm not sure if MM would make a lbp3, perhaps some other game company would though. MM look's pretty busy right now. I feel like it would be LBP3D when they do make it though. That's the only thing I can think of that couldn't be made in a dlc pack.2012-12-15 20:08:00

Author:
megaextremist
Posts: 221


Yeah lbp3 won't be coming out for a looooong time.2012-12-16 09:59:00

Author:
waaghgork
Posts: 160


10 layers? Disagree.Would totally ruin the gameplay.You would have to come from 10th layer to 1st layer by putting the analog stick down many times,or even jump and the automatic layer change would put you there,but that would be way too fast and ruin the game's atmosphere.But maybe a 4th or 5th optional layer would do.10 is way too much.In my opinion,tho,the game should keep their classic 3 layers,to respect the original.2012-12-16 15:25:00

Author:
Unknown User


Well I think what he meant was 7 extra layers for editing purposes like background. But we already have the layer glitch for that. If LBP3 is made, 3D is obviously the greatest input. I mean, why else would they make Karting if it wasn't to experiment in someway with 3D creators.2012-12-16 23:40:00

Author:
DaSackBoy
Posts: 606


10 layers? Disagree.Would totally ruin the gameplay.You would have to come from 10th layer to 1st layer by putting the analog stick down many times,or even jump and the automatic layer change would put you there,but that would be way too fast and ruin the game's atmosphere.But maybe a 4th or 5th optional layer would do.10 is way too much.In my opinion,tho,the game should keep their classic 3 layers,to respect the original.

How would it ruin gameplay if its optional? If you run more then 3 layers in your level, they can create an option where the sackboy can either move from layer to layer automatically or they can give us true 3D freedom between the layers.


Well I think what he meant was 7 extra layers for editing purposes like background. But we already have the layer glitch for that. If LBP3 is made, 3D is obviously the greatest input. I mean, why else would they make Karting if it wasn't to experiment in someway with 3D creators.

10 or more layers is for objects, not just backgrounds. What if I want to build a 747 fuselage with 10 rows of seats? Also only 3 layers forces you to make your objects small, as making them bigger will "pancake" them and make them lose their proportion. I modeled a car the other day and it looks nice...but theres only half of it as 3 layers is only wide enough for 50% of it's width. With 6 layers I could have a full 3D car with proper tire sizes the proper distance from eachother, interior engine, and other great effects.
2012-12-17 04:38:00

Author:
bluearth
Posts: 100


10 or more layers is for objects, not just backgrounds. What if I want to build a 747 fuselage with 10 rows of seats? Also only 3 layers forces you to make your objects small, as making them bigger will "pancake" them and make them lose their proportion. I modeled a car the other day and it looks nice...but theres only half of it as 3 layers is only wide enough for 50% of it's width. With 6 layers I could have a full 3D car with proper tire sizes the proper distance from eachother, interior engine, and other great effects.

Well, technically that already exists, but yeah it would be nice for that to be an actual tool.
2012-12-18 01:14:00

Author:
DaSackBoy
Posts: 606


Do you mean "What should MM put in LBP3D"?

Self-explanatory.
2012-12-19 14:44:00

Author:
FreeAim
Posts: 2462


I really like this thread, glad I stumbled into it. Some pretty good ideas floating around in here. LBP's been one of the few franchises this gen that truly excites me, so the mere thought of a next-gen sequel already sparks my imagination.
Since I'm not good with words, I sketched out some concepts of things I'd personally like to see in a possible big-budget sequel
I've always been much more invested in the "Play" side of the LBP equation, so I mostly just focused on that here

The pics are stupidly LONG, so I'll just put them behind spoiler tags...

http://i.imgur.com/WSPJE.jpg
http://i.imgur.com/hRp7W.jpg
http://i.imgur.com/wcovR.jpgPros/cons? I might do more later if I think of anything. Maybe some Create Mode stuff.
2013-01-03 09:04:00

Author:
Ristar
Posts: 4


I really like this thread, glad I stumbled into it. Some pretty good ideas floating around in here. LBP's been one of the few franchises this gen that truly excites me, so the mere thought of a next-gen sequel already sparks my imagination.
Since I'm not good with words, I sketched out some concepts of things I'd personally like to see in a possible big-budget sequel
I've always been much more invested in the "Play" side of the LBP equation, so I mostly just focused on that here

The pics are stupidly LONG, so I'll just put them behind spoiler tags...

http://i.imgur.com/WSPJE.jpg
http://i.imgur.com/hRp7W.jpg
http://i.imgur.com/wcovR.jpgPros/cons? I might do more later if I think of anything. Maybe some Create Mode stuff.

Dang, I liked all of that. lol
2013-01-03 09:09:00

Author:
fireblitz95
Posts: 2018


I really like this thread, glad I stumbled into it. Some pretty good ideas floating around in here. LBP's been one of the few franchises this gen that truly excites me, so the mere thought of a next-gen sequel already sparks my imagination.
Since I'm not good with words, I sketched out some concepts of things I'd personally like to see in a possible big-budget sequel
I've always been much more invested in the "Play" side of the LBP equation, so I mostly just focused on that here

The pics are stupidly LONG, so I'll just put them behind spoiler tags...

http://i.imgur.com/WSPJE.jpg
http://i.imgur.com/hRp7W.jpg
http://i.imgur.com/wcovR.jpgPros/cons? I might do more later if I think of anything. Maybe some Create Mode stuff.

WOW! Amazing ideas! Did you make the drawings yourself? You certainly have quite a productive mind for all those ideas! I loved especially the taunts idea. Keep the LBP3 Create Mode ideas coming!
2013-01-03 10:01:00

Author:
Frenzie
Posts: 308


http://i.imgur.com/WSPJE.jpg
http://i.imgur.com/hRp7W.jpg
http://i.imgur.com/wcovR.jpgPros/cons? I might do more later if I think of anything. Maybe some Create Mode stuff.

Whoa~ Great stuff right there! I say it was about time we got someone coming up with ideas more creative then just. "LBP3 should have 3D LOLz"

And yeah did you draw those? regardless their well done & neat. *mew
2013-01-03 16:40:00

Author:
Lord-Dreamerz
Posts: 4261


Wow, thanks guys! Just glad I found a community that's up for discussing ideas like these. Brainstorming is a fun little passtime Will definitely do more if anything pops into my head.


Did you make the drawings yourself?
Yup! But it seems like the more I sketched those little sackdudes, the more they started looking like the servbots from Mega Man Legends haha
2013-01-03 20:42:00

Author:
Ristar
Posts: 4


Yup! But it seems like the more I sketched those little sackdudes, the more they started looking like the servbots from Mega Man Legends haha

Well they look professional if you ask me!. o.o *mew
2013-01-03 21:41:00

Author:
Lord-Dreamerz
Posts: 4261


I really like this thread, glad I stumbled into it. Some pretty good ideas floating around in here. LBP's been one of the few franchises this gen that truly excites me, so the mere thought of a next-gen sequel already sparks my imagination.
Since I'm not good with words, I sketched out some concepts of things I'd personally like to see in a possible big-budget sequel
I've always been much more invested in the "Play" side of the LBP equation, so I mostly just focused on that here

The pics are stupidly LONG, so I'll just put them behind spoiler tags...

http://i.imgur.com/WSPJE.jpg
http://i.imgur.com/hRp7W.jpg
http://i.imgur.com/wcovR.jpgPros/cons? I might do more later if I think of anything. Maybe some Create Mode stuff.

Gah! You really raised the bar by posting pictures!

But I don't see what everyone has against LBP getting 3D platforming. It can be done, as seen in Karting.
2013-01-04 05:47:00

Author:
Chdonga
Posts: 388


Do you mean "What should MM put in LBP3D"?

Self-explanatory.

The map should be 3D

http://www.clker.com/cliparts/f/W/k/h/x/T/3d-rectangle-md.png

The current "playing" space we have now is roughly 200 squares tall, 400 squares wide, but only 3 squares deep. For 3D to work properly we need a map thats 200 x 400 x 200, basically the shape of the rectangle picture above. The possibilities are endless. Imagine having full 3D movement of all those fantastic vehicles instead of being restrained to a X or Y axis. The possibilities of building 3D terrain to traverse, explore, or destroy are endless. Like Minecraft but much, much better looking.

3D platforming Mario 64 style? Bring it on. Of course with such a large map we will need more thermometer. We need at the very, very minimum 5x more thermometer then LBP2 for LBP3 to populate our 3D worlds.

I also would like some 3D modeling. At the moment we can only shape the sides of materials. I want the ability to make a true sphere or a true cone out of a material if I wish. Also the ability to rotate it on any angle. Basically the game needs to lose its mincraft block restrictions
2013-01-04 05:53:00

Author:
bluearth
Posts: 100


But I don't see what everyone has against LBP getting 3D platforming. It can be done, as seen in Karting.

