Home    LittleBigPlanet 1 - PSP - Tearaway -Run Sackboy Run    LittleBigPlanet PSP    [PSP] Everything Else LBP for PSP [Archive]
#1

LittleBigPlanet Vita: Pros and Cons

Archive: 60 posts


On a personal level, I'm ecstatic for LBP Vita. It's reason I'm buying a Vita. I thought it'd be nice to have a topic covering the good things about this game, and the bad. feel free to post your own for me to add to the list.

Pros:
-Portability of LBP PSP
-Excellent library of tools
-Touch controls
-Great online capabilities
-Multiplayer

Cons:
-The portable side is likely to expand... A LOT
-Dynamic/Static is gone
-It may kill off the PSP version
2011-07-06 18:42:00

Author:
Fastbro
Posts: 1277


In terms of cons, we still have the Gravity Tweakers, and I'm a bit saddened about no LBP PSP compatibility, but I'm sure the new and growing Vita community will be buzzing with fantastic levels just as the PSP community did. I'm really excited for a portable game that doesn't give me a red screen or corrupt my levels and/or profile every time I go into Create Mode 2011-07-06 18:58:00

Author:
Night Angel
Posts: 1214


Still, the PSV will be able to take our memory sticks, so I'm sure we'll still be able to play LBP PSSP from time to time

But that does suck that we won't be able to play such awesome PSP levels on our LBPV....
2011-07-06 19:00:00

Author:
Random
Posts: 673


I think another con is that it probably won't include the music from LBP PSP either (just like LBP2 doesn't). I really love those tracks. 2011-07-06 19:06:00

Author:
Gilgamesh
Posts: 2536


I think another con is that it probably won't include the music from LBP PSP either (just like LBP2 doesn't). I really love those tracks.

My Fav... /sarcasm


http://www.youtube.com/watch?v=Lsv2S1ANGmg&feature=related

JK

But I do agree will Gilgamesh, there were some steller tracks in this game.
2011-07-06 19:12:00

Author:
Random
Posts: 673


One reason why i make levels on LBP PSP... Dynamic/Static mode2011-07-06 19:38:00

Author:
doggy97
Posts: 964


Are you positive they are getting rid of dynamic/ static? That was a big pro to lbp PSP1 compared to the ps3 ones... well, as long as there are no more create crashed, red screens, and stiff pistons arent flimsy (makes most of my logic break over time) I'm fine.2011-07-06 21:10:00

Author:
Ricky-III
Posts: 732


My Fav... /sarcasm


http://www.youtube.com/watch?v=Lsv2S1ANGmg&feature=related

JK

But I do agree will Gilgamesh, there were some steller tracks in this game.

Do you believe I actually hit the play buton ?
2011-07-06 21:24:00

Author:
nysudyrgh
Posts: 5482


I could never get into the PS3 versions' create mode. I believe it was down to the fact that I only like playing LBP on a portable basis. (So I can watch TV, lay in bed, etc. at the same time)


Are you positive they are getting rid of dynamic/ static? That was a big pro to lbp PSP1 compared to the ps3 ones... well, as long as there are no more create crashed, red screens, and stiff pistons arent flimsy (makes most of my logic break over time) I'm fine.

I believe the studio are trying to make it very much like LBP2.
2011-07-06 21:55:00

Author:
Fastbro
Posts: 1277


Pros:
-A fresh story (not a port at all)
-Innovative touch features will make some levels an absolute charm to play! Will also open up space for iPhone like touch games (Angry birds!!)
-If the game holds true to it's promises, we will have a full fletched cutscene creator at our dispoal to create fantastic movies!
-Logic will become impressive
-We get to play all the LBP2 levels!
-Such a powerful system, on the go. It's a dream!

Cons:
-Battery life may become drained very fast making it essentially a mini PS3
-It's not out yet :c
2011-07-08 12:20:00

Author:
Alismuffin
Posts: 1328


Let's hope ps3 people don't find this thread... Things got out of hand in the official thread for lbp psv.

