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#1

You draw your levels?

Archive: 47 posts


This week I've worked and still am on a levels. Since the level is going to be separated in 3 Parts. The theme make the platform of each part almost the same. It was getting hard to not make repetitive stuff and in order to get more inspiration i started drawing my entire level and when i get to the part i'm stuck in i just continue drawing........I've created something! I re copy everything i drawn in game and yeah i'm not stuck anymore.So this is my new technique on LBP XD.
This also gave me the opportunity to find which place needed more visual,etc..
I'm spending my time drawing more then creating xD.
I wanted to share this with you guys and also know if any of you guys/girl use this too.
Leave your comments
2011-07-02 04:39:00

Author:
Sport_dude
Posts: 622


Actually, i do this too. I'm still unbelievably slow. I oy add a few. Seconds every day.2011-07-02 05:36:00

Author:
DarrienEven
Posts: 217


Well, I don't really draw levels, I draw logic... it definitely helps though, since I know exactly how each component should function, so all it takes is a little organization and I sped up my logic making skills by about, uhm (...example: spent 3 months making a logic level, trashed it, and in 5 days got further than before...), 18x....

Since I suck as visuals, drawing out levels doesn't really help, though like you said, it does make levels 'flow' better.
2011-07-02 05:41:00

Author:
SSTAGG1
Posts: 1136


I've tried, but it doesn't seem to help much. I listen to music in my car and imagine scenes of my level. Then, I try to recreate what I imagined. 2011-07-02 07:05:00

Author:
CYMBOL
Posts: 1230


I don't necessarily draw the levels, but I do imagine it in my head or try to relate to something of a similar theme.2011-07-02 07:33:00

Author:
Captain_Dinosaur
Posts: 214


I have tried this once, in LBP1, it was probably my best level on LBP1. And i do think its good to use this,as it does prevent repetiveness and makes the time actually creating a lot quicker. Though, sometimes, you could fill a whole page of drawings, that only last like a few seconds of the actual level. It just depends on your approach! 2011-07-02 10:07:00

Author:
Bang126
Posts: 157


Ok,it does help for some people thanks!2011-07-02 18:14:00

Author:
Sport_dude
Posts: 622


I would draw but I suck at drawing and its pretty hard to draw the five layers(Thick and Thin) so I just imagine it.2011-07-02 20:38:00

Author:
Zero10100
Posts: 385


This sounds so nice... i thought i was werid do this when I drew some stuff out.... so i stoped but now im going to try this agin...


THANKS
2011-07-02 22:47:00

Author:
Unknown User


Yeah, i just draw my levels when im not on so i dont waste as much time. Yeah i spend more times drawing then creating the levels


Poptop169
2011-07-02 22:51:00

Author:
Unknown User


Eh, I just build as I go, whatever I see the stuff I'm corner editting start turning into, I make. Be it a tree, some weird rock platform thing, or a waffle iron. It might help to draw it out, but I do better just making stuff in create spur of the moment and tweaking little things as I see fit.2011-07-02 23:18:00

Author:
Jayhawk_er
Posts: 403


Some time ago I was planning on making my first level ever and I did draw it (badly). but I got tired of the concept and stopped working on it. Maybe one day I'll complete it, but I think I'll start with making something more simple.2011-07-02 23:25:00

Author:
SnipySev
Posts: 2452


I never draw out levels. Most of my levels are actually improvised. I just think of things as I go on.2011-07-03 02:41:00

Author:
lemurboy12
Posts: 842


Mk well glad to see some people except me draw there lvls.2011-07-03 03:49:00

Author:
Sport_dude
Posts: 622


This was something that I had recently been considering taking up to keep me on track with creating levels. I'm good at drawing, so using that skill to help me with level creation would be the best thing for me to do. It would also help keep the theme and scale consistent to the end.2011-07-03 04:01:00

Author:
Unknown User


hey lbp community,

i know that there is already a post out there about this but i was wondering who dose this and how it looks on the paper..
since im a bad visular could you guys tell me how to visulise your levels.... since im not the best person in create and dont have much motivation...... if you guys will give me a quote or something that would be nice

but anyways thanks for helping out

Peace bros
2011-07-03 18:00:00

Author:
Unknown User


I draw ideas on paper for all my levels. They're really low quality sketches. Just wobbly lines and dots, like stick figure stuff.2011-07-04 05:28:00

Author:
Unknown User


Whoa there...might want to cut down on your font size.