Some of us like me don't like 3D roaming gameplay and do not want to see LBP full even more of it. I got LBP because it was a 2.5D platformer. not for 3D. and also I think LBPK is a good example of why exactly LBP3 should not have 3D. ;P

As I personally dislike LBPK. Well it's everything that I dislike in a game myself. car racing & 3D roaming. *mew

And well you see if the first LBP was 3D roaming gameplay I would had never got it. and would not be here as a fan of the series at all today. to me always the main gameplay theme of LBP is 2.5D at it's heart.

Also I think if MM or whoever really wants to make a 3D roaming game creating game engine then it should be a new series and not LBP again.

PS: So yes you get the point. I am a anti-fan of the idea of a main LBP game getting 3D gameplay as it's Standard gameplay. And while LBPK is not my type of game I do have to say I don't have to much of a problem with it since it is just a spinoff game.

PPS: Just to try to add more ideas to this topic. I'd like to see a Outfit texture mode that would allow you to easily change the colors on a outfit and make so it be more easy to place your own stickers on in general. I also would like to see better animations options on sackbots which has been said many times before. but yeah, how cool would it be to make it so yo bot can sit-down without a DCS & stuff like being able to make them do kick attacks ETC?!. C: *mew

Also a rocket powerup could be cool. You'd push a button and then it blasts you in 1 direction shortly. but it can run out of gas if you use it to much.
2013-01-04 14:43:00

Author:
Lord-Dreamerz
Posts: 4261


Well you could have an option between creating a regular level or a 3D one? I mean why not? lol 2013-01-04 20:37:00

Author:
fireblitz95
Posts: 2018


Well you could have an option between creating a regular level or a 3D one? I mean why not? lol

I don't think they would go to that kind of trouble. we would only end up with 1 type of create engine. that's just how companies thoughts normally work. + it' would be extra hard work for them trying to get 2 different engines working good in 1 game. *mew
2013-01-04 21:31:00

Author:
Lord-Dreamerz
Posts: 4261


Well, Im quite the opposite. If LBP3 does not have true "3D" then I wont be buying it. Look how popular Minecraft is with its 3D world editing tools. I believe the Xbox 360 version of Minecraft sold 5 million units.

LBP needs to go from a platformer to a true platform for games. I dont see how a game engine has to be 3D or a platformer and not both.
2013-01-05 22:28:00

Author:
bluearth
Posts: 100


Well while we could debate forever if LBP3 should have 3d roaming engine or not. But how about we try to add actual more ideas to the topic instead of the same old same old?

1 thing I'd like to see in a LBP3 is full gravity control. the muppets-pack gave us a ok start with it's walk-on-walls gel & logic thing. but it was a bit lacking & buggy. I'd just prefer to have full on gravity direction control that isn't floaty acting if ya know what i mean. *mew

And how about a depower-up? Called sticky stuff. Yo little sackdoll gets cover in something sticky which slows it down and makes it not able to hop as good.
2013-01-06 01:38:00

Author:
Lord-Dreamerz
Posts: 4261


I think there should be a powerupinator Which in create mode lets you add decorations to a sackboy figure, and has its own microchip which you can add logic to so then it can be a custom power up. The decorations you added to the sackboy figure would appear in the rotating power up pad thing and then be equipped on your sackboy when activated2013-01-06 06:50:00

Author:
ConanUltimate
Posts: 104


I think there should be a powerupinator Which in create mode lets you add decorations to a sackboy figure, and has its own microchip which you can add logic to so then it can be a custom power up. The decorations you added to the sackboy figure would appear in the rotating power up pad thing and then be equipped on your sackboy when activated

That is actually a great idea! Or like corner edit around the sackboy with those grey/black materials, like the powerups have today.

Another idea I've thought of is like a size-changer of some kind. Like you place that tweaker on an object, and when you tweak it, you get to corner edit the object to what it should look like after the size-change. And if that happend they could make a similar one for ''slice and dice'', and when you tweak that, you get to slice and dice the object, for what it should look like after you activate the tweaker.
2013-01-06 12:59:00

Author:
yoghurt2000
Posts: 74


This may have been said, but I wish you could set the music sequencers so it'd work like the interactive music. By that I mean, if you have multiple sliders on the MS, and say it's playing with one slider completely off; you could place a copy of the same MS somewhere else with the off slider increased, and it would alter the song to the volume levels of the new MS instead of fully resetting the song.

I hope you guys understand what I mean. :blush:
2013-01-08 03:08:00

Author:
maddoggnick96
Posts: 272


I really like this thread, glad I stumbled into it. Some pretty good ideas floating around in here. LBP's been one of the few franchises this gen that truly excites me, so the mere thought of a next-gen sequel already sparks my imagination.
Since I'm not good with words, I sketched out some concepts of things I'd personally like to see in a possible big-budget sequel
I've always been much more invested in the "Play" side of the LBP equation, so I mostly just focused on that here

The pics are stupidly LONG, so I'll just put them behind spoiler tags...

http://i.imgur.com/WSPJE.jpg
http://i.imgur.com/hRp7W.jpg
http://i.imgur.com/wcovR.jpgPros/cons? I might do more later if I think of anything. Maybe some Create Mode stuff.

Welcome to the forums!

These are some great ideas and drawings!
I love the taunting concept, and running and wall jumping add some variety to the gameplay.

It's a shame i can only "like" your post once.

As for LBP3 going 3D, I think it's comparable to the change from theater to film, or from side scrollers to 3D games.
It opens up lots of new possibilities. But of course, 2.5D will still live on, and it will have that unique gameplay feel.
For the create mode, I want different tools from those used in LBP Karting, tools that players can familiarize with easier. Personally, I feel the LBPK tools can be confusing, specially when creating custom objects (I'm talking about all the button combos), and will discourage creators from giving creation a try.
I think we'll need interactive tutorials ? la LBP2 to master the tools.
I'm not sure if I mentioned it before, but with a lot more thermo, anything, from gravity, to weather, to water as a material can be made artificially with some logic work. What I want in LBP3 is the ability to somehow modify the engine to support things it didn't have at launch, like custom materials or custom logic having used-created built-in properties.
2013-01-09 10:09:00

Author:
zouz_
Posts: 125


Hopping on maddognick96's train of thought, I think the music sequencer in LBP2 has so much wasted potential! It could have:

-Notes or entire sections triggered by events, it would work like interactive music, but even more versatile.
-Certain effects on a song, like signal filtering and some already present in LBP2 like reverb, would also be triggered by events. Sonic the Hedgehog-inspired levels would have a highpass filter for boosting, just like Sonic Unleashed/Generations!
-Options for remixing built-in music on the sequencer.
-Well, more instruments, actually. I've no idea of what comes with DLC, but I don't count DLC as part of the game and what comes with it is too little, and as a hobbyist electronic musician myself, I feel my creativity a bit limited by that.
-Also, if possible, better-sounding instruments, I know it's MIDI but come on! Why some instruments are perfect but others sound like &@%$?
2013-01-09 14:24:00

Author:
MatrixEchidna
Posts: 66


I am here to state a fact that is the most likely possibility after each calculation.

Firstly, LBP2 can do almost anything. The only thing it lacks aside from a handful of power-ups is 3D. Therefore, was there to ever be LBP3 it would be 3D.

Even though creating lacked a bit in LBPK, that is no reason for us not to trust MM. It was not made by MM at all, after all. Certainly we could keep arguing about possibilities they could go for, such as new movement system and such things but we must be realistic in the end. At this point a few new themes, even dozens of new materials and some new gadgets and tools do not make up for a brand new LBP-game. And don't you dare to say that they did that in LBP-VITA because LBPV is a game designed on a new handheld console. It's entirely different.

The fact is that they won't make create any easier as it already is as simple as it can be and it works just fine. Surely they could add a few more gadgets, such as... Gliding-thingy and possibly a gadget that allows moving on walls (like attract-o-gel but a gadget) by grabbing them and then somehow moving. A few more logic things may come as well, but I don't see anything that can't already be done with the current logic. Therefore it leaves MM only one thing worth putting on LBP3 that would make it a game on its own: optional 3D, so it can still be played in the weird 2,5D but would be majorly based around 3D. No matter what angle you may look it from, there is not enough new material to fill the game without 3D.

Some will hate it and try to deny it but I have yet to see one reasonable excuse for them not putting in 3D. Some will be **** excited about the possibility and the idea and some will look at it from the objective point of view, being all: "About time!"