Anyways... I think the biggest and most concerning cons are that our community will vanish, and create mode will become too complex, thus destroying the features we love. Dynamic/static, etc....
2011-07-08 18:52:00

Author:
anoken
Posts: 1654


Well about this Playstation Vita : Have anybody think that u can take photos of anything and make stickers on it (I'm not sure it's that possible)2011-07-08 20:54:00

Author:
doggy97
Posts: 964


I believe they shown that feature in the trailer, so yes you can! :-D2011-07-08 20:56:00

Author:
Fastbro
Posts: 1277


Hah
I haven't notice it lol'd
2011-07-08 21:01:00

Author:
doggy97
Posts: 964


I just hope sackboy isn't floaty again...2011-07-08 21:48:00

Author:
sackboy7789
Posts: 280


I just hope sackboy isn't floaty again...

.
2011-07-08 21:49:00

Author:
nysudyrgh
Posts: 5482


I believe they shown that feature in the trailer, so yes you can! :-D

I'm almost sure that that feature may go bad.. Imagine all the pervs taking pictures of.. things... And putting the stickers in levels. I guess the moderation is gonna have to take a step up too.

@ nys, on ps3 sackboy isn't as agile as sackboy on psp. When you jump, you don't jump as high but in a way float a little bit.
2011-07-08 22:24:00

Author:
anoken
Posts: 1654


Wait... we're going to lose the Running Man animation, aren't we?


http://www.youtube.com/watch?v=B3aTEfg3pus


Ironically this thread makes me notice most of the great and unique features of LBP PSP.

Still, I'm cautiously hopeful and looking forward to LBPV; even now I would love to be able to build LBP2 logic on the go!
2011-07-08 22:35:00

Author:
Gilgamesh
Posts: 2536


I have doubts about the photo-game feature making it into the final game. It's exactly what happened with LBP PSP. I do want it to be possible though! But will it also be possible to import images from your storage media too?
I REALLY want to create my own stickers as well as paint a background for my levels, so if this isn't possible Ill be a bit disappointed (But not too much!)
More than anything, I am looking forward to creating unique styles of gameplay with ease as well as cutscenes!
The levels i have been attempting to create on PSP could do with some cutscenes using sackbots >.<
Another major concern of mine is the thermo! How much can it handle?
2011-07-09 01:50:00

Author:
Alismuffin
Posts: 1328


I REALLY want to create my own stickers as well as paint a background for my levels, so if this isn't possible Ill be a bit disappointed (But not too much!)

PS3ers are going to be able to do that(even transparency) in the Move DLC. I bet we will also get it since LBP Vita is going to have PS3 DLC.
2011-07-09 06:15:00

Author:
ConverseFox
Posts: 2333


Umm...why do all of you see no more Dynamic/Static as a bad thing?2011-07-09 06:31:00

Author:
RJA00000
Posts: 387


Umm...why do all of you see no more Dynamic/Static as a bad thing?

Because its the best invention since Dynamic/Static.
Wait ...
No really, apparantly, dynamic and static is better than glueing darkmatter to everything that moves.
2011-07-09 10:25:00

Author:
nysudyrgh
Posts: 5482


Umm...why do all of you see no more Dynamic/Static as a bad thing?

The dynamic/static tool is much easier to use than dark matter. With dark matter you need to stick it to any object you want to stay still, whereas with dynamic/static all you need to do is set it to if you want it to be static or not, and it will have the same properties it would if it were stuck to dark matter. It just cuts out all the unnessicary hassle, y'know?
2011-07-09 10:59:00

Author:
Fastbro
Posts: 1277


Guys as much as i love dynamic and static, you should all know dark matter isn't the only way you can make things stay put in lbp2, or in this case, psvita.

There's an object tweaker that affects the gravity/physics of objects. So you can either use that or dark/light matter.

Still I too like dynamic and static more, but I just thought you guys would like to know
2011-07-09 14:07:00

Author:
anoken
Posts: 1654


Q: Is there ability that you can draw materials with touch screen?
And is there profit?
2011-07-09 14:42:00

Author:
doggy97
Posts: 964


i c

I don't find placing one block too big of a hassle, but this is probably what you're all use to. There is the Anti-Gravity Tweaker that can be used.

EDIT: Just saw your post, Val.
2011-07-09 15:14:00

Author:
RJA00000
Posts: 387


It just cuts out all the unnessicary hassle, y'know?

