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How to: Hide materials softening off
Archive: 13 posts
Three things : 1. draw/put somekind of material 2. use corner edit tool 3. put two corners so close that materials softening is gone | 2011-07-06 12:02:00 Author: doggy97 Posts: 964 |
I always use this trick...but I do it a little differently. Also, to make objects very small you can make two useless corners, get them far from the object, and spread them apart. Then look at the object and shrink it extremely small.Grow it as desired. | 2011-07-06 20:54:00 Author: sackboy7789 Posts: 280 |
That's a hard way to do it | 2011-07-08 14:38:00 Author: doggy97 Posts: 964 |
No, that was a method to shrink objects EXTREMELY small, not hide the softening... | 2011-07-08 21:51:00 Author: sackboy7789 Posts: 280 |
Ouh ;D Sorry... my bad english | 2011-07-08 21:56:00 Author: doggy97 Posts: 964 |
Wait so Sackboy, are you saying that,if I have an object that I want to shrink beyond what the game let's me, and I just add two far apart corners, the game will allow me to shrink the object even further than before, and then I can just delete the extra corners? Because if that's true, that sounds really useful. | 2011-07-10 23:48:00 Author: metsfan1025 Posts: 181 |
Wait so Sackboy, are you saying that,if I have an object that I want to shrink beyond what the game let's me, and I just add two far apart corners, the game will allow me to shrink the object even further than before, and then I can just delete the extra corners? Because if that's true, that sounds really useful. Yes it is true. Try it out, it all has to deal with surface area. | 2011-07-11 00:58:00 Author: WoodburyRaider Posts: 1651 |
Nice! I never needed this (since I only made one PSP level...) but great trick! | 2011-07-15 17:55:00 Author: Unknown User |
This seems very useful. Especially if you make a dissolve material and you don't want people to know it is a dissolve material you could put a sticker on it and it will cover the whole front face. | 2011-12-13 17:04:00 Author: Green Dino Bone Posts: 73 |
This seems very useful. Especially if you make a dissolve material and you don't want people to know it is a dissolve material you could put a sticker on it and it will cover the whole front face. Then you can use the destroyer glitch instead. | 2011-12-13 19:38:00 Author: nysudyrgh Posts: 5482 |
Then you can use the destroyer glitch instead. ??? Destroyer glitch? What's that? Is that on lbp2? there is no destroyers in lbp psp. just tools from lbp1. | 2011-12-14 02:34:00 Author: Sunbunny23 Posts: 995 |
??? Destroyer glitch? What's that? Is that on lbp2? there is no destroyers in lbp psp. just tools from lbp1. I don't know why they're calling it a glitch. No, it doesn't use destroyers, but it uses the logic equivalent of it, unprotected creature brains. Basically, all you do is have a static block with an unprotected creature brain attached to it and attach that via a rod to the object you wish to dissolve. Finally, you use the desired switch set to "One Shot" and attach it to the creature brain. (As far as I know, the settings on the brain don't matter, but I always set them to zero and the top value to be vulnerable). Anyways, it's more of a trick than a glitch if anything, and I've been using it as long as I can remember. Learning this kind of "fundamental" logic teaches you the basic inner workings of LBP2's high-tech circuitry logic, which is really just a time and thermometer conserving method. You'll see a great example of this in my next level if I can ever lower the thermometer. I would liked to have released it already, but, well, no one has figured out my riddle (https://lbpcentral.lbp-hub.com/index.php?t=54678-World-War-III) that explains exactly what I'm struggling with at the moment. | 2011-12-14 03:00:00 Author: WoodburyRaider Posts: 1651 |
Oh, yeah, that riddle ... Nope, no idea. Make it easier! :kz: | 2011-12-14 11:35:00 Author: nysudyrgh Posts: 5482 |
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