I am putting every cell in my brain to work trying to imagine another possibility for LBP3 and especially since reading some serious math makes my mind a hyper-computer it would be easy, but the reason is not working with me here. It leaves us with three options:

1) They will make the new LBP game 3D
2) They will not make it a 3D, but instead add a few new things and call it a game (making it a steal to people with other LBP-games and is probably just unlikely)
3) Not making a new LBP-game.
2013-01-09 16:08:00

Author:
FreeAim
Posts: 2462


Firstly, LBP2 can do almost anything. The only thing it lacks aside from a handful of power-ups is 3D. Therefore, was there to ever be LBP3 it would be 3D.

I don't think you are looking at this from a company point of view. Which is to make a new game to a franchise as much as possible while it is still selling & popular. And it probably won't be MM if Sony gets somebody to make LBP3 for them. I think you thinking about it to much in a technical way. Sony is a company. they just want to make as much money as possible.

Of course they may want to add 3D roaming gameplay but the point is they don't have too. Think about it. if they decided to add all the new tools & stuff from LBPV onto a LBP3 with some other added new tools & upgrades to old tools & whateverz. like they could add something like a way to have sackfolk walk on walls topdown style & lots of other new small content. + Maybe they even would fix a lot of the bugs & general problems that LBP2 had on LBP3, like the Deco-render-bug. And of course a brand new epic story mode. Honestly overall that'd give Sony more then enough of a excuse to make a LBP3 to try to get more money out of us without even adding 3D. And honestly it would work just fine. I know I'd look buy quick it as sound. *mew

PS: On LBP3 I'd like a offline-mode button. I don't know about some of you but I prefer to create on LBP offline but at the same time chat with some of my friends on PSN. this can already be done by loading up LBP before you log-on PSN then after you drop down into yo pod you can then go to the PS3 menu and log-in PSN but LBP will still be in offline-mode. but it's annoying having to do it that way. so a offline-mode button in the LBP options would be great. The game loads faster in offline-mode too in some places which i noticed.
2013-01-09 20:51:00

Author:
Lord-Dreamerz
Posts: 4261


I don't think you are looking at this from a company point of view. Which is to make a new game to a franchise as much as possible while it is still selling & popular. And it probably won't be MM if Sony gets somebody to make LBP3 for them. I think you thinking about it to much in a technical way. Sony is a company. they just want to make as much money as possible.

Of course they may want to add 3D roaming gameplay but the point is they don't have too. Think about it. if they decided to add all the new tools & stuff from LBPV onto a LBP3 with some other added new tools & upgrades to old tools & whateverz. like they could add something like a way to have sackfolk walk on walls topdown style & lots of other new small content. + Maybe they even would fix a lot of the bugs & general problems that LBP2 had on LBP3, like the Deco-render-bug. And of course a brand new epic story mode. Honestly overall that'd give Sony more then enough of a excuse to make a LBP3 to try to get more money out of us without even adding 3D. And honestly it would work just fine. I know I'd look buy quick it as sound. *mew

PS: On LBP3 I'd like a offline-mode button. I don't know about some of you but I prefer to create on LBP offline but at the same time chat with some of my friends on PSN. this can already be done by loading up LBP before you log-on PSN then after you drop down into yo pod you can then go to the PS3 menu and log-in PSN but LBP will still be in offline-mode. but it's annoying having to do it that way. so a offline-mode button in the LBP options would be great. The game loads faster in offline-mode too in some places which i noticed.
I did look it from the company's perspective. I do not understand where you got the idea that I didn't.

Also, there is already a wall-walking tool. It's called attract-o-gel from the Muppets-level kit. Fixing bugs is not a thing that they should concentrate on in a sequel, but what they should fix with a patch as soon as possible. No, even with the LBPV stuff and a new story, that is NOT a good enough reason to make a new game.

You can't make a chocolate-ice-cream without chocolate. And you can't make LBP3 without something revolutionary enough.

PS: As far as I am concerned, you can already play LBP2 offline while being online with PSN. Just block all people trying to join you by selecting so in the options. Options can be found in the pause-menu.
2013-01-13 08:50:00

Author:
FreeAim
Posts: 2462


I did look it from the company's perspective. I do not understand where you got the idea that I didn't.

Also, there is already a wall-walking tool. It's called attract-o-gel from the Muppets-level kit. Fixing bugs is not a thing that they should concentrate on in a sequel, but what they should fix with a patch as soon as possible. No, even with the LBPV stuff and a new story, that is NOT a good enough reason to make a new game.

Do you even know how attract-o-gel works? it lets you walk on the side of walls, not on the front of walls like in top-down style. I don't know if you like just skipped lines of my post or what. but whatever, you clearly are not paying close attention or you just don't have any real interest with what people who you don't agree with have to say.

Also if you know how the companies work well enough like i've have learned over the years. then you'd know that nasty bugs like the Deco render bug will never be fixed in a patch because they would have to almost remake the game's engine to do it. meaning bugs like that can only get fixed before the game is put out.


And you can't make LBP3 without something revolutionary enough.

LBP3 doesn't need to be super duper revolutionary. it just needs to be a super fun game that the company can sell that has far more content & upgrades then the last game. but that does not mean they should have to completely change the game by turning it into a 3D roaming engine like LBPK. Every new game to a series does not have to be revolutionary. games like Mario are only barely better then the last game yet they sell super well. also remember that most of the people who play LBP are not creators. meaning the game just needs to be fun enough every time while only being somewhat better then the last game in the series. people like new. new sells. which is why Sony prefers to add a new game as many times as possible, about 1 new main game to a series every 3 years or so. so even if they added 3D roaming to a LBP3. what's next? What will they do for LBP4? LBP5? clearly every new LBP can't be super revolutionary. they'll hit a limit sooner or later if they tried to do things that way. And a company like Sony don't like the idea of not having new games they can make & sell for a popular series like LBP. *mew

All I'm seeing is that you maybe badly want 3D roaming in LBP3. I'm not seeing much real logic in your posts about this subject. And yes i did read all of it and understood your points enough. I just don't really see them as good points imo.

And hopefully you don't think i'm trying to be rude to you, because i am not. I just strongly disagree with most of your opinions on this subject, just like I am sure you do mine too. *mew



PS: As far as I am concerned, you can already play LBP2 offline while being online with PSN. Just block all people trying to join you by selecting so in the options. Options can be found in the pause-menu.

Again you don't even try to understand what i was talking about. LBP actually lags a bit while it is in online mode when loading up things like levels on your moon. what i asked had nothing to do with me not wanting friends to join me. and this suggestion wasn't pointed at you anyways.
2013-01-13 11:55:00

Author:
Lord-Dreamerz
Posts: 4261


Hello all,
if mm would make a LBP3
what do you guys think they should put in it?,


Technically speaking, LBPK is LBP3 since it's the third game in the series. So what I want to see in the next LBP game would be another 3D world, but instead you are not restricted to being in a kart. That's the biggest thing that Mm could do for LBP as it means that absolutely any thing could be made no matter how crazy it seems. And another thing I want to see in the next game is an easier to use 3D creation model, as I find creating self-made objects in LBPK a little awkward.
2013-01-13 18:09:00

Author:
MSTER232
Posts: 247


I would like to see a future LBP game have wire properties... For example, clicking on a portion of wite could have 3 options: On/Off (default), One-Shot, or Pulse (quick burst 'on' signal). This would make nodes more important, as they could seperate different portions & properties of your wires. This could ultimately reduce the need for many Counters and Timers in your chips!2013-01-14 12:42:00

Author:
rrad10n
Posts: 27


I'd quite like to see a few more actions that sackboy can do like in LBP PSP, maybe you could win them as a prize then assign them to the directional buttons or something, but more importantly I would 100% back a 3D little big planet. LBPK has shown that it can work and I think it would open up creating a lot more, I also think if it was done correctly then amateur creators would be able to make great levels more easily.2013-01-14 19:21:00

Author:
Harvey_31
Posts: 10


Do you even know how attract-o-gel works? it lets you walk on the side of walls, not on the front of walls like in top-down style. I don't know if you like just skipped lines of my post or what. but whatever, you clearly are not paying close attention or you just don't have any real interest with what people who you don't agree with have to say.

Also if you know how the companies work well enough like i've have learned over the years. then you'd know that nasty bugs like the Deco render bug will never be fixed in a patch because they would have to almost remake the game's engine to do it. meaning bugs like that can only get fixed before the game is put out.



LBP3 doesn't need to be super duper revolutionary. it just needs to be a super fun game that the company can sell that has far more content & upgrades then the last game. but that does not mean they should have to completely change the game by turning it into a 3D roaming engine like LBPK. Every new game to a series does not have to be revolutionary. games like Mario are only barely better then the last game yet they sell super well. also remember that most of the people who play LBP are not creators. meaning the game just needs to be fun enough every time while only being somewhat better then the last game in the series. people like new. new sells. which is why Sony prefers to add a new game as many times as possible, about 1 new main game to a series every 3 years or so. so even if they added 3D roaming to a LBP3. what's next? What will they do for LBP4? LBP5? clearly every new LBP can't be super revolutionary. they'll hit a limit sooner or later if they tried to do things that way. And a company like Sony don't like the idea of not having new games they can make & sell for a popular series like LBP. *mew

All I'm seeing is that you maybe badly want 3D roaming in LBP3. I'm not seeing much real logic in your posts about this subject. And yes i did read all of it and understood your points enough. I just don't really see them as good points imo.

