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#1

possible for buttons on emitted objects?

Archive: 9 posts


(am on ps3 so forgive my typing)

is it possible to make an emitted object have aswitch on it as soon as its emitted? this is vital for what im doing, so help?
2008-12-13 23:18:00

Author:
RockSauron
Posts: 10882


(am on ps3 so forgive my typing)

is it possible to make an emitted object have aswitch on it as soon as its emitted? this is vital for what im doing, so help?

Yup. You can pretty much emit anything... even another emitter.
2008-12-13 23:21:00

Author:
gevurah22
Posts: 1476


I think what you would have to do is emit the button already attached to the object your wanting to control. I dont think you can emit a button and have it connect itself directly to an object. If you can then I want to know how also 2008-12-13 23:41:00

Author:
rz22g
Posts: 340


Ok, I guess I just didn't glue it. However, i need to make it so that the button in question automatically has the string to the object you want to control, so that every one can do that function, and it appears you cant. I may need to look for another way... unless I can, and if so how?2008-12-13 23:59:00

Author:
RockSauron
Posts: 10882


Ok, I guess I just didn't glue it. However, i need to make it so that the button in question automatically has the string to the object you want to control, so that every one can do that function, and it appears you cant. I may need to look for another way... unless I can, and if so how?You have to add whatever it is connected to as a part of the object that is emitted if you want it connected to it. It sucks, but that's how it goes.2008-12-14 00:21:00

Author:
Voltiare
Posts: 646


If I get time, I'll create a pic in photoshop of how to do something like this. It's a little tricky and you may need to use dark matter.2008-12-14 23:20:00

Author:
docpac
Posts: 601


If I get time, I'll create a pic in photoshop of how to do something like this. It's a little tricky and you may need to use dark matter.

Oh and still affect the thing? Please tell me, is essiental to my project- well I figured another way out but that's harder and more ugly.
2008-12-14 23:55:00

Author:
RockSauron
Posts: 10882


(am on ps3 so forgive my typing)

is it possible to make an emitted object have aswitch on it as soon as its emitted? this is vital for what im doing, so help?


I guess you could, O.o i think
2008-12-15 00:49:00

Author:
BloodFlameX
Posts: 349


Set up your object so that the switch emits a magnetic key, and the remotely controlled object is activated with a magnetic switch with a very large radius. Take this entire object and put it inside your emitter.

It's a bit clunky and might not work for you depending on your usage... but it's one way to achieve what you're asking.
2008-12-15 17:06:00

Author:
Risen
Posts: 251


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