Anyway, drawing things out is always a good thing. Not only for level design, but for logic too. If you draw out your logic it is much easier to implement than if you were to just wing it and try to figure it out on the fly.
2011-07-04 05:59:00

Author:
anthman852
Posts: 66


I never draw things out. Most of the time I just make up ideas on the spot, mainly from messing around with friends in create mode.2011-07-04 16:58:00

Author:
lemurboy12
Posts: 842


Aoz about font 2011-07-05 23:02:00

Author:
Unknown User


I draw, too, but far from all of it. Only the stuff that I don't already have a clear idea of. I do, however, write out a lot of stuff: how I think something should work, lists of ideas, todos, dialogue...

I can also recommend every creator to do online research into topics and visuals. Not to copy from them, but to get a clear feel of what an object is like or what to avoid.



...and dont have much motivation...

Work on that.
2011-07-05 23:27:00

Author:
Antikris
Posts: 1340


I like that I can play LBP "in my head" when I'm not in front of the PS3.

I'll often play LBP with nothing more than a pencil and paper - doing designs, drawings, logic, level plans etc.

I'm still incredibly slow at creating, but that because I'm a critical perfectionist - so nothing I do is good enough
2011-07-06 01:06:00

Author:
Macnme
Posts: 1970


i tend to draw and note out my levels almost obsessively...no, actually considering the number i've published, definitely obsessively. Part of it is the amount of free, non-gaming time i have because of the commute to and from work, and part is that i just like sketching and writing. But in the end, i've probably killed at least a small copse of trees on my own doing it.2011-07-08 00:02:00

Author:
waffleking23
Posts: 535


No, not really, I just think of it 2011-07-08 00:05:00

Author:
zzmorg82
Posts: 948


I don't draw my levels (although I do like drawing), but that's a good idea. When ever I have creator's block I usually check out other levels to see what others are doing, or play some other games to get some inspiration. I also like to imagine awesome things that I'd like to do with my lvls, and then I sort of bring it back to what I could actually accomplish (I wish I had more free time lol... LBP2 is so time consuming sometimes).2011-07-08 04:24:00

Author:
Unknown User


To contradict my previous post, I started just making things without drawing, and it seems to be working must faster. Granted, I think a plan is needed, but actually drawings, not really.2011-07-08 04:51:00

Author:
SSTAGG1
Posts: 1136


I make it all up as I go along, but onyl work on it a little a day. I've tried drawing and found there's always problems, in tat's shorter than I expected, doesn't work, can't be built etc.

Also, I have a friend who refuses to make anything without planning it first, and it's really annoying, which probably put me off a bit.
2011-07-08 17:11:00

Author:
kirbyman62
Posts: 1893


I do sometimes,but my brother always asks why i draw them.2011-07-08 20:35:00

Author:
Unknown User


One of the fun things about drawing out the levels, though, is finding your notes ages after you made them.

i found a clipboard when i was cleaning out the closet the other day, it had a bunch of sketches for levels i was working on back in LBP1 (which never got finished...*sigh*). Looking at them was just, "what the heck was i thinking?!" kind of fun.
2011-07-08 22:32:00

Author:
waffleking23
Posts: 535


I've quite litualy just started drawing my levels today, before reading this topic and ya I know wht you mean. It's a lot easier to come up with obstacls.2011-07-08 23:10:00

Author:
Unknown User


No one has mentioned my method.

I take pictures of objects and scenery. Like for my Scrapyard level, i just googled the subject matter and took a few snaps of a crane or whatever in a Scrapyard ect. The into create mode i just go and start building the scene.

I find it much quicker to do than drawing out the level. Whatever the theme i just look it up on the internet.

I find just by browsing through a bunch of pictures can even give you ideas for your level.
2011-07-11 09:17:00

Author:
RtooDee2
Posts: 175


Usually, I MUST draw levels that are significantly important (well to me) so I don't forget any little details. Ideas just come and go, so I need it to stay someplace.2011-07-11 14:12:00

Author:
FEAR
Posts: 337


I rarely have drawn out the whole level, but I do like to sketch ideas for segments and platforming concepts. I also make notes of ideas I wish to include. That list may change as the level progresses and the thermo rises in protest of all I have added, but keeping all that in a sketchbook is invaluable to me. I also use it to make notes when testing the level to keep track of any issue I find, so I can cross those all off well before I invite some friends to my beta testing.2011-07-11 14:29:00

Author:
jwwphotos
Posts: 11383


one idea I haven't personally done but that seems like it could be useful

draw your level on graph paper, then when it comes time to create it you can perfectly recreate your drawing with grid snapping
2011-07-11 15:49:00

Author:
Speed Racer
Posts: 156


I might try this... It'd be fun to draw the level design & costumes but definitely NOT fun to draw the logic...2011-07-11 17:16:00

Author:
LBNinja
Posts: 204


I might try this... It'd be fun to draw the level design & costumes but definitely NOT fun to draw the logic...
But...but, it's so....... yeah, you're right, but it does save quite a lot of time, especially when you have an awful memory.
2011-07-11 17:34:00

Author:
SSTAGG1
Posts: 1136


I think I've drawn two concepts for level ideas; one was a sketch of a scene depicting a ravine with a village in it, I built the sketch into the game and finished the level, it was one of the worst levels I ever built.

