Home LittleBigPlanet 2 - 3 - Vita - Karting LittleBigPlanet 2 [LBP2] Suggestions
#1
Custom bombs
Archive: 19 posts
I think we need to be able to build an object and use a switch to make it EXPLODE! I know you can do this with a destroyer, but it doesn't effect objects around it Comments? | 2011-06-29 18:16:00 Author: Zero10100 Posts: 385 |
How about an explosive setting for the Danger Tweaker? Or at least a new Explosion Tweaker? | 2011-07-01 22:33:00 Author: Brandon Posts: 106 |
Well actually you can make objects next to the exploding object destory with an exploding destroyer, I've seen it done before (though i haven't tried it myself) Make the exploding object sticky from the material changer and the destoryer to include rigid connections, then when the exploding object is stuck to another object and the destoryer is activated it'll take out the other object with it | 2011-07-01 22:45:00 Author: JKthree Posts: 1125 |
That would work but I wanted something that worked like a normal bomb, destroying parts of the nearby objects and killing players | 2011-07-01 23:33:00 Author: Zero10100 Posts: 385 |
Put a bomb behind it? | 2011-07-01 23:59:00 Author: Unknown User |
But that would take up an extra layer. One you might not have | 2011-07-02 00:40:00 Author: Zero10100 Posts: 385 |
While you're at it, might as well include custom radius and direction for bombs. (think tag/player sensor radius, but being the asplosion radius) | 2011-07-02 09:29:00 Author: Unknown User |
I remember way back in LBP1 of an instant exploding object that didn't really take up any layers (or maybe it was a thin layer) perhaps finding out about that could help you out? | 2011-07-02 21:46:00 Author: JKthree Posts: 1125 |
Either emit it from another layers or put it inside the object and cover it up. | 2011-07-02 22:29:00 Author: lemurboy12 Posts: 842 |
Either emit it from another layers or put it inside the object and cover it up. Could work but again it would take an extra thin layer. | 2011-07-02 22:40:00 Author: Zero10100 Posts: 385 |
What he's asking for is a way to make objects explode in a lethal fashion, not by using bombs. I don't mind the harmless explosions myself, but an option to make objects lethally explosive would be nice for those who want to use it. | 2011-07-03 10:39:00 Author: Brandon Posts: 106 |
Methods for custom bombs: 1. Glue tiny/near invisible impact bomb(can also still be wired) to object. 2. Apply stickers to a bomb 3. Put a bomb inside a case connected to a timed magnetic key system which triggers said bomb to explode. 4. Put a bomb inside a case connected to an impact sensor which triggers said bomb to explode. 5. [Bombless] Make objects emit invisible fire and smashy smashies. | 2011-07-04 03:36:00 Author: Cronos Dage Posts: 396 |
Methods for custom bombs: 1. Glue tiny/near invisible impact bomb(can also still be wired) to object. 2. Apply stickers to a bomb 3. Put a bomb inside a case connected to a timed magnetic key system which triggers said bomb to explode. 4. Put a bomb inside a case connected to an impact sensor which triggers said bomb to explode. 5. [Bombless] Make objects emit invisible fire and smashy smashies. I have a feeling that would lag alot | 2011-07-04 18:58:00 Author: Zero10100 Posts: 385 |
I know what you meam... I always tried to put a trigger explo. in the object I wanted to boom, but what about Bits 'n Bobs? I'd like a tweak in the Destroyer: When Explode is selected, another question will appear - Dangerous? If 'YES', than the object will act as a normal bomb, if 'NO'... ...then it will act as usuall | 2011-09-03 18:21:00 Author: Unknown User |
You are right! We also need a spiky tweaker! Wouldnt those 2 things make the game SOOOOO much better, and it wont even be that hard for MM, they already have most of the code. | 2011-09-05 19:09:00 Author: NcLc2010 Posts: 72 |
Do this: Put a microchip with some emitters in it on the bomb. Make a small pieve of thick holo, and tweak it to be sticky, and put a destroyer set to explode on it. Place a timer set to .2 on it, and a battery connected to timer input. Set te emitters to emit the holo, and make it so they shoot in diff directions around the map. Set it to high speed and one shot. Now attach the bomb's triggering switch to these emitters. When the bomb goes off, it shoots out bits of sticky holo, and whatever they stick to then blow up. That should work pretty well. Your welcome | 2011-09-06 00:24:00 Author: Ricky-III Posts: 732 |
Oh wow this old topic. Back when I was workin on my Sackboy Party (Taking a break from it until 1.06 comes and maybe another method for the 3D camera is found), I made a bomb survival minigame for it and when making it i was experimenting on making my own custom bombs, shrapnel bombs, naplam, wind bombs, Shadow bombs etc. And i figured out how to chain custom bombs together when one blows up. Just before the detonating bomb blows up have it turn on a tag for a split second before it explodes, then in the custom bombs microchip logic have a tag sensor sense this tag that also triggers the "turn on tag for a split second before detonating it", of course you'd want this tag sensor a decent range so it senses an exploding bomb. The results gives a chain exploding bomb. | 2011-09-06 07:08:00 Author: JKthree Posts: 1125 |
I like this, there should be an object tweaker called the exploder, ya know, like when you want to blow up sackbots! | 2011-09-07 03:16:00 Author: TheUltraDeino Posts: 1274 |
Actually I think it should just be in the lethalizer, with spiky too! So you can spike sackbots! | 2011-09-14 22:36:00 Author: NcLc2010 Posts: 72 |
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