#1
Controllinator Selector(Help!)
Archive: 4 posts
I have a versus level with 4 controllinators set to transmitter for the players, and 4 set to receiver for the sackbots that are being controlled by the transmitters to control the receivers. I want to make it so if 1 player is missing on one team (2 player teams) then R3 will switch between the two sackbots of that team. Anyone have the Know-How? ![]() | 2011-07-04 01:03:00 Author: Dan930930 ![]() Posts: 77 |
Hook up L3 (You cant use R3) of the player's controlinator into a tag. Put a second controlinator on the sackbot(leave at default). Put a tag sensor on controlinator A. Link the tag sensor to an AND gate(Copy AND gate for every button used) Link in each button to an AND gate Link each AND gate to the button input of controlinator B used to activate the gate | 2011-07-04 02:36:00 Author: Zero10100 ![]() Posts: 385 |
Hook up L3 (You cant use R3) of the player's controlinator into a tag. Put a second controlinator on the sackbot(leave at default). Put a tag sensor on controlinator A. Link the tag sensor to an AND gate(Copy AND gate for every button used) Link in each button to an AND gate Link each AND gate to the button input of controlinator B used to activate the gate Why am i using an AND gate? Shouldn't I be using an OR gate? | 2011-07-04 02:55:00 Author: Dan930930 ![]() Posts: 77 |
No if you dont use an AND gate it would be active when you dont want it to and when you did want to activate it everything would turn on at once like smashing your controller into the wall repeatedly. | 2011-07-04 03:00:00 Author: Zero10100 ![]() Posts: 385 |
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