And hopefully you don't think i'm trying to be rude to you, because i am not. I just strongly disagree with most of your opinions on this subject, just like I am sure you do mine too. *mew



Again you don't even try to understand what i was talking about. LBP actually lags a bit while it is in online mode when loading up things like levels on your moon. what i asked had nothing to do with me not wanting friends to join me. and this suggestion wasn't pointed at you anyways.


Hey! I did not want to get aggressive here and I still don't. But if someone goes as far as to insult me, I don't just sit around and take it like a man.

Or actually, I do.

I knew exactly what you meant with the online-offline thing. I just thought that I could be helpful by pointing out that you can play it without other people bothering you, in case you didn't know, as you didn't mention it. I have no interest in picking up fights with anyone here. I did that once and I didn't like it.

I am sorry if you took my post as a personal, offensive assault on your pride and I know not to cross that line again the same way. I hope we can set aside our differences and keep the community friendly.

Your fella', FreeAim.

PS: Don't assume things you can't know for sure. I would like a working 3D LBP as much as the next man, but I do not "want it badly." And for the record, your post crossed my comfort-zone, so I take it as a rude act, even if you didn't mean it to be one. To me, that is an insult.
2013-01-14 19:54:00

Author:
FreeAim
Posts: 2462


PS: On LBP3 I'd like a offline-mode button. I don't know about some of you but I prefer to create on LBP offline but at the same time chat with some of my friends on PSN. this can already be done by loading up LBP before you log-on PSN then after you drop down into yo pod you can then go to the PS3 menu and log-in PSN but LBP will still be in offline-mode. but it's annoying having to do it that way. so a offline-mode button in the LBP options would be great. The game loads faster in offline-mode too in some places which i noticed.

It's actually already possible to create/play offline while playing LBP2. All you have to do is sign out of PSN and it will also sign you out of the LBP servers. Then you sign back into PSN and when you get back to the LBP2 game screen, it will tell you that you signed into PSN and in addition it will ask if you also want to sign on to the LBP servers. Say no, and you will be able to talk to friends on PSN, while playing offline on LBP. But I do agree that a button that does this in one click would be more useful.
2013-01-14 21:08:00

Author:
MSTER232
Posts: 247


It's actually already possible to create/play offline while playing LBP2. All you have to do is sign out of PSN

Read my original post about it. I already know all about that. I just said having a sample offline-mode/online-mode button on LBP would be nice so it would not be as hard to do. it's also annoying to me how right now how when everytime my internet disconnects & reconnects LBP asks me if i want to go back online even if i had the game on offline-mode to start with. and disconnecting creates a rewind bug on your moon atm for some reason. *mew


Hey! I did not want to get aggressive here and I still don't. But if someone goes as far as to insult me, I don't just sit around and take it like a man.

Or actually, I do.

There was no real insult in my post to you. but feel free to Interpret my post any which way you want. People do it all the time. ;P *mew

But I am a bit of a brat. Soooo you'll just have to overlook some of my light hearted meanness. as I don't really mean much by it.



I am sorry if you took my post as a personal, offensive assault on your pride and I know not to cross that line again the same way. I hope we can set aside our differences and keep the community friendly.

Actually i didn't take your posts as being really offensive. to be honest I just quite enjoyed myself with talking about it all. I too believe in keeping the community happy & friendly. but I also love to make sure that people fully understand my opinions and to sometimes help people on their own opinions.


PS: Don't assume things you can't know for sure. I would like a working 3D LBP as much as the next man, but I do not "want it badly." And for the record, your post crossed my comfort-zone, so I take it as a rude act, even if you didn't mean it to be one. To me, that is an insult.

I am pretty sure the whole point in "assuming things" is making sensible guesses without fully knowing that you are correct. which i have the right to do as i wish. of course one should not be to overly rude while doing so, but I feel I wasn't. so Hehe~ *mew

And again I don't see my posts as very rude but you are free to see them as such of course.

But I'll make this my last reply on this topic to anyone who disagrees with me that LBP3 shouldn't need 3D roaming. it's starting to get me worn out. so no hard feelings dude. C: *mew
2013-01-15 02:07:00

Author:
Lord-Dreamerz
Posts: 4261


Read my original post about it. I already know all about that. I just said having a sample offline-mode/online-mode button on LBP would be nice so it would not be as hard to do. it's also annoying to me how right now how when everytime my internet disconnects & reconnects LBP asks me if i want to go back online even if i had the game on offline-mode to start with. and disconnecting creates a rewind bug on your moon atm for some reason. *mew



There was no real insult in my post to you. but feel free to Interpret my post any which way you want. People do it all the time. ;P *mew

But I am a bit of a brat. Soooo you'll just have to overlook some of my light hearted meanness. as I don't really mean much by it.



Actually i didn't take your posts as being really offensive. to be honest I just quite enjoyed myself with talking about it all. I too believe in keeping the community happy & friendly. but I also love to make sure that people fully understand my opinions and to sometimes help people on their own opinions.



I am pretty sure the whole point in "assuming things" is making sensible guesses without fully knowing that you are correct. which i have the right to do as i wish. of course one should not be to overly rude while doing so, but I feel I wasn't. so Hehe~ *mew

And again I don't see my posts as very rude but you are free to see them as such of course.

But I'll make this my last reply on this topic to anyone who disagrees with me that LBP3 shouldn't need 3D roaming. it's starting to get me worn out. so no hard feelings dude. C: *mew

Well, in that case I am glad you had such a blast with the whole argument, because I fail to enjoy it one bit. I am not taking your post as an insult because I want to. That is the last thing I want to do. However: "you clearly are not paying close attention or you just don't have any real interest with what people who you don't agree with have to say" is an insult in my book. You are being extremely passive-aggressive here and for the sake of community, I will no longer take any part in this conversation.

Thank you for co-operating with trying to make this community a friendlier place! I do hope you are glad for yourself!
2013-01-15 04:49:00

Author:
FreeAim
Posts: 2462


I wish you could make the circuit boards of microchips visible in play mode. I'm not saying you'd be able to edit someone's logic while playing their level, but if someone made a tutorial level on how to make something, this would come in handy. The tweaks would probably be:

-Current state: open/closed
-Allow open in play mode: yes/no
---
Visible: yes/no

Then it would have an input port (maybe on the top) to send a signal to open or close it.
Like I said, this would be good for tutorial levels, but maybe others will use it in another way.
2013-01-15 15:12:00

Author:
maddoggnick96
Posts: 272


Some of us like me don't like 3D roaming gameplay and do not want to see LBP full even more of it. I got LBP because it was a 2.5D platformer. not for 3D. and also I think LBPK is a good example of why exactly LBP3 should not have 3D. ;P

As I personally dislike LBPK. Well it's everything that I dislike in a game myself. car racing & 3D roaming. *mew


Well the levels that you make in LBPK doesn't have to be related to racing. You can make something in LBPK completely different. But I do think that the create mode in LBP2 is much more easier to use and this is why I tend to focus on making LBP2 levels. The 3D world of LBPK is good because it opens up opportunities that probably weren't possible in LBP2 but if you don't like it then that's fine. You also have 3D cameras but you're pretty much limited to the 3 layers available in LBP2 unless you are really good with the 3D layer glitch however you will still be limited in what you can do.
2013-01-15 20:31:00

Author:
MSTER232
Posts: 247


I really like this thread, glad I stumbled into it. Some pretty good ideas floating around in here. LBP's been one of the few franchises this gen that truly excites me, so the mere thought of a next-gen sequel already sparks my imagination.
Since I'm not good with words, I sketched out some concepts of things I'd personally like to see in a possible big-budget sequel
I've always been much more invested in the "Play" side of the LBP equation, so I mostly just focused on that here

The pics are stupidly LONG, so I'll just put them behind spoiler tags...

http://i.imgur.com/WSPJE.jpg
http://i.imgur.com/hRp7W.jpg
http://i.imgur.com/wcovR.jpgPros/cons? I might do more later if I think of anything. Maybe some Create Mode stuff.