Well, it cuts out a smal bit of unnecessary hassle - the PSP editor then adds in a whole bunch of extra hassle of it's own

Most of the things like this really come down to a thing of what you get used to. I find having to go into a menu to copy an object to be unnecessary hassle. I find that not being able to resize a piece of material before I place it an unnecessary hassle. I find the inability to cycle through verteces when using the corner editor unnecessary hassle, I find the lack of quick scrolling to be unnecessary hassle.... I find the PSP editor to be clunky as hell because it's missing a million and one nice interfaces that I'm used to having at my disposal on the PS3. Obviously, if I wasn't used to these interfaces I would struggle to wonder why the were important.

I don't find gluing to DM to be hassle because I've become so used to it that it's second nature. doesn't mean I can't see the benefit of static / dynamic (because I totally can), just that it's amusing to see people talking about the superiority of that one feature of the PSP and glossing over all of the other clunkiness

Which brings me to something more important:

Ironically this thread makes me notice most of the great and unique features of LBP PSP.
Just wondering, what are the main features that the PSP has that are missing from the PS3. As far as Ican tell it's just static / dynamic and multiple vertex editing - everything else seems to be either approximately the same as the PS3?
2011-07-09 16:22:00

Author:
rtm223
Posts: 6497


Well, it cuts out a smal bit of unnecessary hassle - the PSP editor then adds in a whole bunch of extra hassle of it's own

Most of the things like this really come down to a thing of what you get used to. I find having to go into a menu to copy an object to be unnecessary hassle. I find that not being able to resize a piece of material before I place it an unnecessary hassle. I find the inability to cycle through verteces when using the corner editor unnecessary hassle, I find the lack of quick scrolling to be unnecessary hassle.... I find the PSP editor to be clunky as hell because it's missing a million and one nice interfaces that I'm used to having at my disposal on the PS3. Obviously, if I wasn't used to these interfaces I would struggle to wonder why the were important.

I don't find gluing to DM to be hassle because I've become so used to it that it's second nature. doesn't mean I can't see the benefit of static / dynamic (because I totally can), just that it's amusing to see people talking about the superiority of that one feature of the PSP and glossing over all of the other clunkiness

Which brings me to something more important:

Just wondering, what are the main features that the PSP has that are missing from the PS3. As far as Ican tell it's just static / dynamic and multiple vertex editing - everything else seems to be either approximately the same as the PS3?

Portability. There seriously are a lot, but they've been mentioned so many times before it's not even worth mentioning again. I have both LBP2 and PSP and find it harder switching from PS3 to PSP than PSP to PS3. This was not the case initially, when I first got LBP2, but after the learning curve I could jump right into it. Strangely enough, however, ever since I got used to placing light matter and gluing it to materials (then realizing eventually that I can use Anti-Gravity tweakers) I haven't had a problem re-adjusting from Dynaimc/Static to DM/LM/Anti-Gravity and vice versa. The real issue for me switching from PS3 back to PSP is getting used to the lower graphics. Switching from PSP to PS3, it's wrapping my head around the fact that I have to create for a much larger community.

2011-07-09 16:38:00

Author:
WoodburyRaider
Posts: 1651


There seriously are a lot, but they've been mentioned so many times before it's not even worth mentioning again.

Really? Because every single one of the topics I've read discussing relative pros and cons of the editors (and I've read a LOT recently) always comes down to those two things and a lot of talk of better/smaller communities / less features being positives. So the only actual editor/software features that I can find that are considered "better" are those 2. Do you have a link where all these many improved features are discussed?
2011-07-09 16:57:00

Author:
rtm223
Posts: 6497


I find the inability to cycle through verteces when using the corner editor unnecessary hassleI actually don't like that feature all that much. I use it to cover large distances, but most of the time I end up cycling to the wrong side (which often happens to be a long distance away) and then needing to go back to where I was. Usually I am fully zoomed in to corner-edit precisely, so the fast scrolling and that goes with hitting the wrong button is annoying.
In terms of saving time, I more often need to edit vertices together than I need to cycle through them, though having both options would probably be the smarter way to go.


Just wondering, what are the main features that the PSP has that are missing from the PS3. As far as Ican tell it's just static / dynamic and multiple vertex editing - everything else seems to be either approximately the same as the PS3?
In the PSP version:

Sackboy's movements are more responsive and platforming is better.
Sackboy has a set of action animations in lieu of having arm and head control; animations that can't really be reproduced using those methods.
Deadly gas boundaries are more properly defined, and the gas visual effect is actually very good for waterfalls.
Fire boundaries are more properly defined than on LBP2, instead of looking like a burning piece of charcoal with 3 meter tall flames going around it that obscure everything; though again having both options available would be the smarter way to go.
Levels can be downloaded and played offline on the go (I assume LBPV will have this).
Music objects in the popit do NOT start playing (and freezing the game for a bit whilst they load) if you happen to hover over them for more than 0.1s.
Thin layer can be gasified.


