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Mechanical Purity [design concept]
Archive: 6 posts
Mechanical purity is designing a level to function without any sensors, movers, rotators, logic, or advanced connecters. Why would you want to make a level like that? One reason would be to show off your designing prowess. Another reason may be simply the esthetic appeal of such a level. The concept would require knowledge of weights, levers, and balance to create a level. Logic is possible in a mechanically pure level, but it would be done physically, not with sensors or chips and would be very difficult. If you do decide to make a mechanically pure level, please put [mechanically pure] in the description as well as give brief description of what mechanical purity is. | 2011-07-06 08:48:00 Author: Unknown User |
Well, we would need a physical rope for this. | 2011-07-06 12:12:00 Author: gdn001 Posts: 5891 |
Nobody force you to use logic if you don't want to you can even make such level in LBP1 | 2011-07-06 14:55:00 Author: Shadowriver Posts: 3991 |
That's just bieng lazy right there! | 2011-07-08 01:41:00 Author: zzmorg82 Posts: 948 |
Logic is a lot harder with no chips, sensors, etc. Lol | 2011-07-08 08:37:00 Author: Unknown User |
I like the idea of this too. I used to be a watchmaker and I tried making a mechanical movement in LBP1, besides from the physics engine being kinda finicky the bigger problem was the springs/sprung bolts just don't have enough torque to either power the wheels or to act as the spring in a balance or barrel in a mechanical watch. For another project I had in mind a bipedal walker where the method of suspension was mechanically inherent in the leg itself, so it could walk over uneven ground without issue - but I found there weren't enough layers to have all the levers and things in the design work together without colliding. | 2011-07-08 11:56:00 Author: Ayneh Posts: 2454 |
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