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#1

Ways to display circuitry in play mode?

Archive: 8 posts


I am currently building a tutorial level on complex light sequencing. I have noticed there is no way to simply display your circuitry to people without giving them the tool to open themselves in create mode. I was wondering if anyone has found any clever ways to display the contents of their microchips in play mode. I would like to avoid just taking a pic and posting it, it's such a crude method but that looks like it's gonna be what I have to do. It would make it a lot easier to demonstrate my technique if I could just show people my open microchips.2011-06-28 04:39:00

Author:
sp0ngyraver
Posts: 407


You could Put it outside of the chip but IMO pic is better2011-06-28 04:41:00

Author:
Zero10100
Posts: 385


You could Put it outside of the chip but IMO pic is better

Yeah you're right. I just made a piece of dissolve the size of the board, and then one the size of the chip and the beam opening up to the chip. With the stickers in place it actually looks pretty good. I finished the level, I'll make a separate post on it soon.
2011-06-28 08:25:00

Author:
sp0ngyraver
Posts: 407


I put the circuits on a stickered bit of the circuit board material, with a bit of cardboard behind it. Looks pretty good. Put a MC on some grazable holo and make it emit the circuit board with expand, destroy it when let go.2011-06-28 12:08:00

Author:
Mr_Fusion
Posts: 1799


I used the photo method in my level [Tutorial] Detect Number of Players (http://lbp.me/v/13st62). I used light green holo to simulate the "ray" that points to the microchip geometry in the level.2011-06-28 18:50:00

Author:
RoharDragontamer
Posts: 397


I used the photo method in my level [Tutorial] Detect Number of Players (http://lbp.me/v/13st62). I used light green holo to simulate the "ray" that points to the microchip geometry in the level.

After posting this thread I actually saw your tutorial, the method i used was similar to yours, and it came out looking nice. I animated the sequencer using hologram blocks too. These are all good ideas thanks everyone!
2011-06-28 19:16:00

Author:
sp0ngyraver
Posts: 407


After posting this thread I actually saw your tutorial, the method i used was similar to yours, and it came out looking nice. I animated the sequencer using hologram blocks too. These are all good ideas thanks everyone!

Holy oopsies, batman! I posted the wrong LBP.me link in my original post. This is the correct link to [Tutorial] Detect Number of Players. (http://lbp.me/v/wzn391)
2011-06-28 21:47:00

Author:
RoharDragontamer
Posts: 397


It's cool, I had actually found it myself when looking for tutorial levels. You did a nice job!2011-06-28 21:54:00

Author:
sp0ngyraver
Posts: 407


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