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#1

Question about coloring!!

Archive: 4 posts


Hi community is there a way to convert the Little big planet 2 color hexagon to rgb or rgb to this hexagon ???

It will be awesome if it is possible so i can work on 32 bit games
2011-06-30 09:34:00

Author:
Katil92
Posts: 74


The only way I know of is with overlaid holo material. So if you don't like the look of holo (or it doesn't fit your game design) this probably won't work for you. But if you take three separate bits of holo, set them to red, blue, and green, and over lay them, you can vary the intensity of each to get a wide range of colors. This method produced a huge variety of colors not shown on the standard color hex.

The caveat to this is that all three together (obviously) equals white. I found when trying to randomize colors using this technique, that I too often got too much of all three colors and got more than 50% of my results coming back looking white. So I added some governors to my process so that (I'm recalling this from memory - so I think this was where I ended up...) none of the three ever went above 33% (intensity?). Actually now that I think of it, the governor process was a bit more complicated, because as long as all three values were close to the same (even if it was 10%) they showed white (just a less intense white). So I basically decided that any two of them on at a time would give me enough variety. But if you don't need to create random colors, you can disregard all of this and just manually create the colors you are seeking using the process described above.

Hope this helps!
2011-06-30 12:53:00

Author:
v0rtex
Posts: 1878


no dont meaned that there are not enoth colors or something like that my question was the hexagon color grid of little big planet 2 is able on some paint programms too
so i meaned if there is a way to turn rgb values x y z to a color from grid

Example 256 256 256 = white
100 100 100 = which block of the grid with which intensity
2011-06-30 14:48:00

Author:
Katil92
Posts: 74


...if there is a way to turn rgb values x y z to a color from grid...

You'd probably have to convert the values from the RGB color model (http://en.wikipedia.org/wiki/RGB_color_model) to the HSV color model (http://en.wikipedia.org/wiki/HSL_and_HSV), then the Hue would map to the angle in the wheel, Saturation would map to the distance from the center of the wheel, and the Value would map to the Brightness control.
2011-06-30 16:26:00

Author:
Aya042
Posts: 2870


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