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#1

Level starts (intros) are hard...

Archive: 2 posts


I can find ideas for a level just fine but I can't settle with an intro. I have millions of ideas but they all seem dull even tho they aren't lol. How do you guys figure out THIS idea is good enough for an intro?

I'll also ask this here instead of creating another topic... I want to destroy/emit parts of my level as players progress. What's the best way to do that? Emit whole sections or have a MC on holo for every single level pieces?
2011-07-02 22:21:00

Author:
Rovelius
Posts: 74


1. Pick a few and make the one you think works best for the level.

2.Emit the chunk on level and use a player sensor to destroy the other part.
2011-07-02 22:31:00

Author:
Zero10100
Posts: 385


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