I would love to see some of this stuff.However I would disagree with r1 and l1. It just reminds me of rayman origins and also the r1 would make the grabinators useless.sliding I guess it would be nice. Throwing other players is already there in lbp2, again making the grabinators useless.
The puppeteering would be cool on lbp. It already exist in lbp psp but still would be cool on the others. The rest would be awesome!
2013-01-18 18:00:00

Author:
Sunbunny23
Posts: 995


I really like this thread, glad I stumbled into it. Some pretty good ideas floating around in here. LBP's been one of the few franchises this gen that truly excites me, so the mere thought of a next-gen sequel already sparks my imagination.
Since I'm not good with words, I sketched out some concepts of things I'd personally like to see in a possible big-budget sequel
I've always been much more invested in the "Play" side of the LBP equation, so I mostly just focused on that here

The pics are stupidly LONG, so I'll just put them behind spoiler tags...

[SPOILER=New moves for Sackboy!]http://i.imgur.com/WSPJE.jpg

Pros/cons? I might do more later if I think of anything. Maybe some Create Mode stuff.

I think at least half of those things are already possible in LBP2, but it would be nice having these things as standard for sackboy. But I will disagree with R1 lifting grabbable objects above your head because that would mean that the grabinators would have no purpose. Other then that I like everything else !
2013-01-18 19:11:00

Author:
MSTER232
Posts: 247


I don't think LBP should move to 3D. They did that in LBPK and Create Mode was just confusing - They messed about with the controls so that many LBPers like myself ended up rewinding when trying to change the size of an object, or changing the size of an object while trying to rewind.

If they could sort out the controls for a 3D normal LBP I might be okay with that, but I don't really see the point in it. LBP started off as 2.5D, and I think it always works best on that frontier. Maybe add 'Background Layers', that you could place objects, materials, stickers and decorations in, but not sackbots or sackpeople.

Also, why not make it so that sackboy himself has a microchip? (Like a sackbot, but for sackboy. You could open it up in create mode by pressing L1) That way, you could make him talk (mouth moving, with a magic mouth) or do awesome actions without worrying about sackbot respawning, or using sackbots, for that manner. Give him sounds, even, or maybe change his animation style. It could be different for different players - Player 1 has Avalon animation style, can roll, and Player 2 can ledge-climb and use Victoria's animation style.

(Come on, who hasn't ever wished their sackboy could do the story character animations?)
2013-01-19 18:36:00

Author:
Protoraptor
Posts: 960


I don't think LBP should move to 3D. They did that in LBPK and Create Mode was just confusing - They messed about with the controls so that many LBPers like myself ended up rewinding when trying to change the size of an object, or changing the size of an object while trying to rewind.


It take a little getting used to, but once you get the hang of it you will be okay at create mode in LBPK. I will agree that they have made the Create Mode feel really different; almost too different. But it's because UFG messed around with the controls too much, while if Mm was solely responsible for LBPK, then I believe that they would have kept the controls as familiar and natural as possible.
2013-01-20 00:22:00

Author:
MSTER232
Posts: 247


I think people should have an open mind about 3D, didn't like Karting? That's an opinion, and if create mode was done improperly, that doesn't mean it'll be the same for another 3D LBP. 3D roaming isn't your thing? It's the majority of gamers' thing and again, just an opinion. There's not much point in trying to convince other's to be as against an idea as you are. Personally I'd like them to give it a shot, it wouldn't hurt to see how it turns out.2013-01-20 12:09:00

Author:
Ironface
Posts: 432


I think people should have an open mind about 3D, didn't like Karting? That's an opinion, and if create mode was done improperly, that doesn't mean it'll be the same for another 3D LBP. 3D roaming isn't your thing? It's the majority of gamers' thing and again, just an opinion. There's not much point in trying to convince other's to be as against an idea as you are. Personally I'd like them to give it a shot, it wouldn't hurt to see how it turns out.

I'm not really against the idea, or trying to convince others to dislike it, I just think LBP works best on the 2.5D frontier.
2013-01-20 13:30:00

Author:
Protoraptor
Posts: 960


I just hope that whatever Media Molecule has been hiding for so long is something twice as good as LBP has ever been.2013-01-20 14:12:00

Author:
DaSackBoy
Posts: 606


I'm not really against the idea, or trying to convince others to dislike it, I just think LBP works best on the 2.5D frontier.

It's all good, that wasn't aimed at anyone in particular, just people who oppose ideas with potential, or things others can really appreciate.

I really like the colour filters in LBP2, I think LBP3 should have a lot more.
2013-01-20 14:19:00

Author:
Ironface
Posts: 432


I think people should have an open mind about 3D, didn't like Karting? That's an opinion, and if create mode was done improperly, that doesn't mean it'll be the same for another 3D LBP. 3D roaming isn't your thing? It's the majority of gamers' thing and again, just an opinion. There's not much point in trying to convince other's to be as against an idea as you are. Personally I'd like them to give it a shot, it wouldn't hurt to see how it turns out.

I will agree with all of the opinions that you have made here. I do like LBPK though, but I just feel that it could have been better and in my opinion I find it a little bit disappointing. You can't really blame Mm for the awkward create mode because UFG did most of the work for them but if there's going to be another LBP game that is 3D, then I can only hope that Mm will get it right and UFG doesn't build create mode for them.


I'm not really against the idea, or trying to convince others to dislike it, I just think LBP works best on the 2.5D frontier.

Personally I also think that 2.5D suits LBP better but if LBP is a 3D game then there are much more possibilities open to creators, and that is what LBP pretty much is about when it comes to creating.
2013-01-20 18:00:00

Author:
MSTER232
Posts: 247


When I dish out these features, I'm Implying that LBP3 is for newer technology, since LBP2 is far from dead, but the PS3 is very close.

Full 3-D (Done right): LBPK's 3D level editor was, in my opinion, a great start, but there's still a long way to go. They just need to redo the enitre grid alignment system, give more LBP-like controls, and let people have all of the logic, not just some.

Bigger Levels: I was thinking this could actually be a part of a redistribution of LBP2 for newer technology, along with 60 FPS, more stuff on screen at once, and a less sensitive thermometer. Everything else should be left the same, INCLUDING graphics.

Making your own background: Implying that the 3D create tool has already been made, you can make backgrounds for all of your 2D levels using the 3D create tools.

Less DLC, More Bug Fixes!: Plain and simple. I rather have less not glitchy stuff than have more glitchy stuff.

Better music sequencer instruments: The Instruments in LBP2 were nice, but they all sounded like they came from a keyboard from the 80s. How about some newer sounding instruments. Oh and bass, yum! Let's not forget to put in the dynamic music sequencer feature like last time (watch the commercial to see what I mean).

Standalone Executables: What if there was a little extra option on the XMB that let you download standalone games from the community for FREE? What if you could use the level editor and turn your level or set of levels into a full game on its own? Freaky stuff!...

More layers: When using the 2D mode, you'll initially be able to select how many layers you want, from a completly flat 2D plane, to a super open 50 layers.

That's all I can think of for right now, but I'm sure to think of more in the future.
2013-01-21 04:47:00

Author:
hairybones1997
Posts: 8


I don't think it would be a bad thing if LBP3 was made, and made into 3D. Sure, some won't want it, but if MM (or whoever) continues to update and provide LBP2 with new DLC, it'd be kind of like the best of both worlds wouldn't it?

For LBP3 (if it's 2D) or LBP2 DLC, I'd love to see a Change Material Tweaker (pretty sure I read that previously, but not 100% sure). Once activated, it would turn whatever single piece it's on into a different kind of material. So say you have some sponge you need to push into place, once it's there, it becomes stone so it can't be moved again and maybe blends into the rest of the environment (assuming the rest is also stone).

Sackbots that can swim and use the grapling hook, even if it only works when a player is controlling them.

Ability to have the Worm Hole work for everybody, but allow them to go one at a time (like "Require All Players? Yes/No).

The Vita's option for "Independent Camera Mode". Obviously the resulting level would not be playable locally, but it'd be nice to have that option...

The Memorizer of course.

Ability to add a label to Controlinators (the Remote Control option).

I know there's a lot of other things I've thought of over my hours in create mode, but I can't remember now lol.

Oh yeah! Something I thought of is to allow us to create our own actual tutorials! The end result would be just like the in game ones, except maybe no video footage. We get to choose what materials, objects and tools are in the popit, and we put together how to make something specific.
2013-01-22 23:11:00

Author:
DistantWords
Posts: 49


Mm / Tarsier / Double Eleven should Keep the game 2.5D, but allow for more camera control, like being able to rotate the camera behind an object, to allow for 360-degree '3D' cameras. (or also for seeing what's on the other side of a level )

Another thing I'd like to see is a 'Sticker / Decoration Tweaker', where you can select a decoration or sticker. When activated, the sticker / decoration will be applied to the object. This would make sprite animation much easier.

I also have an idea for a 'Decorizer', which will turn anything you build into a decoration. Useful for making '3D' games.

