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#1

Level over-heating for multiple players.

Archive: 15 posts


Just wondering if there is a sure fire way to fix this, it appears randomly on people when playing my level...adn since nothing is changing I have no clue of the how or why.2011-06-30 01:47:00

Author:
celsus
Posts: 822


You could set up emitters to emit part of the level once they reach it and then destroy the beginning.2011-06-30 01:52:00

Author:
Zero10100
Posts: 385


You could set up emitters to emit part of the level once they reach it and then destroy the beginning.

It does that already. The issue is the level is not overheating normally, but it randomly decides to online. I figure I could do some more emitting, but for the most part in my levels items are not emitted until needed. All I can figure is the level is reading all of the stored emitted data and deciding it is overheated when it really is not...it is several bars below at the start 100% of the time in create.
2011-06-30 02:02:00

Author:
celsus
Posts: 822


Just wondering if there is a sure fire way to fix this, it appears randomly on people when playing my level...adn since nothing is changing I have no clue of the how or why.

IIRC, it's because the players' costumes also count towards the thermo.

Might be worth creating a costume with the maximum possible number of decos attached, and test-play while wearing that costume - ideally with the maximum number of players.

If it causes emitters to fail and/or objects fail to render, you'll have to delete some stuff from your level to compensate.
2011-06-30 15:43:00

Author:
Aya042
Posts: 2870


IIRC, it's because the players' costumes also count towards the thermo.

Seriously? WTF! I've got the same issue with my curent WIP which only uses 3/4 of the total therm, and I've never been able to work out why I get messages saying "you cannot invite this player as the level is overheating".

Surely this has gotta be a coding bug and not intended by design. Another serious issue that will never be addressed...
2011-06-30 17:34:00

Author:
Ungreth
Posts: 2130


I've got the same issue with my curent WIP which only uses 3/4 of the total therm, and I've never been able to work out why I get messages saying "you cannot invite this player as the level is overheating".

That's a different issue. I was referring to the dynamic thermo in play mode, not create.

But, yeah, you can't invite people if you're in create and the thermo is above a certain amount. You have to quit back to pod, invite, then go back to create when they've joined.
2011-06-30 17:50:00

Author:
Aya042
Posts: 2870


That's a different issue. I was referring to the dynamic thermo in play mode, not create.

But, yeah, you can't invite people if you're in create and the thermo is above a certain amount. You have to quit back to pod, invite, then go back to create when they've joined.

No, you misunderstand me. I never invite people to join me in create mode. The message I described is what I get when I invite people to join my level in play mode.
2011-06-30 19:08:00

Author:
Ungreth
Posts: 2130


No, you misunderstand me. I never invite people to join me in create mode. The message I described is what I get when I invite people to join my level in play mode.

Never had that before, but it's still not quite the same issue - AIUI this is not about whether the game lets you invite or not, but whether the level works correctly after you do.
2011-06-30 19:21:00

Author:
Aya042
Posts: 2870


Certain costumes take up more thermo than others. If you are in play mode alone and a sackboy with a high thermo costume tries to join, the level will THEN overheat, even if you are in play mode. Remember the thermions a representation of what the PS3 system can handle, and the PS3 still has to animate toe characters, even if the level thermo was low enough on it's own, a sackboy can set it over the top. I hope this helps.


Surely this has gotta be a coding bug and not intended by design. Another serious issue that will never be addressed...

Remember, the PS3 has to animate your sackboy too, this DOES use some of your PS3s resources. The best solution I can think of is to lower the Max thermo to compensate for players, but the obvious downside to that, is that you have to reduce your thermo.
2011-06-30 21:38:00

Author:
sp0ngyraver
Posts: 407


I was getting that message with trying to envite them too. Perhaps there should be a setting to remove player's costumes while in level automatically. THe annoying thing is the level's menu system is taking up some space, but then is deleted once the player starts...so I can't remove that at all. My only option to reduce the thermo more will be a painful one...capturing the entire ship, and adding named tags that will communicate with the ship once it is emitted from the menu...and also for it to communicate with all teh items connectect to the ship....ouch.2011-07-01 22:15:00

Author:
celsus
Posts: 822


Certain costumes take up more thermo than others. If you are in play mode alone and a sackboy with a high thermo costume tries to join, the level will THEN overheat, even if you are in play mode. Remember the thermions a representation of what the PS3 system can handle, and the PS3 still has to animate toe characters, even if the level thermo was low enough on it's own, a sackboy can set it over the top. I hope this helps.



Remember, the PS3 has to animate your sackboy too, this DOES use some of your PS3s resources. The best solution I can think of is to lower the Max thermo to compensate for players, but the obvious downside to that, is that you have to reduce your thermo.

My LBP1 level Space Assassins had a maxed out thermo, yet I was always able to invite 1 - 3 other players.

My LBP2 level Space Assassins 2 uses only 3/4 of the thermo allowance, but I cannot even invite one single friend to join me without getting the "level is overheating" message.

That can't be right.
2011-07-02 08:28:00

Author:
Ungreth
Posts: 2130


The thermo changed a bit from LBP1 to LBP2. Perhaps this change is what is causing such a huge difference, since the LBP2 thermo combines all the hidden thermos into one. When you fill up an LBP1 thermo it may not "truly" be full. I think MM wanted to give us as much thermo space as possible, so it IS possible that LBP1 thermo compensated for costumes, and they removed it in LBP2 to give creators a bit more thermo. This is just speculation, of course, I don't know for sure.

This would make sense for a 5% change (I have put on a costume and watched the thermo jump a lot), but 25%?! that may be caused by something else then.
2011-07-02 08:55:00

Author:
sp0ngyraver
Posts: 407


perhaps I will test this with several controllers. It seems weird though that the stickers on a costume could take up so much space. I have several sack-bots, and took a while to use them...but it is a bit sad that I have to remove them. Even more annoying it that most are hidden in emitters, so it is almost like it is booting people before it should. I think we should request a patch for this.2011-07-05 16:30:00

Author:
celsus
Posts: 822


perhaps I will test this with several controllers. It seems weird though that the stickers on a costume could take up so much space. I have several sack-bots, and took a while to use them...but it is a bit sad that I have to remove them. Even more annoying it that most are hidden in emitters, so it is almost like it is booting people before it should. I think we should request a patch for this.

I don't think it's so much the stickers, but the costume piece themselves. I have put a shirt on a sackbot and watched the thermo jump about 2.5%, so I KNOW this happens for a fact. I also think you are right that it SHOULD be MM patched, little things like this should always be patched. Even if they just make a thermo fix it will be better.
2011-07-05 22:30:00

Author:
sp0ngyraver
Posts: 407


Yeah, I wonder if people would get mad if a level forced them into a mo costume costume setting. I know tons of levels have the sack-bots to change the character...so it would seem to be an ok thing to have a setting for the people with the larger levels to set them to "reset costume all players" or such to prevent this overheat...either that or make all of the thermos reflect the max costume for 1-4 players, or have the levels set to one player only. I know I have been frowned several times now based on the level overheating when someone tries to envite friends and them getting hte overheat message...I have had three messages now about this from players that frowned my two LBP 2 levels (cannot envite players while level is overheating).2011-07-06 02:17:00

Author:
celsus
Posts: 822


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