That's all I can think of for now. A lot of the limitations made for LBP PSP were due to the hardware (i.e. not having enough buttons / processing power), so LBPV should be able to overcome these.
2011-07-09 17:19:00

Author:
Gilgamesh
Posts: 2536


I just hope that it works properly in the first place unlike little big planet psp. I still can't quite believe how bug ridden this game is even after all the updates. How many potentially great creators gave up on the psp version after working hard on their levels only for them to crash and become unplayable? There is absolutely no reason why the same thing would not happen again with the Vita version. What is to say that they won't release another bug ridden mess and then abandon it when the next big thing comes along? They have done it once and got away with it.

I am not being pessimistic here just pragmatic. I hope that all the problems that plague lbp psp are gone for the vita version but I doubt it somehow.
2011-07-20 15:36:00

Author:
MrObycyek
Posts: 50


I just hope that it works properly in the first place unlike little big planet psp. I still can't quite believe how bug ridden this game is even after all the updates. How many potentially great creators gave up on the psp version after working hard on their levels only for them to crash and become unplayable? There is absolutely no reason why the same thing would not happen again with the Vita version. What is to say that they won't release another bug ridden mess and then abandon it when the next big thing comes along? They have done it once and got away with it.

I am not being pessimistic here just pragmatic. I hope that all the problems that plague lbp psp are gone for the vita version but I doubt it somehow.

I doubt any of the PSP bugs with be in the Vita version. You've got to remember that this game is being made by a different company, on a different system, and with more chance of them supporting us with updates for a longer time.
2011-07-20 16:38:00

Author:
ConverseFox
Posts: 2333


If the system is successful then they will support it with updates but if it is not then they will quickly abandon it. I think the psp is still a great machine and with better marketing or should I say any kind of marketing it could still have been a bigger success.

I hope you are right Cory in regards to lbp vita but only time will tell.
2011-07-20 16:46:00

Author:
MrObycyek
Posts: 50


LBP (regardless of platform) has always been released with a bunch of bugs in it. It's kind of what you have to expect at this point. 2011-07-20 17:05:00

Author:
Gilgamesh
Posts: 2536


LBP (regardless of platform) has always been released with a bunch of bugs in it. It's kind of what you have to expect at this point.

Have you played the PSP version?
2011-07-20 17:39:00

Author:
ConverseFox
Posts: 2333


Gilgasmesh wrote:

"LBP (regardless of platform) has always been released with a bunch of bugs in it. It's kind of what you have to expect at this point."

This is total nonsense Gilgamesh. No one should expect a product that they buy to be faulty. A lot of games do have bugs and glitches in them for sure but none to the extant lbp psp does in my opinion. The bugs in lbp psp really do take the biscuit. I have never played any game that could corrupt my data and levels like this can. How this ever got past quality testing is beyond me. This game can not only destroy your levels and switch off your psp but it can also corrupt all your data as well.

A product should be fit for purpose. LBP psp is not. It is only because of the efforts of people like Amazingflyingpoo, Salieri and Tsr13 etc that I persevered with this travesty instead of doing what I really wanted to do and that is smash it over the heads of the creators. They showed in despite of the terrible bug ridden mess that was released by the makers that great levels could still be produced from it. It truly is the fans who make this game more than it should be.
2011-07-20 17:51:00

Author:
MrObycyek
Posts: 50


I'm just kidding.
Obviously I'd rather it be properly tested and bug free.

Though I would argue that since we're 3 on 3 for LBP releases having noticeable bugs on release, the probability of the fourth installment having issues is high, unfortunately. Simple fact is, it's not easy making a sandbox level creator with all of the tools we have access to, and then test every possible combination for likely bugs.


It truly is the fans who make this game more than it should be.Couldn't agree more. I was there during the initial days of the LBP PSP release, and if it wasn't for the community here I wouldn't have stuck with it at all. Many people quit then.