Also, being able to officially put objects in the extra layers won't hurt the game.
2013-01-24 17:35:00

Author:
Entity
Posts: 274


Great idea about 360 degree 3D cameras, but technically LBP would still be 2.5D because you are still limited to the 3 layers (assuming the 3 layers are still there in the next LBP game). Also, the 'Decorizer' is also a good idea but the decorations probably wouldn't look as nice as 'real' ones because you would be limited to the 3 layers in the game. Extra layers probably would be a good idea too .2013-01-24 17:53:00

Author:
MSTER232
Posts: 247


-All the new features on LBP Ps Vita
-Double the layers or infinite layers
-Z-Axis rotation
-Decoration creator
-Sticker creator (Without move)
-Impact sensor update, detects how hard you hit things
-Bendable materials
-3D mode option
-Backround creator
-Ability to sit, lay down
-More expressions (Made with combination of buttons)
-Physicalization toggle (Toggles Dephysicalization of an object)
-Change decoration color (Basically tweak the decoration)
-Bigger level space
-Bigger thermometer
-On Ps3 and Ps4
-Expression sensor
-Swimming sackbots
-Costume changer (For sackbots and Sackpeople)
-Better water
-Custom scoreboards
-Invisible tool (Turns objects invisible) (Should also turn on/off when triggered)
-More danger
-Star rating system
-Faster level loading
-Allow the controlinator to be remote controlled by certain players and not nearest player
-More useful logic and logic options
-Transmitter and Recievers (As seen in LBP Karting)
-Wireless wires
-GUI creator
-Sound creator
-Rewind and Fast foward to take little or no time (As seen in LBP Karting)
-Record (Records Video)
-Video Screen (Uses pictures and recorded videos and displays them on the screen.
-Sackboy microchip
-able to select different character animations in the costumes

Thats all I got!
2013-01-26 03:11:00

Author:
danthi66
Posts: 54


LBP3d? That would make sense 2013-01-27 11:02:00

Author:
Yassinius
Posts: 68


^ BA DUM TSS....

That pun always cracks me up .
2013-01-27 12:33:00

Author:
MSTER232
Posts: 247


Definetly more people in a Pod, (like 6 or 8?)
DUBSTEP MUSIC SECQUENCERS/INSTRUMENTS
Maybe effects for music? (like phaser, chorus, ect..)
Update on the thermameter
2013-01-28 20:39:00

Author:
Unknown User


I'd really like to see a better online system. Something like an interactive lobby for those looking to play, but not wanting to just "Dive In" (seeing as you never know who you'll get connected to or what they'll be playing). I'd love something like Modnation Racer's "Modspot", or something like a "Space" from Home.

Just an open area, not too big, where you can walk your SackThing around and chat and actually kind of meet people before playing.
2013-01-28 21:26:00

Author:
DistantWords
Posts: 49


I dont think its MM anymore working on littlebigplanet. Last time i checked on a Review they Gave Littlebigplanet to a team of the 20 best community level makers.
But anyway. Placing objects in your pod.
2013-02-01 22:44:00

Author:
TinyMoMo
Posts: 132


Definitely a Youtube uploader!2013-02-02 08:44:00

Author:
LBPCreatorKit
Posts: 26


Allow players to create more stuff within a single level (Increase the themometer capacity), offical background and foreground tools, 3D tools, better online play (Sometime it get laggy for no reason in LBP2), make more DLC packs with levels into them 2013-02-03 15:17:00

Author:
RoachKiller_416
Posts: 4


I don't think copying should be removed because that takes the "share" out of Play, Create, and Share, but I think MM should be less forgiving with copied material. For example, levels with copied materials can't be featured on the cool pages. I want people to create together, but costumes, stickers, and objects obtained from community levels, along with copied levels should be unable to get on the cool pages if published by another creator.

They've been way too forgiving with all of the spam :whatever:
2013-02-05 02:13:00

Author:
Unknown User


The ability to make a full fledged 3D adventure game/levels. 3D was already touched on in Karting. Let's make this happen!!! Call it: Little Big Universe!2013-02-09 02:52:00

Author:
Unknown User


yea this object / pod idea sounds nice. I love building nice pods. I hope they do something like: advanced pod create mode or something like that ooyea2013-02-09 10:09:00

Author:
Luke_MK_II
Posts: 1121


Definitely a Youtube uploader!

Yep. Well it would definitely help people who want to record YouTube videos about LBP2 but don't have a PVR that they can record their screen with.
2013-02-09 19:47:00

Author:
MSTER232
Posts: 247


I'm gonna repost some of this concept from another topic. because... well I can.

I'll explain my easier way that 3D-Roaming could be added into LBP3 without the company having to change the heart & core of the game. And it is user friendly to new players too, Which is important because the last thing LBP needs is to be even more crazy complex. LBP should always stay as simple & easy to use as possible as to not scare off new creators & players but still at the same time adds new content that's useful to everyone. I tried to explain this concept before, but I never did it in enough detail until now. *mew

Anyways What I think will/should be added to LBP3 will be a option to allow Sackfolk to walk on the front of walls topdown style, which would be a powerup or a logic thingy. And when this is combine with a camera logic set to a fully working 3D view, (Which also should be added.) With all of that, We will get a actually quite nice and simple way to create 3D roaming levels without changing the core LBP game engine. it may be more limited then people would like. but they really shouldn't complain at that point since it still allows for a lot when done right.

http://oi46.tinypic.com/2hd2tyo.jpg

And if combine with the extra layers that are for extra-visuals-only the company may also add, you'll get a pretty fancy looking 3D roaming level overall.

I would also think that Topdown-Sack will be able to jump one layer high. And when it touches a hazard surface below it's feet it'll die. And it'll also be able to still grab objects. *mew

Keep in mind that this concept is only for a LBP3 if it is made for PS3. not PS4.

PS: Again, I won't bother replying to anyone who disagrees with/dislikes my concepts here. I have better things in life to do. Haha~ xD
2013-02-10 21:50:00

Author:
Lord-Dreamerz
Posts: 4261


That's a pretty cool idea. I also thought that maybe Sackboy, when changing layers, walks back into the layer instead of just skipping backwards. So like, you see the back of his head as he walks into the back layer.

Just an idea I thought might be pretty cool.
2013-02-11 10:12:00

Author:
Protoraptor
Posts: 960


I'm gonna repost some of this concept from another topic. because... well I can.

I'll explain my easier way that 3D-Roaming could be added into LBP3 without the company having to change the heart & core of the game. And it is user friendly to new players too, Which is important because the last thing LBP needs is to be even more crazy complex. LBP should always stay as simple & easy to use as possible as to not scare off new creators & players but still at the same time adds new content that's useful to everyone. I tried to explain this concept before, but I never did it in enough detail until now. *mew

Anyways What I think will/should be added to LBP3 will be a option to allow Sackfolk to walk on the front of walls topdown style, which would be a powerup or a logic thingy. And when this is combine with a camera logic set to a fully working 3D view, (Which also should be added.) With all of that, We will get a actually quite nice and simple way to create 3D roaming levels without changing the core LBP game engine. it may be more limited then people would like. but they really shouldn't complain at that point since it still allows for a lot when done right.

http://oi46.tinypic.com/2hd2tyo.jpg

And if combine with the extra layers that are for extra-visuals-only the company may also add, you'll get a pretty fancy looking 3D roaming level overall.

I would also think that Topdown-Sack will be able to jump one layer high. And when it touches a hazard surface below it's feet it'll die. And it'll also be able to still grab objects. *mew

Keep in mind that this concept is only for a LBP3 if it is made for PS3. not PS4.

PS: Again, I won't bother replying to anyone who disagrees with/dislikes my concepts here. I have better things in life to do. Haha~ xD

Hey That's a great idea!!!! I'd love to see this
2013-02-11 12:50:00

Author:
Luke_MK_II
Posts: 1121


I would really want to see a color wheel for the default and DLC items on LBP 3. That way we can change the color of items instead of using stickers to do it. - I think it would be a nice addition2013-02-19 16:36:00

Author:
Niffan
Posts: 11


Definitely a Youtube uploader!

Having a YouTube uploader could be a great feature, as the PS4 is rumoured to have a build in PVR that can record up to 15 minutes of gameplay at a time which would fit in perfectly for the length of LBP levels.
2013-02-19 18:36:00

Author:
OriginalCreator
Posts: 217


As long as the next lbp is still 2.5d im happy. Imo if they changed that it would be a big mistake.2013-02-20 07:15:00

Author:
dolphins-r-lame
Posts: 281


If Media Molecule's little secret turns out to be better than LBP itself, I would be tempted to not want a LBP3.2013-02-20 20:01:00

Author:
DaSackBoy
Posts: 606


I don't know if it has been mentioned already or not but mm is handing over the reigns for lbp3. Another company is in charge of making the game and has been for almost a year now. The article I read didn't say much else except that mm is real busy with the vista game (can't remember it's name). So my biggest hope for lbp3 is that mm will try and play a larger role in it then in lbpk. United front games did a ok job at lbpk but it could be a lot better and to me it seemed mm didn't have much to do with the project. So again all I hope is that mm is more hands on and doesn't let a repeat of lbpk happen.2013-02-22 04:24:00

Author:
Dfw86
Posts: 138


You know how LBP2 was marketed with the tagline "create your own games"? Well I'm thinking they should take that to the next level. Currently the "games" players create are all still self-contained levels with fancy gameplay modification tools that are accessed through the standard level search, with keys and level links being used to control the order in which said levels are played.