The second time I basically drew out the whole level on a grid paper, the level wasn't too bad (never finished it though), but the grid paper started showing up in my level, as in, everything in my level seemed too rectangular, the rooms were boxes, etc. The level simply didn't seem satisfying or interesting enough.

Now, I never draw anything for any levels, I seem to be just fine without doing so; however, sketching up ideas could help you produce things quicker as you don't have to make something intricate and artistic on the spot (in the game) where you would have to experiment with the tools you have. So drawing levels may be something I'll have to try again in the future.
2011-07-11 17:43:00

Author:
warlord_evil
Posts: 4193


Yeah I doodle microchips all the time, since it's pretty easy to work on it when you're away from the game


I think I've drawn two concepts for level ideas; one was a sketch of a scene depicting a ravine with a village in it, I built the sketch into the game and finished the level, it was one of the worst levels I ever built.

The second time I basically drew out the whole level on a grid paper, the level wasn't too bad (never finished it though), but the grid paper started showing up in my level, as in, everything in my level seemed too rectangular, the rooms were boxes, etc. The level simply didn't seem satisfying or interesting enough.

Now, I never draw anything for any levels, I seem to be just fine without doing so; however, sketching up ideas could help you produce things quicker as you don't have to make something intricate and artistic on the spot (in the game) where you would have to experiment with the tools you have. So drawing levels may be something I'll have to try again in the future.

Yeah, but the idea would be to basically make the skeleton of the level with the grid, and then go back with the corner editor or whatever tools you'd like and make the level seem less perfectly angular.
2011-07-11 19:04:00

Author:
Speed Racer
Posts: 156


once i tried to draw my level use my PS3 Eye! and you would be playing a level... literally drawn together2011-07-14 09:18:00

Author:
vanok
Posts: 63


I draw basic concepts of levels.2011-07-15 18:48:00

Author:
Cactii
Posts: 426


Yea, but i hope you guys don't draw the logic...Lol do you? Well i don't because the point isn't to draw everything but the concept,characters,etc..
Thanks again for all the comments .
2011-07-18 05:00:00

Author:
Sport_dude
Posts: 622


Drawing all the way
Do people use graph paper?
Cos I do
2011-07-18 06:07:00

Author:
waaghgork
Posts: 160


Logisim can be a pretty handy tool when making logic. It is more complicated than lbp, but being able to auto generate circuits from a truth table can be very helpful in some cases.

http://ozark.hendrix.edu/~burch/logisim/
2011-07-18 08:28:00

Author:
anthman852
Posts: 66


Logisim can be a pretty handy tool when making logic. It is more complicated than lbp, but being able to auto generate circuits from a truth table can be very helpful in some cases.

http://ozark.hendrix.edu/~burch/logisim/

What does that program really do? You draw it and features enable you to put stuff,etc?



I take pictures of objects and scenery. Like for my Scrapyard level, i just googled the subject matter and took a few snaps of a crane or whatever in a Scrapyard ect. The into create mode i just go and start building the scene.

I find it much quicker to do than drawing out the level. Whatever the theme i just look it up on the internet.

I find just by browsing through a bunch of pictures can even give you ideas for your level.

Yea but a creator is usually more successful and have more fun when he create his own stuff and not copying something from the internet.


one idea I haven't personally done but that seems like it could be useful

draw your level on graph paper, then when it comes time to create it you can perfectly recreate your drawing with grid snapping

Yup helpful and can be fun
2011-07-24 07:26:00

Author:
Sport_dude
Posts: 622


I certainly do. Before that I would imagine them, which didn't work out too well since I usually forgot about the idea after a few days or so. Now, I mainly draw out the ideas of a level I'm going to make. Most of the ones I drew are pretty meh or bad so far but I think the one I'm drawing right now is quite good. Just need a few more ideas....2011-07-24 14:00:00

Author:
Unknown User


My method:

Mess around with friends in create mode, make random terrain, throw some objects together to make characters, enemies or other things, then just keep adding stuff, and BAM, you have a level. Screw planning, improvising is way more fun.
2011-07-24 15:52:00

Author:
lemurboy12
Posts: 842


Okie, we all have our method 2011-07-24 16:46:00

Author:
Sport_dude
Posts: 622


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