I haven't had much problem with the game since I started turning off the Undo feature and avoided using any Turbo materials, but then I don't create too often.
2011-07-20 18:04:00

Author:
Gilgamesh
Posts: 2536


Gilgamesh wrote:

"Simple fact is, it's not easy making a sandbox level creator with all of the tools we have access to, and then test every possible combination for likely bugs.

That is a fair point gilgamesh and I do sometimes get carried away at times. It is not easy but that does not mean that the game should be the messy bug ridden corrupted mess that it is. Did you know that I cannot complete story mode 100% because in doing so i lose all my data? This has happened to me twice previously and although there have been a few updates since that time I do not want to risk it once more as my patience is not inexhaustable. I don't use the turbo materials either which is absurd when you consider that I had to pay to get them! Nor do I use the undo feature either. I am constantly saving and playing my levels and making back-ups and it can be very time consuming.
2011-07-20 18:08:00

Author:
MrObycyek
Posts: 50


LPBpsp was a mess and should not have been released until they had create mode at least to the point it is at today. I appreciated what they accomplished with the psp hardware and love the game. But the fact that is was so messed up turned off so many people who were ready to create on the go. They can not do this with the Vista version.

Here's my quick list of pros and cons


Pros
no more flakiness(moving materials, wacky pistons, broken switches, ect.)
Lighting
stickers on all sides of object(at least the ones we see)
sticker switches will be 100% more useful
3 layers?
Cut tool for material
logic tools from LBP3


Cons
Static / Dynamic
Control/Feel of sackboy - This is a big one for me since LBPPSP played so much better than the PS3 versions.
Multiplayer - I can not see myself doing this much on a portable machine and will take some of the focus off of great SP gaming.
2011-07-21 20:52:00

Author:
Xenon
Posts: 306


well multiplayer doesn't mean that you CANT make awsome things, are you saying that on a game where they give you massive tools and things that are uneeded, and we take that freedom with pleasure, that we should limit ourselves when an awsome feature arrives? i get your point and there should be some massive single player things being made, for the sake its on the go. also i honestly like lbp 2 handling, and also, do you consider running, into the wall and sometimes being limited jump wise for no feasible reason, an improvement?? thouh i saw sackbots, and like lbp2, that means you can make it however you want, so thats more a personel thing.2011-07-22 08:48:00

Author:
dragonights
Posts: 209


How come "the portable side expanding" is a Con? Isn't that good? There are all sorts of great new creators out there that could be found.2011-07-27 02:29:00

Author:
eagerneph
Posts: 1536


How come "the portable side expanding" is a Con? Isn't that good? There are all sorts of great new creators out there that could be found.

And on the other end of the spectrum.

Going by proportions, the more people there are = the more trolls, trophy hunters, H4Hers, and etc.

The less people = the less trolls, trophy hunters, H4Hers, and etc.
2011-07-27 02:32:00

Author:
Silver39
Posts: 1703


The more great creators, the more trolls. When there are not as many great creators, there are not as many trolls. How interesting.2011-07-27 02:40:00

Author:
eagerneph
Posts: 1536


The more great creators, the more trolls. When there are not as many great creators, there are not as many trolls. How interesting.

Strange when you think about it....
2011-07-27 02:48:00

Author:
Random
Posts: 673


A couple more pros that I can think of:
hitting square over an object brings up more options, including the super amazing psp corner editor.
hitting circle when a corner is selected in the corner editor puts the corner back to its original position.


Portability is what sells me on the game. I spend very little time at home and when I am home the family hogs up the tv so I have no time to create or play which makes me unable to share (funny).

Edit: Also, the download option is great, as I don't have internet at home at all. AND I love the static and dynamic options. It is great because when selecting the shape and material it automatically asks you about it, so you are less likely to forget. It takes less time and it is so easily changed.
2011-07-27 05:11:00

Author:
Captain Rule
Posts: 360


Hopefully they'll work hard to patch any bugs that make it through. The LBP Vita hopefully won't suffer from PSP problems, due to it being a more powerful system. LBP PSP was very unresponsive at times, and it being portable was the only real pull. With the Vita, touch controls will bring along far more veteran LBP'ers.2011-07-27 11:53:00

Author:
Unknown User


Pros:
-A fresh story (not a port at all)
-Innovative touch features will make some levels an absolute charm to play! Will also open up space for iPhone like touch games (Angry birds!!)
-If the game holds true to it's promises, we will have a full fletched cutscene creator at our dispoal to create fantastic movies!
-Logic will become impressive
-We get to play all the LBP2 levels!
-Such a powerful system, on the go. It's a dream!

