Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Help!
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Problems with advanced mover!!!
Archive: 7 posts
Hi community, as titel says i have problems with advanced mover ^^ Here is a pic: http://img34.imageshack.us/img34/5342/einfoto.jpg (http://imageshack.us/photo/my-images/34/einfoto.jpg/) now the problem is that the - from the combiner is on but the body doesnt move in the other way it moves without problems what can be the problem in here? earlyer it was working until i resized the body | 2011-07-09 15:00:00 Author: Katil92 Posts: 74 |
could you answer a few questions? What object is the chip attached to? What logic external to the chip are you using to trigger the advanced mover what function does the toggle have? What analogue signal source are you using to input into the mover (the 2 inputs coming into the chip)? Explain in more detail the reason you have 2 inputs into an OR gate triggering a toggle that inputs a signal into the mover Explain the steps you took that caused the logic to malfunction. (in more detail, "...until i re-sized the body" is quite vague) Once you have answered these questions it will be easier to help you track down the source of the problem. Cheers, Dreamer. | 2011-07-09 15:10:00 Author: Epicurean Dreamer Posts: 224 |
could you answer a few questions? What object is the chip attached to? What logic are you using to trigger the advanced mover (what function does the toggle have)? What analogue signal source are you using to input into the mover? Explain the steps you took that caused the logic to malfunction. (in more detail, "...until i re-sized the body" is quite vague) Once you have answered these questions it will be easier to help you track down the source of the problem. Cheers, Dreamer. Attached to hologram logic to trigger: 2 small hologramms on the sides where are collision sensors who check if the body hits the wall ( they are turning everytime on so no problem in here) so signal source is the collisions sensor changes after it was full working : sized body bigger added some holograms sized back to previous size | 2011-07-09 15:17:00 Author: Katil92 Posts: 74 |
I believe The NOT gate is still receiving analogue input from the OR gate when the toggle is triggered into an OFF state. Because the signal coming from the OR gate is giving a 100% signal at the point the holo hits the collision detector, this 100% signal is then being reversed by the NOT gate (100 - 100 = 0) Its in-putting a 0% signal into the positive end of the direction combiner. The mover then has no strength to move away from the collision detector and the circuit essentially 'freezes' in that position. Solution 1 Place a pulse gate (a pulse gate is a counter set to 1 wired into its own reset) in between the output of the OR gate and the toggle. This will send a digital ON 'pulse' to the toggle on the same simulation frame as the holo hits the collision detection causing the toggle to switch, and then alleviate any analogue signal coming from the OR gate into the rest of the circuit. (this may not work though I'm not completely clear on how Inactive counters process analogue signal) Solution 2 Place a 2 gate SELECTOR in between the OR gate's output and the TOGGLE. Wire the OR gate's output into the 2nd gate on the selector and wire the SELECTORS 2nd output into its own gate 1 input (the gate above the second input gate, the first gate on a 2 gate selector). Next wire the same 2nd gate output into the TOGGLE. This acts the same as the Pulse gate mentioned in solution 1 except i know for sure that SELECTORS inhibit any form of analogue signal being input into it and only outputs a digital ON state. Try these possible solutions, if neither of them work somehow please come back and tell me and I'll help you look into the issue further. I do believe one of these will solve the problem, unless I've analyzed the situation wrong Good luck, Dreamer edit: I'm not sure how you resizing anything may have caused an issue, It might have something to do with how deep the holo moves into the collision detector, with it being smaller it was able to move out out the collision range before the mover had chance to freeze, of course though this is still conjecture so i may be completely wrong in my assumption. There are completely different ways of achieving the same thing you are trying to do, if the situation maintains difficulty for you it may be an idea to try and approach the issue form a completely different perspective, in which case i would be happy to devise a different method for your aim. | 2011-07-09 16:06:00 Author: Epicurean Dreamer Posts: 224 |
Perhaps the problem is related to the collision sensors not working as they used to now that you've changed the body? | 2011-07-09 16:09:00 Author: Ayneh Posts: 2454 |
does your impact sensor require a tag? if not, the holo u added may be affecting the impact sensor | 2011-07-09 16:10:00 Author: evret Posts: 612 |
thanks for the replys community i have tested everything and spend 2 hours for this body for checking everything ^^ the problem was the rotator it was set to 1500 angle speed and 100% strange the body was colliding and changing his way until the body hits second wall and rotates a little bit and gets stack on ground so i have changed speed of rotator down too 300 tested for 10 min. working ^^ | 2011-07-09 17:10:00 Author: Katil92 Posts: 74 |
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