#1
Movement Detector
Archive: 6 posts
Is it possible to detect Movement of an Material with logics so that it will detect if it is moving up or down or it is not moveing? if it is possible can you explain it please | 2011-07-02 23:24:00 Author: Katil92 ![]() Posts: 74 |
You're in luck, see comphermc's last tutorial, and also take a look at Aya042's contribution: https://lbpcentral.lbp-hub.com/index.php?t=51232-LBP2-Torials-Video-Tutorials-by-comphermc/page18 Any other day, I'd tell you to wait for the official speed sensor in the move dlc, but they have come up with very elegant solutions. | 2011-07-02 23:35:00 Author: hesido ![]() Posts: 166 |
Thanks very much there will be a speed sensore ? ![]() ![]() this will be an amazing update so my Nes Mario will look perfectly with the new sticker material ![]() | 2011-07-02 23:50:00 Author: Katil92 ![]() Posts: 74 |
I'm literally drooling for this update. I think the killer move applications will come from LBP community. We'll probably have better minigames than any other thing out there. And the sticker panel will be god-giveb for our retro game recreations, or original games with totally replaced graphics. | 2011-07-03 00:29:00 Author: hesido ![]() Posts: 166 |
yup that dlc will open up a new dimension of creating and playing and this all for free ![]() | 2011-07-03 00:37:00 Author: Katil92 ![]() Posts: 74 |
I'm not sure about the free part, hope that's the case. :=) If it was free, more people would buy the Move controller, so it could be indeed free if Sony's in about move sales. | 2011-07-03 00:57:00 Author: hesido ![]() Posts: 166 |
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