Cons:
-Battery life may become drained very fast making it essentially a mini PS3
-It's not out yet :c

This game won't let you play LBP2 levels, I saw an interview where they said that they couldn't port everything so they won't be compatible. It is its own game. I kind of like that, it is a fresh start and we won't have to fight as hard to get attention. Because of how established the ps3 version is, most people wouldn't stand a chance of getting spotted/recognized. It also allows for us to have our own unique and separate community.
2011-07-27 19:34:00

Author:
Captain Rule
Posts: 360


I'm looking forward into LBP Vita, I'm just wondering the following:
-Will we get LBP/2 outfits?
-ARE the LBP PSP materials the same materials in LBP PS3? I've always wondered that.
-What features will we be missing in Vita that are in LBP/2?

If the game is good enough, I might as well save up to get a PS Vita and LBP Vita.
2011-08-21 17:29:00

Author:
Unknown User


I'm looking forward into LBP Vita, I'm just wondering the following:
-Will we get LBP/2 outfits?
-ARE the LBP PSP materials the same materials in LBP PS3? I've always wondered that.
-What features will we be missing in Vita that are in LBP/2?

If the game is good enough, I might as well save up to get a PS Vita and LBP Vita.
Well I am very exited about the LBP vita even it doesn't have same features like Static and Dynamic :/

I have to now understand something about Microships Have to see how they work
2011-08-21 17:39:00

Author:
doggy97
Posts: 964


I'm looking forward into LBP Vita, I'm just wondering the following:
-Will we get LBP/2 outfits?
-ARE the LBP PSP materials the same materials in LBP PS3? I've always wondered that.
-What features will we be missing in Vita that are in LBP/2?

If the game is good enough, I might as well save up to get a PS Vita and LBP Vita.

- I think I've read on these threads before that we will get outfits from PS3.
- Nope. The materials are completely different on the PSP version, although there are multiple that share the same names as the PSP version was based off the PS3 one.
- This has been discussed repeatedly in either this thread, or any of the others. Just look around and you'll find your answers.
2011-08-21 19:42:00

Author:
WoodburyRaider
Posts: 1651


Hey Im all for the Vita! I already have $150 saved up for it and LBP will be what im getting first. the one really important thing to realize about this is Project Kindred, we can keep it alive on the portable where it can thrive. Plus it can be even more....Amazing! So Kindred on the Vita is what I stand for!!!!2011-08-25 03:10:00

Author:
Iceychill56
Posts: 175


Hey Im all for the Vita! I already have $150 saved up for it and LBP will be what im getting first. the one really important thing to realize about this is Project Kindred, we can keep it alive on the portable where it can thrive. Plus it can be even more....Amazing! So Kindred on the Vita is what I stand for!!!!

Dad? You get it if you get it.
2011-08-25 03:29:00

Author:
WoodburyRaider
Posts: 1651


Hey Im all for the Vita! I already have $150 saved up for it and LBP will be what im getting first. the one really important thing to realize about this is Project Kindred, we can keep it alive on the portable where it can thrive. Plus it can be even more....Amazing! So Kindred on the Vita is what I stand for!!!!

Hmm, Kindred on the Vita? That might be a good idea. Let's hope someone from Kindred reads this!
2011-08-25 04:31:00

Author:
ConverseFox
Posts: 2333


I'll try to get LBP Vita and my PSP games on the Vita, I'm not exactly a big fan of losing my games.
Even if LBP Vita will be better than LBP PSP, I'd rather stick with Alismuffin's levels and other stuff. They're too good to be left behind.

Off topic:

My LBP PSP save thought it'd be funny to corrupt while I was playing Avatar part 1.
Had to redownload that save from GameFAQs. Lost a few levels.

Unluckily, that wretched save isn't really 100% Aced, Completed and Collected, so of course it's missing loads of stuff.
Had to do a run through Down Under, The Orient, The Bazaar, Golden Sands and I'm stuck in Peak Perfomance, insanely hard to Ace and i can't find all the prize bubbles.