But what if they allowed you to create entire game blocks in which you could group levels and store data specific to that block? Let's say you wanted to create a Mega Man-esque game for example. You'd want to create a system for memorizing which bosses players have beaten and which weapons they've earned, right? Game Blocks would allow you to store custom Game Tags that each level in that block can detect, and Game Tag Sensors check to see if the tag in question is on or not. This would allow you to specify eight such tags for the weapons, allowing you to access them in subsequent levels.

Furthermore, levels themselves can check to see if certain Game Tags are active, allowing you to lock a level until the player has activated all the proper Game Tags (such as a series of Wily Fortress levels which should only be accessible once you've beaten all eight bosses). New Level Links can also check to see if a particular tag is active or not and transport you to a different level based on the result, allowing for split path logic (though I'm sure some creative players have already figured out methods for achieving that).

Other uses can include custom lives that you want to carry over between levels or a reliable means of transferring item data for complex RPG or Metroidvania projects.

Also, it would be cool if there were a few default gameplay settings besides platformer. Now LBPK has given us a genre spinoff into racing. But what if the next LBP allowed for entire genres to be selected as part of designing your level, thus transforming it into a true megagame? You can select a fighting game for example and customize movesets, even defining animations. Or create an RPG with either real-time or turn-based combat that allows you to create custom items, enemies, NPCs, or spells. Additional genres can be downloaded as DLC packs, and each genre has its own selection of awesome tools tailored for that particular genre.

As for character customization, I'd like to see three things:

1. Different character models

As appealing as Sackboy's design is, it'd be nice if there were a greater variety of body types to choose from for characters. Your Sackperson can be fat, skinny, curvy, buff, tall, short, or just downright bizarre. Preset models would be a good start but a feature that allows marginal tweaking would be even better.

This would of course call for a costume overhaul, but a good number of these features I'm suggesting would probably discourage 100% backwards compatibility anyway, which would probably be controversial but would allow for new ideas that backwards compatibility would limit.

2. Custom animations and expressions

A wider range of default animations in the first place would be a good thing, but an object or other tool that allows you to pose Sackpeople however you want, then play a series of poses in sequence to create animations would be even better. Sackpeople can run in place, lounge, laugh, make silly faces, or perform wild takes.

Mechanically, this would involve manipulating a Sackbot's joints, including neck, torso, shoulders, hips, elbows, knees, wrists, ankles, digits, and of course the face. For rigid joints such as the elbow, this would involve a simple axis of movement while more flexible joints such as the shoulders use an additional axis for rotation.

Since the face is easily as complex as the rest of the body, it could get its own separate expression category which lets you tweak with the eyebrows, cheeks, mouth, and tongue to create a variety of facial moods. However, integrating expressions into the standard pose editor would make it easier to coordinate the face with the rest of the body, useful for when the hands are being placed on the face for example.

3. Custom costumes

Now, downloadable costumes are all fine and dandy. But what if there was a custom editor that allowed you to design your own costume pieces, specifying which areas of the body they cover?

There would be a catch, however: To avoid major lawsuits originating from the creation of copyrighted characters being used as costume bases without the express permission of their respective owners, any custom costume pieces, at least any that are meant for public distribution, have to be cleared with a screening process to ensure copyright infringement doesn't snowball out of control. Furthermore, any infringing material that somehow slips by the screen would have to be subsequently blocked throughout the entire PSN system via required system update. So that Twilight Sparkle costume you worked hard to create can be used personally but can't be distributed among other players nor can Sackbots wearing any of its pieces be copied unless Hasbro themselves gives the go ahead; also, material that would be dubbed "indecent" would likely not clear the screening process; we wouldn't want young 'uns to be exposed to sensitive subject matter without their parents' approval, would we?

Also, each costume piece includes the name of the player who created it regardless of whether its copied, both for crediting the creator and for tracking rulebreakers.
2013-02-22 07:56:00

Author:
Brandon
Posts: 106


Here's my list

1. 3D or 2.5D creator Can be switched around. This should be better then kartings
2. Longer story mode. It just felt like both LBP1 and LBP2 story's where short.
3. A better story. Not something where some giant nick nack takes something and refuses to give it back till the end.
4. Boo button
5. No copy button / or we keep the COPY button but once copied to your moon you can not republish it. Even if you capture the level. the real level author will be able to set a lock on it. So if someone tries to copy it. They won't be able 2.
6. Better story prizes and well..... New logic tools to play around with.
7. If they game stays as 2.5D then why not add the in game 3D tool. Very useful at certain times when trying to make something.

I'll have more to come soon.
2013-02-22 10:26:00

Author:
Sacko53
Posts: 134


I kinda hope if there is gonna be a LBP3 that they keep the 2.5D aspect but maybe have an option for Sackboy to move free-roaming style. So Sackboy would walk on layers like normal then if a player sets a gameplay tweak or activates a theoretical 'Gameplay Tweaker' Sackboy could then be free to walk about the play space like a 3D platformer. The front and back of the designated play space would be invisible walls naturally so Sackboy couldn't jump out of the level xD

Also if the 3D option was turned on in create mode perhaps objects could be rotated in 3D space, using the right stick obviously, to allow for positioning in the environment more easily and interestingly
2013-02-22 19:30:00

Author:
Hallm3
Posts: 252


I was thinking maybe keep the 2D, but have the option to switch angle so you can move Sackboy forwards and backwards as opposed to left and right, so it's sort of like 3D but still with the three layers and the camera follows right behind the player.2013-02-23 12:13:00

Author:
Ironface
Posts: 432


Maybe we should be able to use 5, 6, 7 Or 8 layers. And the same goes for foreground but in the foreground make it so you can only go into the first 4 layers of the foreground.2013-02-24 09:44:00

Author:
Sacko53
Posts: 134


As long as the next lbp is still 2.5d im happy. Imo if they changed that it would be a big mistake.

I agree dolphin, that would be a mistake. All I really want is a blocking system... ._.
2013-02-25 15:41:00

Author:
Mymagic1212
Posts: 85


If 3D printers make their way into our homes, than it be a hell lot interesting to see what the technology from Mm's showcase might do with a 3D printer. Like a "solidify" button to literately make your LBP creations real. Some people are already doing with Minecraft creations (http://www.printcraft.org)2013-03-29 21:45:00

Author:
zouz_
Posts: 125


I'm probably gonna repeat some stuff as I haven't read all the thread. Just consider it another vote for that feature.

1. Make it on the PS4, since that's the only real way to make most of the improvements that I'd like (I'm guessing). Also, start fresh like you did with Littlebigplanet Vita.
2. Find other developers to develop multiple stories for the LBP platform (like Sony would for the PS3 platform). In each currently released game, there is only one full-sized story, and I'd like to see at least three in this one. Content is king.
3. You know how the Vita pack allowed for a parallel level? Well, I'd like there to be an option to make it so parallel levels can be accessed either via level link or via Playstation Vita, and I'd like it to be done without dividing the host community like they did with the LBP2 Cross controller pack.
4. Every single costume, music (including My Advice 1-3 regular and interactive), SFX, background, material, sticker, decoration, and LBP object ever featured in a LBP game, I'd like to be included somehow, and I'd like everything to fit in with whatever new mechanics of the game without losing content.
5. As well as a parallel level, I'd like there to be parallel sackboy layer sets. In other words, sackboy may go from his normal three layers to another set of three layers that are designated somewhere in the background.
6. I'd like level loops to be possible. By this, I mean if the sackboy goes all the way to the right of an area, he comes back to the left and vice versa. Where "all the way to the left/right" may be would be up to the creator. I realize that this is sort of possible with one player and teleporters, but that's not the same thing.