Screw that, I'll beat The Carnival first. At least it doesn't involve sudden stupid death for no reason.

Turns out the guy had edited the save, so it LOOKS like he has all the items, but he doesn't, leaving me without certain things.
2011-08-25 15:06:00

Author:
Unknown User


I'll try to get LBP Vita and my PSP games on the Vita, I'm not exactly a big fan of losing my games.
Even if LBP Vita will be better than LBP PSP, I'd rather stick with Alismuffin's levels and other stuff. They're too good to be left behind.

Off topic:

My LBP PSP save thought it'd be funny to corrupt while I was playing Avatar part 1.
Had to redownload that save from GameFAQs. Lost a few levels.

Unluckily, that wretched save isn't really 100% Aced, Completed and Collected, so of course it's missing loads of stuff.
Had to do a run through Down Under, The Orient, The Bazaar, Golden Sands and I'm stuck in Peak Perfomance, insanely hard to Ace and i can't find all the prize bubbles.

Screw that, I'll beat The Carnival first. At least it doesn't involve sudden stupid death for no reason.
:u

Ah yes. At one point I had ended up using that save only to find out like you that it wasn't 100% aced even though every level claimed so. I wouldn't recommend using it either, because there are some materials that you can't even unlock like "Blue Glass" since the game thinks the level is already aced and that material is received from acing it. Kinda confusing, but basically, you're better off just starting over from scratch on your own if you really want everything.
2011-08-25 15:21:00

Author:
WoodburyRaider
Posts: 1651


Ah yes. At one point I had ended up using that save only to find out like you that it wasn't 100% aced even though every level claimed so. I wouldn't recommend using it either, because there are some materials that you can't even unlock like "Blue Glass" since the game thinks the level is already aced and that material is received from acing it. Kinda confusing, but basically, you're better off just starting over from scratch on your own if you really want everything.

Yeah I'd rather not go through Painsel Town again.
I'll try to lurk around the net and find a properly working 100% save, preferably with the exclusive preorder outfits.

If somebody has an ACTUALLY 100% LBP PSP save around, it's appreciated if you can pass it over.
2011-08-25 16:00:00

Author:
Unknown User


Uh yeah, NO! Sorry Woodbury Im not your father. I am "Iceychill56"..i have finally returned to the LBP community and have been sending all my buddies like Sketch and Spark "hellos". So yeah, I could be your daddy but I dont wanna be.2011-08-25 22:19:00

Author:
Iceychill56
Posts: 175


Uh yeah, NO! Sorry Woodbury Im not your father. I am "Iceychill56"..i have finally returned to the LBP community and have been sending all my buddies like Sketch and Spark "hellos". So yeah, I could be your daddy but I dont wanna be.

Yeah I was only joking, hoping some specific people would understand my humor....guess not.

But anyways, Sketch fell off the face of the earth alongside Taffey and AFP, but Spark is still around.
2011-08-26 00:04:00

Author:
WoodburyRaider
Posts: 1651


Creating a level is more simply on PSP than on PS3. And I don't mention Static/Dynamic but smaller thermometer. PSP levels are shorter but you can release them more often. If I get LBP Vita, I will probably make small, short level out of habit. So I'll get worse reviews...
Oh and one more thing: Smaller community means that levels will be noticed more. So if the LBPV community was big like LBP for PS3, I'd not create...
2011-08-29 21:19:00

Author:
Unknown User


Yeah I was only joking, hoping some specific people would understand my humor....guess not.

But anyways, Sketch fell off the face of the earth alongside Taffey and AFP, but Spark is still around.

AFP posted here a while ago saying that he'd love to create again, we'll have to wait until things calmed down in his life tho.
Thought you'd be interested.
2011-08-29 22:52:00

Author:
nysudyrgh
Posts: 5482


LBPCentral Archive Statistics
Posts: 1077139    Threads: 69970    Members: 9661    Archive-Date: 2019-01-19

Datenschutz
Aus dem Archiv wurden alle persönlichen Daten wie Name, Anschrift, Email etc. - aber auch sämtliche Inhalte wie z.B. persönliche Nachrichten - entfernt.
Die Nutzung dieser Webseite erfolgt ohne Speicherung personenbezogener Daten. Es werden keinerlei Cookies, Logs, 3rd-Party-Plugins etc. verwendet.