7. When writing the story, keep this in mind: When I played the first game, I was drawn into the wild yet homely places I visited. There wasn't much of a story to tell because the main villain was barely a plot-point until the near end. In LBP2, it was all about the villain and how we were going to stop the villain. This sorta sucked some of the wonder out of the game for me. Games like Limbo, Braid, Ico, Journey, and the first LBP were great because we want to explore for the sake of exploring. We want to get lost in the wild and come back with something out of it (normally, I'd say that's stupid, but it's a video game, not real life, so what the heck). We'd also like to figure things out on our own. When we saw the collector abduct the dog and the wedding couple, we knew what evil we were dealing with and it was fun figuring out what everything was leading up to. In LBP2, from the beginning it was like "Oh no! It's the evil villain! Now sit down and let me explain why he's evil and what we must do for the rest of the game in order to stop this evil!" NEVER DO THAT AGAIN!
2013-04-01 18:16:00

Author:
MMLgamer
Posts: 183


Different types of Cool pages and increase the thermo2013-04-09 04:44:00

Author:
xxGIRxx
Posts: 24


i think they should should add that sackboy can change his physical appearance
like height body weight & etc.
2013-04-10 01:37:00

Author:
Unknown User


~3D create mode, but optional, so peeps can still make 2.5, 2 or (if they really want) 1D platform levels/games. Also this'd mean it should be able to play LBP2 and LBP1 levels.
~To be able to download levels, similar to the Vita, so you can play them even when not logged in to PSN.
~Up to 8 players when online (like Karting).
~Be able to transfer music sequencers to MP3 files.
~NO COPYABLE LEVEL OPTION.
~If they must have a level copy option, it should be clear who the level was copied from.
~Cool Pages have a filter option to rule out any copied level.
~When getting out an object in create mode to show off, you should be able to make it so other players can't save it with the capture object feature.

Okay, that's all I have for now. Basically a lot of no-copying rubbish. It would make a much happier community. ^_^
2013-04-14 21:01:00

Author:
idgowans
Posts: 24


İ wish there is likemore planets can be cool when you are on mars and stuff maybe custom background maker? i real wanna decorate mah pods background and stuff more pod place?2013-04-16 15:36:00

Author:
Five-Ate-Five
Posts: 197


3D is what i want for LBP 3 and also a cross platform system for levels, so you can play, for example (im only saying this because of the rumours of a brand new lbp on vita) if you were to publish on LBP 3 for vita or PS3, you can play that level on the PS4 version!2013-04-17 22:03:00

Author:
Seant1228
Posts: 348


A couple more things I's like to see:

Cloud / level memorizers: Useful for making custom highscore lists or opinion polls.
Comparer tool: Compares 2 signals, and outputs either an on or off signal, it should come with 3 options: Greater than (>), equal(=) and less than (<).
2013-05-07 12:59:00

Author:
Entity
Posts: 274


a crane object in story mode a few tanks , ice material snow material, not glass its close but meh.2013-05-08 03:54:00

Author:
Brutal
Posts: 184


lets hope they keep level backups, that we saw disappear in the vita!!2013-05-24 18:02:00

Author:
deboerdave
Posts: 384


I hope they add more cowbell and unicorns2013-05-26 01:32:00

Author:
RoDRiGo-FiLiPiNo
Posts: 60


A bigger pod in which you could change the material of said pod.

Also, the ability to change the material of sackbots and the ability to ride said sackbots with a controllinator. And of course, the ability for said bots to breathe and swim underwater. That's what everyone wants.
2013-05-28 10:17:00

Author:
Unknown User


I'd hate to ruin this, but MM isn't making LBP3. You guys should pay a bit more attention to the media. http://www.youtube.com/watch?feature=player_embedded&v=whc7kAi5QgU . They are working on that for the PS4, which is really.... better than LB2, or any LBP3 that I could Imagine. http://www.gamespot.com/news/little-big-planet-3-on-the-way-6403577 . LBP3 is supposed to be worked on by Sumo Digital. Plus with MM working on something for the Playstation 4. Then the fact that they are searching for people to work in their studio. I don't expect them to be working on a LBP3.2013-05-29 05:37:00

Author:
Archon453
Posts: 142


After finally playing LBP Karting, I think a 3D LittleBigPlanet could actually work! If the camera in story mode levels only faces forward by default (like Super Mario 3D Land on the 3DS), the game will keep it's 2.5D-like gameplay intact. The create mode controls in LBPK are too different from LBP2, and caused some confusion, but a 2D/3D hybrid creator should make things less confusing. Here is a potential control scheme for create mode I came up with:


Hover:
Left stick: Hover in 2D space along the X and Y axis (same as LBP2)
L1/L2: Move Sackboy in/out along the Z axis
Touchpad pinch or R1/R2: Zoom in and out
Right stick left/right: Rotate camera around Sackboy. Once the camera rotates enough, the '2D space' rotates in 90 degree increments.
Right stick up/down: Rotate camera above and below Sackboy (not zoom in like LBP2)
D-Pad: Same as LBP2

Material placement:
L1/L2: Move material along Z axis (similar to LBP2, but without layer restrictions)
R1/R2: Change thickness (no thickness restrictions at all)
L3 and right stick up/down: Rotate (Like a coin flip in the air)
L3 and right stick left/right: Rotate (like a coin spinning on a table)
Right stick: Scale and rotate (Like LBP2)
L3: Copy
R3: Flip
L3 and R3: Flip back to front
Triangle: Delete
X: Place
Square: Slice (Like the slice 'n' dice tool)

There are some great ideas in LBPK that I'd like to see transfer over to LBP3, such as building complex 3D models from 2D shapes, and different spawn points for each player (as a spawn point tweak option). I would also like to see the ability to add gadgets to spawn points, which would then be applied to the sackboy that spawns from them, eliminating the need to create separate sackbots for custom characters.
2013-05-31 00:16:00

Author:
Entity
Posts: 274


Likely to have already been mentioned...but remove the 'Copy' button. It had good intentions in the first LBP I bet, but this isn't fun anymore. If you do allow copying, then please don't allow anyone other than the original creator to publish the level...please, by God, please.2013-06-05 20:15:00

Author:
minifat
Posts: 75


Better costumes and better hair! No hair looks real and that's sad! We need better hair! 2013-06-08 07:51:00

Author:
DeKa1357
Posts: 190


Being able to create with friends without having really slow load times for everything, as well as just levels and photos loading quicker and smoother in general. Compared to other games, LBP2 is very laggy with online play, I hope to see this fixed in the next Little Big Planet installment.2013-06-10 11:50:00

Author:
X-FROGBOY-X
Posts: 1800


Seems like LBP3 is gonna happen all along!
LBP3 Outed by Resume (http://www.playstationlifestyle.net/2013/06/09/littlebigplanet-3-by-sumo-digital-outed-by-resume/?utm_source=crowdignite.com&utm_medium=referral&utm_campaign=crowdignite.com)
Though until now nothing has been revealed about it during E3.
2013-06-14 14:16:00

Author:
zouz_
Posts: 125


Water material so we're not just limited to either flooding the whole level or using fake water like hologram would be great for adding just a little pool somewhere without flooding everywhere else, and while their at it they should make sackbots waterproof so they can actually swim in the water.

Would also like to see some proper 3d lbpk was ok for 3d but I could 'nt exactly make proper 3d statues eg i made a sonic statue on there and he had flat finger tips because when you paste the material you're pasting a circle which turns into a cylinder would be better if we could paste a ball that turns into a rounded off cylinder.

More costume pieces with sfx like the frying pan and the hammer in lbpv would love nothing better than slapping someone with a sword and hearing it slice "stabby stabby" :3

The ability to change deco colours. Though some change to popit colour is ok but not all do and its never the colour or shape you want so would be great if they added it so you can change any deco colour to what you want.
save option. Ever had your mother yelling at you to get off lbp and go shopping? I know I have and at that point if I'm in a level where I really don't wanna leave halfway through, the save option would come in handy to carry on when you get back.

More than 4 players at a time. I dunno about anyone else but the friends I hang out with online we're a group of 5 but there's always 1 who left on their own cos they cant join the others when they see 4/4. If we had a 8 player capacity it would be way more fun and perfect for people like me who like to rp.

Those just a few of the ideas I had cant wait to see what they add tho.
2013-06-17 23:20:00

Author:
sonicfan-1
Posts: 41


Yeah water material would be cool! 2013-06-19 08:24:00

Author:
DeKa1357
Posts: 190


Allow better decoration for layers that are beyond or behind the 3 layers of use, even if not able to use them, also I think that they should add a in game forum so you could find other creators easier, and last but not least, put your create mode links in game so people can join and help you if they want to create with someone

If you are reading this MM then please take time to review my ideas, because they would really help with the creation of better levels

*Fancy Signature*
2013-06-28 19:52:00

Author:
amiel445566
Posts: 664


Background Layer & custom backgrounds.2013-06-29 05:03:00

Author:
TinyMoMo
Posts: 132


I hope they increase the thermo and make it so that we can bring our costumes over to lbp 3 that we have bought for lbp & lbp 2..Mabe the Vita will help with that. And 3D Would be nice to.2013-06-29 08:29:00

Author:
Lbphart3
Posts: 813


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Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

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